recosting and some minor stats adjustments for many level 2+ units
see: http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154 for the whole list
This commit is contained in:
parent
3bbac02606
commit
c048070b01
91 changed files with 99 additions and 99 deletions
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@ -21,7 +21,7 @@ level=4
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=180
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cost=100
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usage=mixed fighter
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unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
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@ -21,7 +21,7 @@ experience=220
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level=3
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alignment=neutral
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advanceto=Great Mage
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cost=54
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cost=59
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usage=mixed fighter
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unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
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@ -21,7 +21,7 @@ level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=110
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cost=60
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ability=leadership,skirmisher
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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@ -26,7 +26,7 @@ alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=mounted
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cost=48
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cost=52
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#extra resistance for these units
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[resistance]
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blade=70
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@ -18,7 +18,7 @@ level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=48
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cost=55
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usage=fighter
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unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
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get_hit_sound=hiss.wav
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@ -29,7 +29,7 @@ experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=42
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan.wav
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@ -18,7 +18,7 @@ level=2
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=28
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cost=40
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usage=fighter
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unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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get_hit_sound=squishy-hit.wav
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@ -13,7 +13,7 @@ level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=14
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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@ -19,7 +19,7 @@ level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=40
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cost=50
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usage=mixed fighter
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unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
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@ -18,7 +18,7 @@ level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=54
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cost=60
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usage=scout
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unit_description= _ "Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
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get_hit_sound=groan.wav
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@ -19,7 +19,7 @@ level=3
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=39
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cost=45
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ability=leadership
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usage=fighter
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unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
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@ -18,7 +18,7 @@
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=35
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cost=28
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usage=fighter
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unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
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get_hit_sound=skeleton-hit.wav
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@ -18,7 +18,7 @@ experience=92
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level=2
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alignment=chaotic
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advanceto=Demilich
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cost=25
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cost=36
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usage=mixed fighter
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unit_description= _ "His wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: the undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
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get_hit_sound=groan.wav
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@ -18,7 +18,7 @@ experience=250
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level=3
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alignment=chaotic
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advanceto=Dread Lich
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cost=30
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cost=60
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usage=fighter
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unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
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get_hit_sound=groan.wav
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@ -52,8 +52,8 @@ get_hit_sound=groan.wav
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name=claws
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type=blade
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range=short
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damage=5
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number=2
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damage=4
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number=4
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special=poison
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[animation]
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[frame]
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@ -20,7 +20,7 @@ image="human-dragoon-defend.png"
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hitpoints=58
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movement_type=mounted
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movement=9
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experience=130
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experience=110
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level=2
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alignment=lawful
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advanceto=Cavalier
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@ -29,7 +29,7 @@ ability=leadership
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=drake
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cost=56
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cost=51
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usage=mixed fighter
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unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
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@ -28,7 +28,7 @@ level=2
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alignment=lawful
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advanceto=Drake Flameheart
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undead_variation=drake
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cost=37
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cost=35
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usage=mixed fighter
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unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
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@ -19,7 +19,7 @@ level=2
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alignment=lawful
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advanceto=Drake Enforcer
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undead_variation=drake
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cost=29
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cost=31
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usage=fighter
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unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
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get_hit_sound=groan.wav
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@ -27,7 +27,7 @@ alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=drake
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cost=35
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cost=40
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usage=scout
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unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
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get_hit_sound=groan.wav
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@ -26,7 +26,7 @@ level=2
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alignment=lawful
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advanceto=Hurricane Drake
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undead_variation=drake
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cost=25
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cost=30
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usage=scout
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# remove reference to marksman for now
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# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
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@ -19,7 +19,7 @@ level=4
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=180
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cost=105
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usage=mixed fighter
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unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into which he has delved, and has, himself, entered into undeath. At the apex of his power, he has become a lich, a waking embodiment of dread. He has, beyond any doubt, passed the point of no return, and his power and immortality will have to provide consolation for what he has lost in his quest to achieve them."
