Temporary disable water animation under ford (not really visible)
This commit is contained in:
parent
4cb09e3da2
commit
c15aa1c5a4
1 changed files with 3 additions and 1 deletions
|
@ -405,7 +405,9 @@
|
|||
# experimental macro using 1-hex rule to optimize water animation
|
||||
{GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15 water/ocean}
|
||||
{GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15 water/ocean-tropical}
|
||||
{GENERIC_SINGLEHEX_PLFB (Ww,Wwf,Wwr) 100 -1000 base ANIMATION_15 water/coast}
|
||||
{GENERIC_SINGLEHEX_PLFB (Ww,Wwr) 100 -1000 base ANIMATION_15 water/coast}
|
||||
# water animation under ford is not really visible, so we disable it for now
|
||||
{GENERIC_SINGLEHEX_PLFB (Wwf) 100 -1000 base ANIMATION_01 water/coast}
|
||||
{GENERIC_SINGLEHEX_PLFB (Wwt) 100 -1000 base ANIMATION_15 water/coast-tropical}
|
||||
{GENERIC_SINGLEHEX_PLFB (S*) 100 -1000 base ANIMATION_15 swamp/water}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue