Moved [scroll_to] and [scroll_to_unit] implementations to Lua.
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4f59c3f5a5
commit
c253313def
2 changed files with 10 additions and 21 deletions
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@ -337,3 +337,13 @@ function wml_actions.switch(cfg)
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end
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end
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end
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function wml_actions.scroll_to(cfg)
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wesnoth.scroll_to_tile(cfg.x, cfg.y, cfg.check_fogged)
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end
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function wml_actions.scroll_to_unit(cfg)
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local u = wesnoth.get_units(cfg)[1]
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if not u then return end
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wesnoth.scroll_to_tile(u.x, u.y, cfg.check_fogged)
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end
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@ -776,27 +776,6 @@ WML_HANDLER_FUNCTION(scroll, /*event_info*/, cfg)
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screen.draw(true,true);
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}
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WML_HANDLER_FUNCTION(scroll_to, /*event_info*/, cfg)
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{
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game_display &screen = *resources::screen;
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const map_location loc = cfg_to_loc(cfg);
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std::string check_fogged = cfg["check_fogged"];
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screen.scroll_to_tile(loc, game_display::SCROLL, utils::string_bool(check_fogged, false));
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}
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WML_HANDLER_FUNCTION(scroll_to_unit, /*event_info*/, cfg)
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{
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unit_map::const_iterator u;
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for (u = resources::units->begin(); u != resources::units->end(); ++u){
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if (game_events::unit_matches_filter(*u, cfg))
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break;
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}
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std::string check_fogged = cfg["check_fogged"];
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if (u != resources::units->end()) {
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resources::screen->scroll_to_tile(u->get_location(), game_display::SCROLL, utils::string_bool(check_fogged, false));
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}
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}
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// store time of day config in a WML variable; useful for those who
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// are too lazy to calculate the corresponding time of day for a given turn,
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// or if the turn / time-of-day sequence mutates in a scenario.
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