'favour' -> 'favor', 'colour' -> 'color', 'behaviour' -> 'behavior'...

...in the source code.
This commit is contained in:
Steven Panek 2012-09-23 22:16:02 +00:00
parent 1ffb0a3a4d
commit c2cb357a48
41 changed files with 92 additions and 92 deletions

View file

@ -289,7 +289,7 @@ if(UNIX AND NOT CMAKE_COMPILER_IS_GNUCXX)
# It needs the files to be forced as c++ manually, it might be a newer
# version of cmake will be able to this for us.
#
# Also silence some Clang specific warnings due to extra parenthesis in if statements when comparing instead
# Also silence some Clang specific warnings due to extra parenthesis in if statements when comparing instead
set_source_files_properties(
${libwesnoth-lua_STAT_SRC}
PROPERTIES COMPILE_FLAGS
@ -412,7 +412,7 @@ add_library(wesnoth-gui_tooltip
# This library contains the widget code.
# It contains the core code of the wigets which determines the
# behaviour of the widgets. It also contains the builder code
# behavior of the widgets. It also contains the builder code
# for the widgets since the code has inter dependencies.
set(wesnoth-gui_widget_SRC
gui/widgets/button.cpp
@ -441,13 +441,13 @@ set(wesnoth-gui_widget_SRC
gui/widgets/scrollbar_container.cpp
gui/widgets/scrollbar_panel.cpp
gui/widgets/settings.cpp
gui/widgets/slider.cpp
gui/widgets/slider.cpp
gui/widgets/spacer.cpp
gui/widgets/stacked_widget.cpp
gui/widgets/text.cpp
gui/widgets/text_box.cpp
gui/widgets/toggle_button.cpp
gui/widgets/toggle_panel.cpp
gui/widgets/toggle_button.cpp
gui/widgets/toggle_panel.cpp
gui/widgets/tree_view.cpp
gui/widgets/tree_view_node.cpp
gui/widgets/vertical_scrollbar.cpp
@ -962,7 +962,7 @@ set(wesnothd_SRC
server/forum_user_handler.cpp
server/sample_user_handler.cpp
${network_implementation_files}
loadscreen_empty.cpp
loadscreen_empty.cpp
)
add_executable(wesnothd WIN32
@ -1067,7 +1067,7 @@ set(schema_validator_SRC
add_executable(schema_validator ${schema_validator_SRC})
target_link_libraries(schema_validator wesnoth-core ${common-external-libs})
set_target_properties(schema_validator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_validator${BINARY_SUFFIX}
set_target_properties(schema_validator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_validator${BINARY_SUFFIX}
COMPILE_DEFINITIONS VALIDATION_ERRORS_LOG)
install(TARGETS schema_validator DESTINATION ${BINDIR})
@ -1100,8 +1100,8 @@ if(ENABLE_TESTS)
set(test_SRC
tests/floating_point_emulation.cpp
tests/main.cpp
tests/utils/fake_display.cpp
tests/utils/fake_event_source.cpp
tests/utils/fake_display.cpp
tests/utils/fake_event_source.cpp
tests/utils/game_config_manager.cpp
tests/utils/play_scenario.cpp
tests/test_addons.cpp

View file

@ -15,7 +15,7 @@
/**
* @file
* Defensive fallback, to be used during unfavourable conditions
* Defensive fallback, to be used during unfavorable conditions
*/
#include "ca_global_fallback.hpp"

View file

@ -181,7 +181,7 @@ static std::string clipboard_string;
/**
The following string is used for the mouse selection aka PRIMARY
Unix behaviour is mouse selection is stored in primary
Unix behavior is mouse selection is stored in primary
active selection goes to CLIPBOARD.
*/
static std::string primary_string;

View file

@ -83,7 +83,7 @@ protected:
/**
* Process mouse- and keypress-events from SDL.
* Not virtual but calls various virtual function to allow specialized
* behaviour of derived classes.
* behavior of derived classes.
*/
void handle_event(const SDL_Event& event);

