DiD: fixed door event SLFs

[ci skip]

The door terrain codes changed when the original terrain was split into directional variants
and it seems we forgot to update this.
This commit is contained in:
Charles Dang 2017-10-26 12:39:37 +11:00
parent b0f9086524
commit c49c7263ba

View file

@ -79,13 +79,13 @@
[filter_location]
[filter_adjacent_location]
terrain=*^Prg
terrain=*^Pr*
[/filter_adjacent_location]
[/filter_location]
[/filter]
[store_locations]
terrain=*^Prg
terrain=*^Pr*
[filter_adjacent_location]
x,y=$x1,$y1
@ -96,8 +96,8 @@
[terrain]
x,y=$door_to_open.x,$door_to_open.y
terrain="^Prgo"
layer=overlay
terrain="$door_to_open.terrain|o" # Append 'o' to the terrain string to get open variant.
layer=both
[/terrain]
[redraw]