DiD: fixed door event SLFs
[ci skip] The door terrain codes changed when the original terrain was split into directional variants and it seems we forgot to update this.
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1 changed files with 4 additions and 4 deletions
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@ -79,13 +79,13 @@
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[filter_location]
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[filter_adjacent_location]
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terrain=*^Prg
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terrain=*^Pr*
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[/filter_adjacent_location]
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[/filter_location]
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[/filter]
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[store_locations]
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terrain=*^Prg
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terrain=*^Pr*
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[filter_adjacent_location]
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x,y=$x1,$y1
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@ -96,8 +96,8 @@
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[terrain]
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x,y=$door_to_open.x,$door_to_open.y
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terrain="^Prgo"
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layer=overlay
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terrain="$door_to_open.terrain|o" # Append 'o' to the terrain string to get open variant.
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layer=both
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[/terrain]
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[redraw]
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