View file

@ -542,7 +542,7 @@ public:
* If update is true, will also copy the display to the frame buffer.
* If force is true, will not skip frames, even if running behind.
* Not virtual, since it gathers common actions. Calls various protected
* virtuals (further below) to allow specialized behaviour in derived classes.
* virtuals (further below) to allow specialized behavior in derived classes.
*/
void draw(bool update=true, bool force=false);

View file

@ -64,7 +64,7 @@ class editor_action_extendable : public editor_action
}
/**
* The crux of the extendable contract. This member function must be
* implemented so that the undo behaviour is consistent, exactly the
* implemented so that the undo behavior is consistent, exactly the
* same as would be with separate undo actions for every part of
* the drag.
*/

View file

@ -54,7 +54,7 @@ class editor_action
* Perform the action, returning an undo action that,
* when performed, shall reverse any effects of this
* action. The undo action object is owned by the
* caller. Default behaviour is to create a whole-map
* caller. Default behavior is to create a whole-map
* undo, call the perform_without_undo function and
* return the undo object.
*/

View file

@ -296,7 +296,7 @@ public:
}
/**
* Overridden to allow special behaviour based on modifier keys
* Overridden to allow special behavior based on modifier keys
*/
std::set<map_location> affected_hexes(editor_display& disp, const map_location& hex);

View file

@ -237,7 +237,7 @@ static void handle_preprocess_command(const commandline_options& cmdline_opts)
/** Process commandline-arguments */
static int process_command_args(const commandline_options& cmdline_opts) {
// Options that don't change behaviour based on any others should be checked alphabetically below.
// Options that don't change behavior based on any others should be checked alphabetically below.
if(cmdline_opts.config_dir) {
set_preferences_dir(*cmdline_opts.config_dir);
@ -327,7 +327,7 @@ static int process_command_args(const commandline_options& cmdline_opts) {
return 0;
}
// Options changing their behaviour dependant on some others should be checked below.
// Options changing their behavior dependant on some others should be checked below.
if ( cmdline_opts.preprocess ) {
handle_preprocess_command(cmdline_opts);

View file

@ -296,7 +296,7 @@ public:
/**
* Sets the linger mode for the display.
* There have been some discussions on what to do with fog and shroud
* the extra variables make it easier to modify the behaviour. There
* the extra variables make it easier to modify the behavior. There
* might even be a split between victory and defeat.
*
* @todo if the current implementation is wanted we can change

View file

@ -144,7 +144,7 @@ namespace game_events
void handle_deprecated_message(const config& cfg);
/** Gets a vector of sides from side= attribute in a given config node.
* Promotes consistent behaviour.
* Promotes consistent behavior.
*/
std::vector<int> get_sides_vector(const vconfig& cfg);

View file

@ -26,7 +26,7 @@ namespace event {
/***** tdispatcher class. *****/
tdispatcher::tdispatcher()
: mouse_behaviour_(all)
: mouse_behavior_(all)
, want_keyboard_input_(true)
, signal_queue_()
, signal_mouse_queue_()
@ -462,7 +462,7 @@ bool tdispatcher::execute_hotkey(const hotkey::HOTKEY_COMMAND id)
* to solve with the first solution:
*
* Assume there is a listbox with toggle panels and on the panel there are a
* few buttons, the wanted behaviour is:
* few buttons, the wanted behavior is:
* - if clicked on the panel it should toggle, which may or may not be allowed.
* - if clicked on a button in the panel, we want to make sure the panel is
* selected, which again may or may not be allowed.

View file

@ -471,7 +471,7 @@ public:
}
/**
* The behaviour of the mouse events.
* The behavior of the mouse events.
*
* Normally for mouse events there's first cheched whether a dispatcher has
* captured the mouse if so it gets the event.
@ -487,7 +487,7 @@ public:
*
* If after these tests no dispatcher is found the event is ignored.
*/
enum tmouse_behaviour
enum tmouse_behavior
{
all
, hit
@ -508,14 +508,14 @@ public:
/***** ***** ***** setters/getters ***** ***** *****/
void set_mouse_behaviour(const tmouse_behaviour mouse_behaviour)
void set_mouse_behavior(const tmouse_behavior mouse_behavior)
{
mouse_behaviour_ = mouse_behaviour;
mouse_behavior_ = mouse_behavior;
}
tmouse_behaviour get_mouse_behaviour() const
tmouse_behavior get_mouse_behavior() const
{
return mouse_behaviour_;
return mouse_behavior_;
}
void set_want_keyboard_input(const bool want_keyboard_input)
@ -673,8 +673,8 @@ public:
private:
/** The mouse behaviour for the dispatcher. */
tmouse_behaviour mouse_behaviour_;
/** The mouse behavior for the dispatcher. */
tmouse_behavior mouse_behavior_;
/**
* Does the dispatcher want to receive keyboard input.

