UtBS S2: implement recruitment limitations via ai
Handles recruitment of l2s via recruitment_instructions instead of using events
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1 changed files with 18 additions and 26 deletions
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@ -75,6 +75,24 @@
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[/criteria]
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[/goal]
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[/ai]
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# limit recruitment to one bandit and trapper
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[ai]
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[aspect]
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id=recruitment_instructions
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[facet]
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[value]
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[limit]
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type=Bandit
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max=1
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[/limit]
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[limit]
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type=Trapper
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max=1
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[/limit]
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[/value]
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[/facet]
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[/aspect]
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[/ai]
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{FLAG_VARIANT6 ragged}
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[/side]
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@ -1467,32 +1485,6 @@
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[/modify_side]
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[/event]
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# limit recruitment to one bandit and trapper
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[event]
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name=recruit
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first_time_only="yes"
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[filter]
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side=2
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type=Bandit
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[/filter]
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[disallow_recruit]
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side=2
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type=Bandit
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[/disallow_recruit]
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[/event]
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[event]
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name=recruit
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first_time_only="yes"
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[filter]
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side=2
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type=Trapper
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[/filter]
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[disallow_recruit]
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side=2
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type=Trapper
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[/disallow_recruit]
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[/event]
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#Encounter 7 Mirage
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#Oasis disappears as soon as player moves to the location
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[event]
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