UtBS: renamed desert elf attack icons and added new Kaleh and Nym unit images

This commit is contained in:
Asa Swain 2006-03-29 06:05:34 +00:00
parent 48509f81ab
commit c19b2b5585
101 changed files with 329 additions and 204 deletions

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@ -17,7 +17,8 @@ next_scenario=11_BattleforNemsothIsle
#no turn limit for this cutscene
turns="-1"
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot=no
victory_when_enemies_defeated=no

View file

@ -19,12 +19,11 @@ next_scenario=12_FinalConfrontation
name=gameplay02.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
victory_when_enemies_defeated=no
#max turns in scenario
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="44"
#endif

View file

@ -15,11 +15,11 @@ next_scenario=13_Epilogue
name=frantic.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
victory_when_enemies_defeated=no
# no turn limit
#there is no turn limit for this scenario
turns="-1"
{UNDERGROUND}

View file

@ -13,7 +13,7 @@ label= _ "Epilogue"
name=elf-land.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
victory_when_enemies_defeated=no

View file

@ -11,9 +11,10 @@ label= _ "The Morning After"
next_scenario=2_HarshSands
#Display snapshot of map in saved games
snapshot="yes"
#max turns is 34/32/30 depending on difficulty
#don't display snapshot of map in saved games
snapshot="no"
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="34"
#endif

View file

@ -11,9 +11,10 @@ label= _ "Across the Harsh Sands"
next_scenario=3_LongNight
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns is 62/60/58 depending on difficulty
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="62"
#endif

View file

@ -20,11 +20,12 @@ name=frantic.ogg
next_scenario=4_OrcishFoothills
scenario="A Stirring in the Night"
#display snapshot of map in saved games
snapshot="yes"
#don't display snapshot of map in saved games
snapshot="no"
#there is no turn limit for this scenario
turns="-1"
version="0.8.10"
victory_when_enemies_defeated=no
#it is always night-time, during the long dark, just before dawn

View file

@ -17,17 +17,18 @@ name=wesnoth-5.ogg
next_scenario=5_Struggle
#display snapshot of map in saved games
#don't display snapshot of map in saved games?
snapshot="no"
#max turns is 46/44/42 depending on difficulty
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="46"
turns="50"
#endif
#ifdef MEDIUM
turns="44"
turns="48"
#endif
#ifdef HARD
turns="42"
turns="46"
#endif
victory_when_enemies_defeated=no

View file

@ -13,10 +13,10 @@ label= _ "A Subterranean Struggle"
name=underground.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns is 45/43/41 depending on difficulty
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="45"
#endif

View file

@ -18,10 +18,10 @@ name=gameplay01.ogg
next_scenario=7_1_DwarfInterlude
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns is different depending on difficulty
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="60"
#endif

View file

@ -15,10 +15,10 @@ name=gameplay01.ogg
next_scenario=7_2_TrollInterlude
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns is different depending on difficulty
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="60"
#endif

View file

@ -17,7 +17,8 @@ next_scenario=8_OutoftheFryingPan
#no turn limit for this cutscene
turns=-1
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot=no
victory_when_enemies_defeated=no

View file

@ -17,7 +17,8 @@ next_scenario=8_OutoftheFryingPan
#no turn limit for this cutscene
turns=-1
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot=no
victory_when_enemies_defeated=no

View file

@ -15,11 +15,10 @@ next_scenario=9_BloodisThickerThanWater
name=underground.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns in scenario
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="72"
#endif
@ -707,7 +706,6 @@ name=prestart
#to do: put hero icon on troll/dwarf ally
#initialize starting variables
[set_variable]

View file

@ -15,10 +15,10 @@ next_scenario=10_SpeakingwiththeFishes
name=wesnoth-2.ogg
[/music]
#display snapshot of map in saved games
#don't display snapshot of map in saved games
snapshot="no"
#max turns in scenario
#max turns in scenario varies depending on difficulty
#ifdef EASY
turns="58"
#endif

View file

@ -75,6 +75,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -94,6 +95,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -251,6 +253,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -270,6 +273,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -73,6 +73,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -92,6 +93,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -249,6 +251,7 @@
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -268,6 +271,7 @@
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -83,6 +83,7 @@
damage=10
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -102,6 +103,7 @@
range=ranged
damage=9
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -275,6 +277,7 @@
damage=9
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -294,6 +297,7 @@
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -56,6 +56,7 @@
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -75,6 +76,7 @@
range=ranged
damage=4
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -53,6 +53,7 @@
range=melee
damage=10
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -72,6 +73,7 @@
range=ranged
damage=8
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -71,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -44,13 +44,15 @@
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
get_hit_sound=groan.wav
# Melee damage increased by 1, ranged damage decreased by 1
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -70,6 +72,7 @@
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -71,6 +72,7 @@
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -59,6 +59,7 @@
range=melee
damage=7
number=5
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -79,6 +80,7 @@
range=ranged
damage=5
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -41,6 +41,7 @@
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav

View file

@ -51,6 +51,7 @@
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -71,6 +72,7 @@
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
@ -225,6 +227,7 @@
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -245,6 +248,7 @@
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]

View file

@ -57,6 +57,7 @@
range=melee
damage=11
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -76,6 +77,7 @@
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -56,6 +56,7 @@
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-100
@ -71,6 +72,7 @@
range=ranged
damage=7
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -54,6 +54,7 @@
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-350