View file

@ -524,13 +524,13 @@ void thandler::mouse(const tevent event, const tpoint& position)
for(std::vector<tdispatcher*>::reverse_iterator ritor =
dispatchers_.rbegin(); ritor != dispatchers_.rend(); ++ritor) {
if((**ritor).get_mouse_behaviour() == tdispatcher::all) {
if((**ritor).get_mouse_behavior() == tdispatcher::all) {
(**ritor).fire(event
, dynamic_cast<twidget&>(**ritor)
, position);
break;
}
if((**ritor).get_mouse_behaviour() == tdispatcher::none) {
if((**ritor).get_mouse_behavior() == tdispatcher::none) {
continue;
}
if((**ritor).is_at(position)) {

View file

@ -49,7 +49,7 @@ namespace iterator {
* level allows the user to only visit a part of the widget tree.
*
* @note At the moment when gui2::iterator::twalker_::widget is skipped the
* child class also skips its children. This behaviour might change.
* child class also skips its children. This behavior might change.
*
*
* @section gui2_iterator_walker Walker
@ -132,7 +132,7 @@ namespace iterator {
*
* When during the iteration a widget is added to or removed from the
* widget-tree being walked the iterator becomes invalid. Using the iterator
* when it is invalid results in Undefined Behaviour.
* when it is invalid results in Undefined Behavior.
*
* When it's certain there's at least one widget to visit a simple do while loop
* can be used. It the policy visits the widget, it's certain there is at least

View file

@ -51,7 +51,7 @@ tlistbox_definition::tresolution::tresolution(const config& cfg)
* @begin{table}{config}
* scrollbar & section & & A grid containing the widgets for the
* scrollbar. The scrollbar has some special
* widgets so it can make default behaviour
* widgets so it can make default behavior
* for certain widgets. $
* @end{table}
* @begin{table}{dialog_widgets}

View file

@ -329,16 +329,16 @@ twindow_builder::tresolution::tresolution(const config& cfg) :
*
*
* click_dismiss & bool & false &
* Does the window need click dismiss behaviour? Click dismiss behaviour
* Does the window need click dismiss behavior? Click dismiss behavior
* means that any mouse click will close the dialog. Note certain widgets
* will automatically disable this behaviour since they need to process the
* will automatically disable this behavior since they need to process the
* clicks as well, for example buttons do need a click and a misclick on
* button shouldn't close the dialog. NOTE with some widgets this behaviour
* depends on their contents (like scrolling labels) so the behaviour might
* button shouldn't close the dialog. NOTE with some widgets this behavior
* depends on their contents (like scrolling labels) so the behavior might
* get changed depending on the data in the dialog. NOTE the default
* behaviour might be changed since it will be disabled when can't be used
* behavior might be changed since it will be disabled when can't be used
* due to widgets which use the mouse, including buttons, so it might be
* wise to set the behaviour explicitly when not wanted and no mouse using
* wise to set the behavior explicitly when not wanted and no mouse using
* widgets are available. This means enter, escape or an external source
* needs to be used to close the dialog (which is valid). $
*

View file

@ -317,7 +317,7 @@ private:
*
* Most windows should restore the display after showing so this value
* defaults to true. Toplevel windows (like the titlescreen don't want this
* behaviour so they can change it in pre_show().
* behavior so they can change it in pre_show().
*/
bool restore_;

View file

@ -242,7 +242,7 @@ private:
*
* @param T The type of the item to show in the widget.
* @param W The type of widget to show, this is not a
* widget class but a behaviour class.
* widget class but a behavior class.
* @param CT The type tp be used in the
* callback_save_value callback. Normally this
* is const T but for example with strings it