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get_hit_sound=groan.wav
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@ -18,7 +18,7 @@ level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=115
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cost=60
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usage=fighter
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unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
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get_hit_sound=groan.wav
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@ -25,7 +25,7 @@
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=38
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cost=41
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usage=fighter
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unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks."
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get_hit_sound=groan.wav
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@ -24,7 +24,7 @@
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level=2
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alignment=neutral
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advanceto=Dwarvish Sentinel
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cost=27
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cost=32
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usage=fighter
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unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength."
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get_hit_sound=groan.wav
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@ -22,7 +22,7 @@ level=5
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=200
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cost=65
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usage=mixed fighter
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get_hit_sound=groan.wav
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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@ -31,7 +31,7 @@ alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=archer
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cost=65
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cost=60
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ability=ambush
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usage=mixed fighter
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unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
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@ -66,7 +66,7 @@ get_hit_sound=groan.wav
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name=sword
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type=blade
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range=short
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damage=9
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damage=8
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number=4
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[animation]
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[frame]
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@ -30,7 +30,7 @@ level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=56
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cost=55
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usage=fighter
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unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
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get_hit_sound=groan.wav
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@ -20,7 +20,7 @@ experience=80
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level=2
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alignment=neutral
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advanceto=Elvish Shyde
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cost=39
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cost=34
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usage=healer
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ability=cures
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unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
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image="elvish-enchantress-ranged-defend.png"
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[/frame]
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[/defend]
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hitpoints=47
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hitpoints=50
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movement_type=woodland
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[resistance]
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cold=80
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@ -30,7 +30,7 @@ experience=180
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level=3
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alignment=neutral
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advanceto=Elvish Sylph
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cost=50
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cost=55
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usage=mixed fighter
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unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
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get_hit_sound=female-hit.wav
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@ -25,11 +25,11 @@ hitpoints=51
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movement_type=woodland
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movement=5
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{LESS_NIMBLE_ELF}
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experience=80
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experience=90
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level=2
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alignment=neutral
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advanceto=Elvish Champion
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cost=31
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cost=32
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usage=fighter
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unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
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get_hit_sound=groan.wav
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=40
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cost=60
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usage=fighter
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unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
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get_hit_sound=groan.wav
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@ -28,7 +28,7 @@ experience=120
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level=2
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alignment=neutral
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advanceto=Elvish High Lord
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cost=32
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cost=36
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usage=fighter
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unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
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get_hit_sound=groan.wav
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@ -25,12 +25,12 @@ flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
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hitpoints=37
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movement_type=woodland
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movement=6
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experience=90
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experience=80
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level=2
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alignment=neutral
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advanceto=Elvish Sharpshooter
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undead_variation=archer
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cost=40
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cost=41
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usage=archer
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unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
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@ -25,7 +25,7 @@ level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=48
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cost=43
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undead_variation=mounted
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usage=scout
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[defense]
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@ -25,7 +25,7 @@ flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
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hitpoints=42
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movement_type=woodland
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movement=6
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experience=80
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experience=90
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level=2
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alignment=neutral
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advanceto=Elvish Avenger
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@ -25,7 +25,7 @@ experience=75
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level=2
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alignment=neutral
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advanceto=Elvish Outrider
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cost=35
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cost=31
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undead_variation=mounted
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usage=scout
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#mostly like a foot Elf, but they
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@ -30,7 +30,7 @@ experience=100
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level=2
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alignment=neutral
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advanceto=Elvish Enchantress
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cost=41
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cost=34
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usage=mixed fighter
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unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
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get_hit_sound=female-hit.wav
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@ -11,7 +11,7 @@ end=150
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image="elvish-sylph-defend.png"
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[/frame]
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[/defend]
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hitpoints=55
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hitpoints=58
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movement_type=woodlandfloat
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[resistance]
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cold=70
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@ -18,7 +18,7 @@ experience=28
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level=1
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alignment=lawful
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advanceto=Commander
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cost=35
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cost=18
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usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -19,7 +19,7 @@ level=4
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=200
|
||||
cost=100
|
||||
usage=archer
|
||||
unit_description= _ "Long lived and terrifying, the fire dragon is a member of the dragon family that happens to breathe fire. It can put its fire breath to good use in combat. Additionally, it has a ferocious bite, and can crush opponents with its tail. Fire Dragons are cunning and cruel, and often take underlings whom they help lead to victory."
