ON_DIFFICULTY shouldn't be used foor recruitment patterns,

...it confuses wmllint.
This commit is contained in:
Eric S. Raymond 2010-11-23 23:18:48 +00:00
parent 819d2cd4bc
commit c13b83f3ed
2 changed files with 25 additions and 8 deletions

View file

@ -48,7 +48,15 @@
fog=yes
team_name=bandits
user_team_name=_"Bandits"
recruit={ON_DIFFICULTY (Thug,Bandit,Poacher,Trapper,Footpad) (Bandit,Thug,Poacher,Footpad,Outlaw) (Bandit,Thug,Trapper,Poacher,Footpad,Outlaw)}
#ifdef EASY
recruit=Thug,Bandit,Poacher,Trapper,Footpad
#endif
#ifdef MEDIUM
recruit=Bandit,Thug,Poacher,Footpad,Outlaw
#endif
#ifdef HARD
recruit=Bandit,Thug,Trapper,Poacher,Footpad,Outlaw
#endif
#
# AI config
#

View file

@ -55,10 +55,15 @@
fog=no
team_name=evil
user_team_name=_"Evil"
recruit={ON_DIFFICULTY (Orcish Grunt,Wolf Rider,Goblin Spearman,Orcish Archer)
(Orcish Grunt,Wolf Rider,Goblin Impaler,Orcish Archer,Goblin Knight)
(Orcish Warrior,Wolf Rider,Goblin Impaler,Orcish Crossbowman,Goblin Knight)}
#ifdef EASY
recruit=Orcish Grunt,Wolf Rider,Goblin Spearman,Orcish Archer
#ifdef MEDIUM
recruit=Orcish Grunt,Wolf Rider,Goblin Impaler,Orcish Archer,Goblin Knight
#endif
#ifdef HARD
recruit=Orcish Warrior,Wolf Rider,Goblin Impaler,Orcish Crossbowman,Goblin Knight
#endif
# AI will attack a weak unit with a max of 3,4,5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
@ -102,10 +107,14 @@
fog=no
team_name=evil
user_team_name=_"Evil"
recruit={ON_DIFFICULTY (Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Assassin,Orcish Crossbowman)
(Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Crossbowman,Orcish Slayer,Orcish Warrior)
(Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Slayer)}
#ifdef EASY
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Assassin,Orcish Crossbowman
#ifdef MEDIUM
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Crossbowman,Orcish Slayer,Orcish Warrior
#endif
#ifdef HARD
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbowman,Orcish Slayer
#endif
# AI will attack a weak unit with a max of 3,4,5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 2 3 4}