View file

@ -28,7 +28,7 @@ class twindow;
* The popup class shows windows that are shown non-modal.
*
* At the moment these windows also don't capture the mouse and keyboard so can
* only be used for things like tooltips. This behaviour might change later.
* only be used for things like tooltips. This behavior might change later.
*/
class tpopup
{

View file

@ -349,7 +349,7 @@ private:
* Load class dependant config settings.
*
* load_config will call this method after loading the config, by default it
* does nothing but classes can override it to implement custom behaviour.
* does nothing but classes can override it to implement custom behavior.
*/
virtual void load_config_extra() {}

View file

@ -27,7 +27,7 @@ class tevent_handler;
*
* Base class with all possible events, most widgets can ignore most of these,
* but they are available. In order to use an event simply override the
* execution function and implement the wanted behaviour. The default behaviour
* execution function and implement the wanted behavior. The default behavior
* defined here is to do nothing.
*
* For more info about the event handling have a look at the tevent_handler

View file

@ -127,7 +127,7 @@ public:
* Else is goes through all selected items and returns the first one
* selected.
*
* @note tstacked_widget depends on that behaviour it always has all items
* @note tstacked_widget depends on that behavior it always has all items
* selected and thus shown and by default the last selected item (the top
* one) is active.
*

View file

@ -530,7 +530,7 @@ struct tshow
/**
* Basic template class to generate new items.
*
* The class is policy based so the behaviour can be selected.
* The class is policy based so the behavior can be selected.
*/
template
< class minimum_selection

View file

@ -77,7 +77,7 @@ public:
* the wanted id (if any). If the member id is an
* empty string, it is send to all members.
* Having both empty and non-empty id's gives
* undefined behaviour.
* undefined behavior.
* @param index The item before which to add the new item,
* 0 == begin, -1 == end.
*/

View file

@ -76,7 +76,7 @@ public:
* the wanted id (if any). If the member id is an
* empty string, it is send to all members.
* Having both empty and non-empty id's gives
* undefined behaviour.
* undefined behavior.
* @param index The item before which to add the new item,
* 0 == begin, -1 == end.
*/

View file

@ -63,7 +63,7 @@ public:
* has the wanted id (if any). If the member
* id is an empty string, it is send to all
* members. Having both empty and non-empty
* id's gives undefined behaviour.
* id's gives undefined behavior.
*/
void add_page(const std::map<std::string /* widget id */,
string_map>& data);

View file

@ -224,7 +224,7 @@ private:
/****** handling of special keys first the pure virtuals *****/
/**
* Every key can have several behaviours.
* Every key can have several behaviors.
*
* Unmodified No modifier is pressed.
* Control The control key is pressed.
@ -251,14 +251,14 @@ private:
/**
* Up arrow key pressed.
*
* The behaviour is implementation defined.
* The behavior is implementation defined.
*/
virtual void handle_key_up_arrow(SDLMod modifier, bool& handled) = 0;
/**
* Down arrow key pressed.
*
* The behaviour is implementation defined.
* The behavior is implementation defined.
*/
virtual void handle_key_down_arrow(SDLMod modifier, bool& handled) = 0;

View file

@ -54,7 +54,7 @@ public:
* the wanted id (if any). If the member id is an
* empty string, it is send to all members.
* Having both empty and non-empty id's gives
* undefined behaviour.
* undefined behavior.
* @param index The item before which to add the new item,
* 0 == begin, -1 == end.
*/
@ -73,7 +73,7 @@ public:
* the wanted id (if any). If the member id is an
* empty string, it is send to all members.
* Having both empty and non-empty id's gives
* undefined behaviour.
* undefined behavior.
*/
ttree_view_node& add_sibling(const std::string& id
, const std::map<std::string /* widget id */, string_map>& data)

View file

@ -621,7 +621,7 @@ private:
* the next drawing cycle, setting it to dirty also need to set it's parent
* dirty so at so point the toplevel parent knows which item to redraw.
*
* NOTE dirtying the parent might be inefficient and this behaviour might be
* NOTE dirtying the parent might be inefficient and this behavior might be
* optimized later on.
*/
bool dirty_;

