Fix a multiple-units-with-same-id bug,

...reported on the forum:

http://www.wesnoth.org/forum/viewtopic.php?f=4&t=29099
This commit is contained in:
Alexander van Gessel 2010-03-07 03:03:19 +01:00
parent c8f6164467
commit c3aca95838

View file

@ -1436,11 +1436,11 @@
{VARIABLE revenants 1}
#endif
{PLACE_UNITS_RANDOMLY 1 4 "Revenant" "Go'hag" ( _ "Go'hag") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton" "Undead Raider" ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $archers 4 "Skeleton Archer" "Undead Raider" ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $revenants 4 "Revenant" "Undead Raider" ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $shooters 4 "Bone Shooter" "Undead Raider" ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY 1 4 "Revenant" "Go'hag" ( _ "Go'hag") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton" () ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $archers 4 "Skeleton Archer" () ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $revenants 4 "Revenant" () ( _ "Undead Raider") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $shooters 4 "Bone Shooter" () ( _ "Undead Raider") (role="ElyssaUndead")}
# wmllint: recognize Go'hag
{CLEAR_VARIABLE skeletons}