EI: Updates to S6

This commit is contained in:
Bär Halberkamp 2015-04-02 19:07:58 +02:00
parent 8c5a4a9d62
commit c14aa41c60

View file

@ -8,26 +8,27 @@
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg transience.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
{EI_TRACK {JOURNEY_06_NEW} }
# wmllint: validate-off
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=wesnothians
{GOLD 155 140 120}
team_name=good
user_team_name=_"Wesnothians"
{GOLD 200 150 100}
{FLAG_VARIANT loyalist}
# wmllint: recognize Gweddry
{CHARACTER_STATS_GWEDDRY}
[/side]
# wmllint: validate-on
{STARTING_VILLAGES 1 5}
@ -37,14 +38,29 @@
name= _ "Wak-Rano"
side=2
canrecruit=yes
recruit=Orcish Warrior,Orcish Grunt,Troll Whelp,Orcish Assassin,Orcish Archer
{GOLD 50 70 100}
recruit=Orcish Warrior,Orcish Grunt,Troll Whelp,Orcish Assassin,Orcish Crossbowman,Orcish Archer,Wolf Rider
{GOLD 65 85 110}
{INCOME 5 8 10}
team_name=evil
user_team_name=_"Evil"
{FLAG_VARIANT6 ragged}
[ai]
aggression=0.8
grouping=offensive
#ifdef HARD
[goal]
[criteria]
id=Owaec
[/criteria]
value=5
[/goal]
#endif
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Warrior) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Crossbowman) 1}
{STARTING_VILLAGES 2 5}
[side]
@ -53,17 +69,31 @@
name= _ "Mal-Arnai"
side=3
canrecruit=yes
recruit=Vampire Bat,Skeleton,Revenant,Skeleton Archer,Walking Corpse
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
{GOLD 50 75 150}
recruit=Vampire Bat,Bone Knight,Skeleton Rider,Revenant,Skeleton,Skeleton Archer
{GOLD 85 110 140}
{INCOME 5 8 10}
team_name=evil
user_team_name=_"Evil"
{FLAG_VARIANT undead}
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
aggression=0.7
grouping=no
#ifdef HARD
[goal]
[criteria]
id=Owaec
[/criteria]
value=5
[/goal]
#endif
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Revenant) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Bone Knight) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Skeleton Rider) 2} # To force the AI to also use bats
{STARTING_VILLAGES 3 5}
[event]
@ -148,10 +178,9 @@
speaker=Wak-Rano
message= _ "Arrgh! I have failed to defend the northern homeland!"
[/message]
[set_variable]
name="second_fork"
value="north"
[/set_variable]
{VARIABLE second_fork "north"}
[endlevel]
result=victory
next_scenario=07a_The_Crossing
@ -169,10 +198,9 @@
speaker=Mal-Arnai
message= _ "I was supposed to kill you all! I have failed."
[/message]
[set_variable]
name="second_fork"
value="west"
[/set_variable]
{VARIABLE second_fork "west"}
[endlevel]
result=victory
next_scenario=07b_Undead_Crossing