View file

@ -84,6 +84,7 @@
damage=7
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -103,6 +104,7 @@
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
@ -274,6 +276,7 @@
damage=7
number=3
special=backstab
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -293,6 +296,7 @@
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -55,6 +55,7 @@
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -75,6 +76,7 @@
range=ranged
damage=8
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -54,6 +54,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -74,6 +75,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -52,6 +52,7 @@
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-200
@ -72,6 +73,7 @@
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]

View file

@ -81,6 +81,7 @@
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -101,6 +102,7 @@
damage=10
number=5
special=marksman
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
@ -281,6 +283,7 @@
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
sound=sword-swish.wav
@ -301,6 +304,7 @@
range=ranged
damage=10
number=5
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]

View file

@ -3,15 +3,15 @@
id=Kaleh Captain
name= _ "Desert Captain"
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-defend.png"
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
@ -19,10 +19,10 @@
[frame]
begin=-150
end=150
image="newelves/desert-elvish-captain-bow-defend.png"
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-captain-leading.png
image_leading=newelves/kaleh-leading.png
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP}
@ -57,14 +57,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-captain-attack.png
end=50
image=newelves/kaleh-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -85,38 +86,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-miss.wav
[/frame]
[/animation]
@ -131,38 +132,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-captain-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-captain-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-captain-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-captain-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-captain-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-hit.wav
[/frame]
[/animation]

View file

@ -3,14 +3,15 @@
id=Kaleh Champion
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-defend.png"
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
@ -18,7 +19,7 @@
[frame]
begin=-150
end=150
image="newelves/desert-elvish-champion-bow-defend.png"
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_long=newelves/desert-elvish-champion-bow.png
@ -54,14 +55,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-champion-attack.png
end=50
image=newelves/kaleh-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -82,38 +84,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-miss.wav
[/frame]
[/animation]
@ -128,38 +130,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-champion-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-champion-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-champion-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-champion-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-champion-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-hit.wav
[/frame]
[/animation]

View file

@ -3,15 +3,15 @@
id=Kaleh Fighter
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-defend.png"
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
@ -19,7 +19,7 @@
[frame]
begin=-150
end=150
image="newelves/desert-elvish-fighter-bow-defend.png"
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=32
@ -54,14 +54,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-fighter-attack.png
end=50
image=newelves/kaleh-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -82,38 +83,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-miss.wav
[/frame]
[/animation]
@ -128,38 +129,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-hit.wav
[/frame]
[/animation]

View file

@ -3,15 +3,15 @@
id=Kaleh Hero
name= _ "Desert Hero"
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-defend.png"
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
@ -19,22 +19,7 @@
[frame]
begin=-150
end=150
image="newelves/desert-elvish-hero-bow-defend.png"
[/frame]
[/defend]
[defend]
[frame]
begin=-150
end=150
image=
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image=
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
hitpoints=48
@ -68,14 +53,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-hero-attack.png
end=50
image=newelves/kaleh-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -96,38 +82,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-miss.wav
[/frame]
[/animation]
@ -142,38 +128,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-hero-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-hero-bow-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-hero-bow-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-hero-bow-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-hero-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-hit.wav
[/frame]
[/animation]

View file

@ -3,15 +3,15 @@
id=Kaleh Marshal
name= _ "Desert Marshal"
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-defend.png"
image="newelves/kaleh-defend.png"
[/frame]
[/defend]
[defend]
@ -19,10 +19,10 @@
[frame]
begin=-150
end=150
image="newelves/desert-elvish-marshal-bow.png"
image="newelves/kaleh-ranged-defend.png"
[/frame]
[/defend]
image_leading=newelves/desert-elvish-marshal-leading.png
image_leading=newelves/kaleh-leading.png
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
@ -58,14 +58,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-marshal-attack.png
end=50
image=newelves/kaleh-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
@ -86,38 +87,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-miss.wav
[/frame]
[/animation]
@ -132,38 +133,38 @@
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-marshal-bow.png
image=newelves/kaleh-ranged.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-marshal-attack1.png
image=newelves/kaleh-ranged-1.png
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-marshal-attack2.png
image=newelves/kaleh-ranged-2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=-99
end=0
image=newelves/desert-elvish-marshal-attack3.png
image=newelves/kaleh-ranged-3.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-marshal-bow.png
image=newelves/kaleh-ranged.png
sound=arrow-hit.wav
[/frame]
[/animation]

View file

@ -45,14 +45,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/desert-hunter-nym-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-hunter-nym-melee.png
end=50
image=newelves/desert-hunter-nym-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]

View file

@ -49,14 +49,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/desert-hunter-nym-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-hunter-nym-melee.png
end=50
image=newelves/desert-hunter-nym-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]

View file

@ -48,14 +48,15 @@
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-350
end=-100
image=newelves/desert-hunter-nym-melee-1.png
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-hunter-nym-melee.png
end=50
image=newelves/desert-hunter-nym-melee-2.png
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]

View file

@ -69,18 +69,6 @@ symbol_image=lava
{TERRAIN_BASE y lava}
# chasm Terrain (obselete, & char is used by impassable mountains)
#[terrain]
# symbol_image=abyss2
# id=Chasm
# name="Chasm"
# char=&
# aliasof=X
#[/terrain]
#{TERRAIN_BASE & abyss2}
# stone bridge over chasm
[terrain]

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