View file

@ -508,7 +508,7 @@ void twindow::show_tooltip(/*const unsigned auto_close_timeout*/)
assert(status_ == NEW);
set_mouse_behaviour(event::tdispatcher::none);
set_mouse_behavior(event::tdispatcher::none);
set_want_keyboard_input(false);
show_mode_ = tooltip;
@ -530,7 +530,7 @@ void twindow::show_non_modal(/*const unsigned auto_close_timeout*/)
assert(status_ == NEW);
set_mouse_behaviour(event::tdispatcher::hit);
set_mouse_behavior(event::tdispatcher::hit);
show_mode_ = modal;
@ -1437,7 +1437,7 @@ void twindow::signal_handler_request_placement(
*
* - @ref gui2::tgrid::tchild "Grid cell"; Every widget which is in a grid is
* put in a grid cell. These cells also hold the information about the gaps
* between widgets the behaviour on growing etc. All grid cells must have a
* between widgets the behavior on growing etc. All grid cells must have a
* widget inside them.
*
* - @ref gui2::twindow "Window"; A window is a top level item which has a

View file

@ -73,10 +73,10 @@ struct map_location {
int do_compare(const map_location& a) const {return x == a.x ? y - a.y : x - a.x; }
// Adds an absolute location to a "delta" location
// This is not the mathematically correct behaviour, it is neither
// This is not the mathematically correct behavior, it is neither
// commutative nor associative. Negative coordinates may give strange
// results. It is retained because terrain builder code relies in this
// broken behaviour. Best avoid.
// broken behavior. Best avoid.
map_location legacy_negation() const;
map_location legacy_sum(const map_location &a) const;
map_location& legacy_sum_assign(const map_location &a);

View file

@ -629,7 +629,7 @@ void ui::process_network_error(network::error& error)
{
ERR_NW << "Caught networking error: " << error.message << "\n";
// Default behaviour is to re-throw the error. May be overridden.
// Default behavior is to re-throw the error. May be overridden.
throw error;
}

View file

@ -140,7 +140,7 @@ protected:
/**
* Processes any pending network data. Called by the public
* process_network() method. Overridden by subclasses who add more
* behaviour for network.
* behavior for network.
*/
virtual void process_network_data(const config& data, const network::connection sock);
@ -182,7 +182,7 @@ protected:
/**
* Called each time the gamelist_ variable is updated. May be
* overridden by child classes to add custom gamelist behaviour.
* overridden by child classes to add custom gamelist behavior.
*/
virtual void gamelist_updated(bool silent=true);

View file

@ -97,7 +97,7 @@ public:
/**
* This function provides explicit access to the resource.
* Its behaviour is identical to operator resource_type()
* Its behavior is identical to operator resource_type()
*
* @return the underlying resource
*/
@ -162,7 +162,7 @@ struct scoped_ptr : public scoped_resource<T*,delete_item>
};
/**
* This class has identical behaviour to @ref scoped_ptr, except it
* This class has identical behavior to @ref scoped_ptr, except it
* manages heap-allocated arrays instead of heap-allocated single objects
*
* Usage example:

View file

@ -289,16 +289,16 @@ surface blur_alpha_surface(const surface &surf, int depth = 1, bool optimize=tru
surface cut_surface(const surface &surf, SDL_Rect const &r);
/**
* Blends a surface with a colour.
* Blends a surface with a color.
*
* Every pixel in the surface will be blended with the @p color given. The
* final colour of a pixel is amount * @p color + (1 - amount) * original.
* final color of a pixel is amount * @p color + (1 - amount) * original.
*
* @param surf The surface to blend.
* @param amount The amount of the new colour is determined by
* @param amount The amount of the new color is determined by
* @p color. Must be a number in the range
* [0, 1].
* @param color The colour to blend width, note its alpha
* @param color The color to blend width, note its alpha
* channel is ignored.
* @param optimize Should the return surface be RLE optimized.
*

