Perform a sillyectomy on Descent Into Darkness.

Espreon pointed out two dialog easter eggs that don't match the direction 
the campaign has since evolved, so I've commented out those two events.
This commit is contained in:
Eric S. Raymond 2011-06-15 04:08:33 +00:00
parent f87b14b9dc
commit c37b6872b9
2 changed files with 39 additions and 31 deletions

View file

@ -248,17 +248,23 @@
[allow_undo][/allow_undo]
[/event]
[event]
name=moveto
[filter]
x,y=24,20
[/filter]
[message]
speaker=narrator
message=_ "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering."
image=wesnoth-icon.png
[/message]
[/event]
# This event is commented out partly because crappy pseudo-profundities make my
# teeth ache, but more because it no longer really fits Malin's character
# arc. Since I filled in the backstory of his expulsion from the Academy, it
# has become pretty clear that pride and ego, not fear, is what pulled him
# to the dark side.
#
# [event]
# name=moveto
# [filter]
# x,y=24,20
# [/filter]
# [message]
# speaker=narrator
# message=_ "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering."
# image=wesnoth-icon.png
# [/message]
# [/event]
# Defeat Conditions
[event]

View file

@ -314,26 +314,28 @@
[/message]
[/event]
[event]
name=moveto
[filter]
type=Walking Corpse
x,y=4,1
[/filter]
{NAMED_LOYAL_UNIT 2 (Goblin Spearman) 3 2 Shaun (_ "Shaun")}
{NAMED_LOYAL_UNIT 2 (Goblin Spearman) 5 2 Ed (_ "Ed")}
{SPEAK Ed (_ "Any zombies out there?")}
{SPEAK Shaun (_ "Dont say that!")}
{SPEAK Ed (_ "What?")}
{SPEAK Shaun (_ "That!")}
{SPEAK Ed (_ "What?")}
{SPEAK Shaun (_ "The zee word. Dont say it!")}
{SPEAK Ed (_ "Why not?")}
{SPEAK Shaun (_ "Because its ridiculous!")}
{SPEAK Ed (_ "Well... are there any?")}
{SPEAK Shaun (_ "I dont see any. Maybe its not as bad as all that.")}
{SPEAK Shaun (_ "Oh, no, wait, there they are.")}
[/event]
# This event has been disabled because the campaign has evolved in
# a direction away from black comedy.
# [event]
# name=moveto
# [filter]
# type=Walking Corpse
# x,y=4,1
# [/filter]
# {NAMED_LOYAL_UNIT 2 (Goblin Spearman) 3 2 Shaun (_ "Shaun")}
# {NAMED_LOYAL_UNIT 2 (Goblin Spearman) 5 2 Ed (_ "Ed")}
# {SPEAK Ed (_ "Any zombies out there?")}
# {SPEAK Shaun (_ "Dont say that!")}
# {SPEAK Ed (_ "What?")}
# {SPEAK Shaun (_ "That!")}
# {SPEAK Ed (_ "What?")}
# {SPEAK Shaun (_ "The zee word. Dont say it!")}
# {SPEAK Ed (_ "Why not?")}
# {SPEAK Shaun (_ "Because its ridiculous!")}
# {SPEAK Ed (_ "Well... are there any?")}
# {SPEAK Shaun (_ "I dont see any. Maybe its not as bad as all that.")}
# {SPEAK Shaun (_ "Oh, no, wait, there they are.")}
# [/event]
# Defeat Conditions
{MALIN_DEATH}