|
||||
get_hit_sound=hiss-big.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ level=1
|
|||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A normal scorpion is dangerous enough - one the size of a man needs little explanation."
|
||||
get_hit_sound=hiss.wav
|
||||
|
|
|
@ -26,7 +26,7 @@ alignment=chaotic
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=28
|
||||
cost=32
|
||||
usage=scout
|
||||
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ alignment=chaotic
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=troll
|
||||
cost=38
|
||||
cost=48
|
||||
unit_description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
|
||||
|
||||
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
|
||||
|
|
|
@ -12,7 +12,7 @@ alignment=neutral
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=30
|
||||
cost=37
|
||||
usage=scout
|
||||
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -22,7 +22,7 @@ level=3
|
|||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=42
|
||||
cost=44
|
||||
usage=fighter
|
||||
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ level=3
|
|||
alignment=lawful
|
||||
advanceto=
|
||||
undead_variation=mounted
|
||||
cost=100
|
||||
cost=50
|
||||
usage=fighter
|
||||
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ experience=36
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Deathmaster
|
||||
cost=25
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -19,7 +19,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=23
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=38
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=45
|
||||
cost=50
|
||||
usage=fighter
|
||||
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=Master Bowman
|
||||
undead_variation=archer
|
||||
cost=30
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -21,7 +21,7 @@ level=3
|
|||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -23,7 +23,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=Mermaid Diviner
|
||||
undead_variation=swimmer
|
||||
cost=42
|
||||
cost=38
|
||||
usage=healer
|
||||
unit_description= _ "Mermen share the creed that much of humanity follows, though for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unworldly.
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=swimmer
|
||||
cost=53
|
||||
cost=46
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ movement_type=swimmer
|
|||
blade=80
|
||||
pierce=70
|
||||
cold=70
|
||||
fire=120
|
||||
fire=80
|
||||
impact=80
|
||||
[/resistance]
|
||||
movement=5
|
||||
|
@ -36,7 +36,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=swimmer
|
||||
cost=38
|
||||
cost=43
|
||||
usage=fighter
|
||||
unit_description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."
|
||||
get_hit_sound=mermen-hit.wav
|
||||
|
@ -44,7 +44,7 @@ get_hit_sound=mermen-hit.wav
|
|||
name=trident
|
||||
type=pierce
|
||||
range=short
|
||||
damage=13
|
||||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -12,7 +12,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=Merman Entangler
|
||||
undead_variation=swimmer
|
||||
cost=38
|
||||
cost=27
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=Merman Triton,Merman Hoplite
|
||||
undead_variation=swimmer
|
||||
cost=30
|
||||
cost=28
|
||||
usage=fighter
|
||||
unit_description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
|
||||
get_hit_sound=mermen-hit.wav
|
||||
|
|
|
@ -25,7 +25,7 @@ level=1
|
|||
alignment=lawful
|
||||
advanceto=Mounted Warrior
|
||||
undead_variation=mounted
|
||||
cost=100
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -25,7 +25,7 @@ level=2
|
|||
alignment=lawful
|
||||
advanceto=Horse Lord
|
||||
undead_variation=mounted
|
||||
cost=100
|
||||
cost=38
|
||||
usage=fighter
|
||||
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ experience=80
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Lich,Dark Sorcerer
|
||||
cost=28
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This ability, in all aspects, was the first step towards cheating death of its ultimate prize; though not the fulfillment of what they had hoped for, it was a discovery that nonetheless had terrible ramifications. This art alone may have caused humanity's condemnation of what is now known as 'black magic', and has given fear a vast new arsenal.
