tiny code cleaning

This commit is contained in:
Ali El Gariani 2009-10-08 00:51:40 +00:00
parent 27d6b0f59b
commit c19bc13797

View file

@ -425,8 +425,6 @@ void game_display::redraw_units(const std::vector<map_location>& invalidated_uni
void game_display::draw_report(reports::TYPE report_num)
{
bool brighten;
if(!team_valid()) {
return;
}
@ -437,7 +435,7 @@ void game_display::draw_report(reports::TYPE report_num)
selectedHex_, mouseoverHex_, displayedUnitHex_,
observers_, level_, !viewpoint_);
brighten = false;
bool brighten = false;
if(report_num == reports::TIME_OF_DAY) {
time_of_day tod = tod_manager_.time_of_day_at(units_,mouseoverHex_,get_map());
// Don't show illuminated time on fogged/shrouded tiles