Fix Bug #15383 (Multiplayer Campaigns can't be loaded from savegame.

This commit is contained in:
Jörg Hinrichs 2010-02-20 20:03:57 +00:00
parent 58c63d7233
commit c0f78dd9b2
2 changed files with 4 additions and 0 deletions

View file

@ -13,6 +13,7 @@ Version 1.7.13+svn:
* Fixed bug 14754: Host can start game before the client has selected a
leader (Debian bug #555964)
* Fix bug #15382 (Player doesn't get transported to the next scenario)
* Fix bug #15383 (Multiplayer Campaigns can't be loaded from savegame)
* Fix bug #15391 (Warnings in multiplayer games)
* Allow a 1-sides game to be started (Debian bug #568029)
* User interface:

View file

@ -851,6 +851,9 @@ const std::string& connect::side::get_save_id() const
void connect::side::import_network_user(const config& data)
{
if (controller_ == CNTR_RESERVED)
set_ready_for_start(true);
player_id_ = data["name"];
controller_ = CNTR_NETWORK;