prefer prefix ++

cppcheck (via Codacy) points out it's better to use prefix ++ on iterators in a for statement.
This commit is contained in:
Gregory A Lundberg 2018-01-25 21:25:27 -06:00
parent 8f22144e8e
commit c0689b7924
No known key found for this signature in database
GPG key ID: 149484078AE8AE9E
4 changed files with 4 additions and 4 deletions

View file

@ -71,7 +71,7 @@ std::vector<const unit *> unit_filter::all_matches_on_map(const map_location* lo
unit_const_ptr unit_filter::first_match_on_map() const {
const unit_map & units = fc_->get_disp_context().units();
for(unit_map::const_iterator u = units.begin(); u != units.end(); u++) {
for(unit_map::const_iterator u = units.begin(); u != units.end(); ++u) {
if (matches(*u, u->get_location())) {
return u.get_shared_ptr();
}

View file

@ -26,7 +26,7 @@ std::string name_generator::generate(const std::map<std::string,std::string>& va
name_generator_factory::name_generator_factory(const config& config, std::vector<std::string> ids) : name_generators_() {
add_name_generator_from_config(config, "", "");
for (std::vector<std::string>::iterator it = std::begin(ids); it!=std::end(ids); it++) {
for (std::vector<std::string>::iterator it = std::begin(ids); it!=std::end(ids); ++it) {
std::string id = *it;
add_name_generator_from_config(config, id, (id + "_"));
}

View file

@ -196,7 +196,7 @@ void highlighter::last_action_redraw(move_ptr move)
{
// Note: the planned actions seem to only get removed from the screen when
// a redraw is triggered by the mouse cursor moving over them.
for (side_actions::iterator iterator = sa.begin(); iterator < sa.end(); iterator++)
for (side_actions::iterator iterator = sa.begin(); iterator < sa.end(); ++iterator)
{
if (iterator->get()->get_unit() == nullptr)
sa.remove_action (iterator);

View file

@ -65,7 +65,7 @@ unit_const_ptr find_backup_leader(const unit & leader)
{
assert(leader.can_recruit());
assert(resources::gameboard->map().is_keep(leader.get_location()));
for (unit_map::const_iterator unit = resources::gameboard->units().begin(); unit != resources::gameboard->units().end(); unit++)
for (unit_map::const_iterator unit = resources::gameboard->units().begin(); unit != resources::gameboard->units().end(); ++unit)
{
if (unit->can_recruit() && unit->id() != leader.id())
{