Fix Bug #15383 (Multiplayer Campaigns can't be loaded from savegame.
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@ -13,6 +13,7 @@ Version 1.7.13+svn:
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* Fixed bug 14754: Host can start game before the client has selected a
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leader (Debian bug #555964)
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* Fix bug #15382 (Player doesn't get transported to the next scenario)
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* Fix bug #15383 (Multiplayer Campaigns can't be loaded from savegame)
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* Fix bug #15391 (Warnings in multiplayer games)
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* Allow a 1-sides game to be started (Debian bug #568029)
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* User interface:
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@ -851,6 +851,9 @@ const std::string& connect::side::get_save_id() const
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void connect::side::import_network_user(const config& data)
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{
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if (controller_ == CNTR_RESERVED)
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set_ready_for_start(true);
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player_id_ = data["name"];
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controller_ = CNTR_NETWORK;
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