Further tweaks to Heavy Infantryman attack animation
[ci skip] * Adjusted timings * Disabled automatic sliding
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1 changed files with 4 additions and 2 deletions
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@ -31,13 +31,15 @@
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[filter_attack]
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[filter_attack]
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name=mace
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name=mace
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[/filter_attack]
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[/filter_attack]
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start_time=-480
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start_time=-550
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[frame]
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[frame]
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image="units/human-loyalists/heavyinfantry-attack-[1~15].png:[60*5,40*3,100,75,50*5]"
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image="units/human-loyalists/heavyinfantry-attack-[1~15].png:[70*5,50*4,100,75,50*4]"
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offset=0.0
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[/frame]
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[/frame]
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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[frame]
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[frame]
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image="units/human-loyalists/heavyinfantry.png:100"
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image="units/human-loyalists/heavyinfantry.png:100"
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offset=0.0
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[/frame]
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[/frame]
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[/attack_anim]
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[/attack_anim]
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[/unit_type]
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[/unit_type]
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