View file

@ -81,9 +81,9 @@ create_image_blend_functor(
const surface& dst
, const std::string root
, const Uint8 amount
, const Uint32 colour)
, const Uint32 color)
{
const std::string filename = blend_get_filename(root, amount, colour);
const std::string filename = blend_get_filename(root, amount, color);
save_image(dst, filename);
}

View file

@ -76,18 +76,18 @@ compare_image(
}
static void
test_blend(const surface& dst, const Uint8 amount, const Uint32 colour)
test_blend(const surface& dst, const Uint8 amount, const Uint32 color)
{
std::stringstream sstr;
sstr << std::hex << std::setfill('0')
<< "Blend image amount »"
<< std::setw(2) << static_cast<Uint32>(amount)
<< "« colour »"
<< std::setw(8) << colour
<< "« color »"
<< std::setw(8) << color
<< "« : ";
const std::string filename =
blend_get_filename("data/test/test/image/blend/", amount, colour);
blend_get_filename("data/test/test/image/blend/", amount, color);
BOOST_REQUIRE_EQUAL(image::exists(filename), true);

View file

@ -28,24 +28,24 @@ typedef boost::function<
inline void
blend_image(const surface& src, tblend_functor functor)
{
for(Uint32 colour = 0x00FF0000; colour != 0x00000000; colour >>= 8) {
for(Uint32 color = 0x00FF0000; color != 0x00000000; color >>= 8) {
for(int i = 0xf; i < 0x100; i += 0x10) {
const surface dst = blend_surface(src, i / 255., colour);
const surface dst = blend_surface(src, i / 255., color);
if(functor) {
functor(dst, i, colour);
functor(dst, i, color);
}
}
}
}
inline std::string
blend_get_filename(std::string root, const Uint8 amount, const Uint32 colour)
blend_get_filename(std::string root, const Uint8 amount, const Uint32 color)
{
// The name of the file is
// A the amount of blended [0..256) as hex.
// C the colour to blend with as hex.
// C the color to blend with as hex.
char filename[] = "AA_CCCCCCCC.png";
snprintf(filename, sizeof(filename), "%02X_%08X.png", amount, colour);
snprintf(filename, sizeof(filename), "%02X_%08X.png", amount, color);
return root + filename;
}

View file

@ -175,7 +175,7 @@ private:
*
* Depending on the @p type_ the @p list_iterator_ and the @p map_iterator_ are
* a valid iterator or singular. Since most actions on singular iterators
* result in Undefined Behaviour care should be taken when copying the
* result in Undefined Behavior care should be taken when copying the
* @p list_iterator_ and @p map_iterator_.
*/
class variant_iterator {

View file

@ -150,15 +150,15 @@ REGISTER(brighten,
"|amount"
"|float"
"|The amount the image should be brightened. The value of the every "
"colour channel is multiplied by this value. Value less than zero "
"color channel is multiplied by this value. Value less than zero "
"are set to zero. The alpha channel is not modified.");
static void
blend(surface& surf, const std::string& parameters)
{
float amount;
unsigned colour;
const int count = sscanf(parameters.c_str(), "%f,%x", &amount, &colour);
unsigned color;
const int count = sscanf(parameters.c_str(), "%f,%x", &amount, &color);
if(count != 2) {
std::cerr << "Error: Arguments to blend »"
@ -168,19 +168,19 @@ blend(surface& surf, const std::string& parameters)
throw texit(EXIT_FAILURE);
}
surf = blend_surface(surf, amount, colour);
surf = blend_surface(surf, amount, color);
}
REGISTER(blend,
"|Blends an image with another colour."
"|Blends an image with another color."
"|amount"
"|float"
"|The amount every pixel needs to be blended with its original value. "
"The formula is:\n"
"result = amount * colour + (1 - amount) * original\n"
"result = amount * color + (1 - amount) * original\n"
"The value needs to be in the range [0, 1]."
"|colour"
"|color"
"|unsigned"
"|The colour to blend with. The value should be given as 32-bit "
"|The color to blend with. The value should be given as 32-bit "
"hexadecimal value. The first fields should look like AARRGGBB, "
"where AA is the alpha channel, RR is the red channel, GG is the "
"green channel and BB is the blue channel. (Note the alpha channel "