fixed bug where slowed units would say they are poisoned (CVS internal)

This commit is contained in:
uid68803 2003-12-31 13:36:07 +00:00
parent fc3fae3834
commit c459026993
2 changed files with 1 additions and 2 deletions

View file

@ -96,7 +96,7 @@ Defeat:
gold=320
#endif
#ifdef EASY
gold=200
gold=140
#endif
enemy=1,2
[/side]

View file

@ -64,7 +64,6 @@ report generate_report(TYPE type, const gamemap& map, const unit_map& units,
} else if(u->second.has_flag("slowed")) {
status = "slowed";
prefix = "#";
return report("#" + string_table["poisoned"]);
} else if(u->second.has_flag("poisoned")) {
status = "poisoned";
prefix = "#";