command_handlers::call_handler():
...recognize filter_attack and filter_second_attack filter nodes.
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@ -208,7 +208,7 @@ namespace game_events {
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(*itor->second)(eh, event_info, cfg);
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return true;
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}
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return cmd == "filter" || cmd == "filter_second";
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return cmd == "filter" || cmd == "filter_second" || cmd == "filter_second_attack" || cmd == "filter_attack";
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}
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static bool unit_matches_filter(const unit& u, const vconfig filter,const gamemap::location& loc);
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