correct wmllint invocation from the Makefile
add the "Halbardier to Halberdier" transformation
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1b170b84b1
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2 changed files with 3 additions and 2 deletions
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@ -3,7 +3,7 @@
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# Hack this if our location in the Wesnoth source tree changes.
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# It needs to point to the top-level directory, e.g. with data/images/sounds
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# directly beneath it.
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TOPDIR = ../../data/core ../data/{multiplayer,themes} ../../data/campaigns/*
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TOPDIR = ../../data/core ../../data/{multiplayer,themes} ../../data/campaigns/*
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# Define this to point to a local copy of UMC to run checks on.
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# Note, this needs to expand to a list with one subdirectory per UMC campaign,
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# otherwise the visibility checks aren't going to work right.
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@ -13,7 +13,7 @@ sanity-check: unresolved check-obsolete
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check-obsolete:
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# Check for obsolete WML
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wmllint --dryrun $(TOPDIR) $(UMC)
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./wmllint --dryrun $(TOPDIR) $(UMC)
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unresolved:
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@echo "# Report on unresolved macro calls and resource references"
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@ -253,6 +253,7 @@ filemoves = {
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# 1.35 was an aborted release
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"1.3.6" : (
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("Soul Shooter", "Banebow"),
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("Halbardier" , "Halberdier"),
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),
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"1.3.7" : (),
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# An empty sentinel value at end is required.
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