Revert "Throw a Lua exception when creating a negative-HP unit in a Lua context"
This reverts commit258a0e4689
. (cherry-picked from commit58dca3a884
)
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parent
7566d1c35c
commit
c0a5519a88
3 changed files with 3 additions and 19 deletions
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@ -647,11 +647,6 @@ std::size_t wml_event_pump::wml_tracking()
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return impl_->internal_wml_tracking;
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}
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bool wml_event_pump::running() const
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{
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return impl_->instance_count > 0u;
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}
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wml_event_pump::wml_event_pump(manager& man)
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: impl_(new pump_impl(man))
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{
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@ -144,9 +144,6 @@ public:
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/** This function can be used to detect when no WML/Lua has been executed. */
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std::size_t wml_tracking();
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/** Returns true if we're currently executing an event handler. */
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bool running() const;
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private:
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bool filter_event(const event_handler& handler, const queued_event& ev);
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@ -22,15 +22,13 @@
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#include "color.hpp"
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#include "deprecation.hpp"
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#include "display.hpp"
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#include "filter_context.hpp"
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#include "formatter.hpp"
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#include "formula/string_utils.hpp" // for VGETTEXT
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#include "game_board.hpp" // for game_board
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#include "game_config.hpp" // for add_color_info, etc
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#include "game_data.hpp"
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#include "game_errors.hpp" // for game_error
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#include "game_events/manager.hpp" // for add_events, pump
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#include "game_events/pump.hpp" // for running
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#include "game_events/manager.hpp" // for add_events
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#include "preferences/game.hpp" // for encountered_units
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#include "gettext.hpp" // for N_
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#include "lexical_cast.hpp"
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@ -57,7 +55,6 @@
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#include "utils/functional.hpp"
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#include <boost/dynamic_bitset.hpp>
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#include <boost/function_output_iterator.hpp>
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#include "lua/lauxlib.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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@ -635,13 +632,8 @@ void unit::init(const config& cfg, bool use_traits, const vconfig* vcfg)
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}
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if(const config::attribute_value* v = cfg.get("hitpoints")) {
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if(!(*v > 0 || loc_ == dying_unit_loc)) {
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if(resources::game_events->pump().running()) {
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// This function throws an exception, it doesn't return
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luaL_error(resources::filter_con->get_lua_kernel()->get_state(), "Attempted to create a unit with negative HP");
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} else {
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VALIDATE(false, _("Unit with negative HP found"));
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}
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if(loc_ != dying_unit_loc) {
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VALIDATE(*v > 0, _("Unit with negative HP found"));
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}
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hit_points_ = *v;
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} else {
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