removed unused function tod_manager::get_time_of_day_of_next_turn

@Crab: once you need this function just revert the commit;
however, the < in the comparison at the start should be > imo
This commit is contained in:
Anonymissimus 2011-05-28 12:18:09 +00:00
parent c571778a4d
commit c2336806ec
2 changed files with 0 additions and 22 deletions

View file

@ -105,22 +105,6 @@ const time_of_day& tod_manager::get_previous_time_of_day() const
return get_time_of_day_turn(times_, turn_ - 1, currentTime_);
}
const time_of_day& tod_manager::get_time_of_day_of_next_turn(const int side, const map_location &loc) const
{
int nturn = turn_;
if (resources::controller->current_side() < side)
{
//that side went before current side, its next turn will be on next game turn
nturn++;
}
if (loc != map_location::null_location)
{
return get_time_of_day(loc, nturn);
}
return get_time_of_day_turn(times_, nturn, currentTime_);
}
const time_of_day& tod_manager::get_time_of_day(const map_location& loc, int n_turn) const
{
if(n_turn == 0)

View file

@ -36,12 +36,6 @@ class tod_manager : public savegame::savegame_config
const time_of_day& get_time_of_day() const;
const time_of_day& get_previous_time_of_day() const;
/**
* Returns time of day object for the next turn of particular side
* loc - optional location
*/
const time_of_day& get_time_of_day_of_next_turn(const int side, const map_location &loc = map_location::null_location) const;
/**
* Returns time of day object in the turn at a location.
* If nturn = 0 use current turn