Separated villages from background. Adapted rules accoringly.

This commit is contained in:
Cédric Duval 2004-06-20 20:33:53 +00:00
parent 685cee43c6
commit c3bde48816
25 changed files with 24 additions and 12 deletions

View file

@ -32,7 +32,6 @@
#{TERRAIN_BASE C castle}
#{TERRAIN_BASE n dirt}
{TERRAIN_BASE D flag-cave-neutral}
{TERRAIN_BASE u cave}
{TERRAIN_BASE W cavewall}
{TERRAIN_BASE F snow-forest}
@ -57,9 +56,6 @@
{TERRAIN_BASE_PROBABILITY S snow2 30}
{TERRAIN_BASE_PROBABILITY S snow3 30}
{TERRAIN_BASE S snow}
{TERRAIN_BASE V flag-snow-neutral}
{TERRAIN_BASE v human-village}
{TERRAIN_BASE t flag-neutral}
{TERRAIN_BASE_PROBABILITY g grassland-rocks 4}
{TERRAIN_BASE_PROBABILITY g grassland-flowers 8}
{TERRAIN_BASE g grassland}
@ -70,7 +66,6 @@
{TERRAIN_BASE \ bridge-se-nw}
{TERRAIN_BASE / bridge-ne-sw}
{TERRAIN_BASE | bridge-n-s}
{TERRAIN_BASE Y flag-swampwater-neutral}
{TERRAIN_BASE_PROBABILITY w swampwater2 30}
{TERRAIN_BASE_PROBABILITY w swampwater3 30}
{TERRAIN_BASE w swampwater}
@ -78,10 +73,27 @@
{TERRAIN_BASE p pier}
{TERRAIN_BASE c coast}
{TERRAIN_BASE s ocean}
{TERRAIN_BASE Z flag-coast-neutral}
{TERRAIN_BASE ~ fog}
{TERRAIN_BASE ( ) void}
#
# Villages
#
{TERRAIN_BASE Y swampwater}
{BUILDING Y village-swampwater}
{TERRAIN_BASE V snow}
{BUILDING V village-snow}
{TERRAIN_BASE Z coast}
{BUILDING Z village-coast}
{TERRAIN_BASE v grassland}
{BUILDING v village-human}
{TERRAIN_BASE D cave}
{BUILDING D village-cave}
{TERRAIN_BASE t grassland}
{BUILDING t village}
#
# Transition between terrains
#

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@ -26,7 +26,7 @@ unit_height_adjust=-4
[/terrain]
[terrain]
image=flag-coast-neutral
image=village-coast
adjacent_image=coast
name=mermen village
char=Z
@ -67,7 +67,7 @@ unit_height_adjust=-3
[/terrain]
[terrain]
image=flag-swampwater-neutral
image=village-swampwater
adjacent_image=swampwater
name=swamp village
char=Y
@ -129,7 +129,7 @@ char=g
[/terrain]
[terrain]
image=flag-neutral
image=village
name=village
char=t
@ -140,7 +140,7 @@ gives_income=true
[/terrain]
[terrain]
image=human-village
image=village-human
name=human village
char=v
aliasof=t
@ -158,7 +158,7 @@ light=true
[/terrain]
[terrain]
image=flag-snow-neutral
image=village-snow
adjacent_image=snow
name=snow village
char=V
@ -215,7 +215,7 @@ char=u
[/terrain]
[terrain]
image=flag-cave-neutral
image=village-cave
name=underground village
char=D
aliasof=tu

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images/terrain/village.png Normal file

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