correct wmllint invocation from the Makefile

add the "Halbardier to Halberdier" transformation
This commit is contained in:
Gunter Labes 2007-09-20 16:43:35 +00:00
parent 1b170b84b1
commit c15a9fc9a5
2 changed files with 3 additions and 2 deletions

View file

@ -3,7 +3,7 @@
# Hack this if our location in the Wesnoth source tree changes.
# It needs to point to the top-level directory, e.g. with data/images/sounds
# directly beneath it.
TOPDIR = ../../data/core ../data/{multiplayer,themes} ../../data/campaigns/*
TOPDIR = ../../data/core ../../data/{multiplayer,themes} ../../data/campaigns/*
# Define this to point to a local copy of UMC to run checks on.
# Note, this needs to expand to a list with one subdirectory per UMC campaign,
# otherwise the visibility checks aren't going to work right.
@ -13,7 +13,7 @@ sanity-check: unresolved check-obsolete
check-obsolete:
# Check for obsolete WML
wmllint --dryrun $(TOPDIR) $(UMC)
./wmllint --dryrun $(TOPDIR) $(UMC)
unresolved:
@echo "# Report on unresolved macro calls and resource references"

View file

@ -253,6 +253,7 @@ filemoves = {
# 1.35 was an aborted release
"1.3.6" : (
("Soul Shooter", "Banebow"),
("Halbardier" , "Halberdier"),
),
"1.3.7" : (),
# An empty sentinel value at end is required.