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@ -341,6 +341,7 @@ config synced_context::ask_server_choice(const server_choice& sch)
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//here we can get into the situation that the decision has already been made but not received yet.
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synced_context::pull_remote_user_input();
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//FIXME: we shoudl call play_controller::play_silce or the application will freeze while waiting for a remote choice.
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/*
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we don't want to send multiple "require_random" to the server.
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