fixed bug where slowed units would say they are poisoned (CVS internal)
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fc3fae3834
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2 changed files with 1 additions and 2 deletions
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@ -96,7 +96,7 @@ Defeat:
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gold=320
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#endif
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#ifdef EASY
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gold=200
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gold=140
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#endif
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enemy=1,2
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[/side]
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@ -64,7 +64,6 @@ report generate_report(TYPE type, const gamemap& map, const unit_map& units,
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} else if(u->second.has_flag("slowed")) {
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status = "slowed";
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prefix = "#";
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return report("#" + string_table["poisoned"]);
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} else if(u->second.has_flag("poisoned")) {
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status = "poisoned";
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prefix = "#";
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