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ level=2
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=24
|
||||
cost=27
|
||||
usage=fighter
|
||||
unit_description= _ "Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ experience=90
|
|||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Noble Lord
|
||||
cost=42
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -21,7 +21,7 @@ experience=40
|
|||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Noble Commander
|
||||
cost=35
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -34,7 +34,7 @@ level=3
|
|||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -21,7 +21,7 @@ experience=12
|
|||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Noble Fighter
|
||||
cost=100
|
||||
cost=10
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -19,7 +19,7 @@ experience=60
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Ruler
|
||||
cost=120
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
|
|
|
@ -19,7 +19,7 @@ experience=120
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Sovereign
|
||||
cost=120
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
|
|
|
@ -21,7 +21,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=120
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
|
|
|
@ -15,7 +15,7 @@ experience=80
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Outlaw Queen
|
||||
cost=50
|
||||
cost=40
|
||||
ability=skirmisher
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
|
||||
|
|
|
@ -16,7 +16,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
cost=55
|
||||
ability=skirmisher,leadership
|
||||
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -31,7 +31,7 @@ alignment=lawful
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=52
|
||||
cost=58
|
||||
usage=fighter
|
||||
ability=heals
|
||||
unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades." + _ "
|
||||
|
|
|
@ -17,7 +17,7 @@ movement_type=smallfoot
|
|||
pierce=60
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=80
|
||||
experience=65
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Halbardier
|
||||
|
|
|
@ -20,7 +20,7 @@ experience=150
|
|||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Battle Princess
|
||||
cost=110
|
||||
cost=39
|
||||
ability=leadership
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
|
|
|
@ -21,7 +21,7 @@ experience=100
|
|||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Arch Mage,Silver Mage
|
||||
cost=36
|
||||
cost=40
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ alignment=chaotic
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=saurian
|
||||
cost=29
|
||||
cost=27
|
||||
usage=healer
|
||||
unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aid to their friends regardless of terrain or opposition. In addition to curing their allies they possess knowledge of cold magic."
|
||||
get_hit_sound=hiss.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ level=1
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=20
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -17,7 +17,7 @@ experience=100
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Nightgaunt
|
||||
cost=40
|
||||
cost=38
|
||||
usage=scout
|
||||
ability=nightstalk
|
||||
unit_description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
|
||||
|
|
|
@ -16,7 +16,7 @@ level=3
|
|||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=61
|
||||
cost=59
|
||||
usage=mixed fighter
|
||||
ability=teleport
|
||||
unit_description= _ "The many paths that a mage can take in study lead to strikingly different ends. Silver magi have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
|
||||
|
|
|
@ -19,7 +19,7 @@ level=4
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=180
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
|
|
|
@ -23,7 +23,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=53
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ experience=60
|
|||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Royal Guard
|
||||
cost=24
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -19,7 +19,7 @@ level=1
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=15
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Tentacles of the Deep are the appendages of some larger monster that lurks below the waves."
|
||||
get_hit_sound=ugg.wav
|
||||
|
|
|
@ -20,7 +20,7 @@ alignment=chaotic
|
|||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=troll
|
||||
cost=27
|
||||
cost=29
|
||||
usage=fighter
|
||||
unit_description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ level=3
|
|||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
|
|
@ -23,7 +23,7 @@ level=3
|
|||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
cost=40
|
||||
ability=leadership
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
|
||||
|
|
|
@ -27,7 +27,7 @@ experience=150
|
|||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Mage of Light
|
||||
cost=44
|
||||
cost=40
|
||||
usage=healer
|
||||
unit_description= _ "Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.
|
||||
|
||||
|
|
|
@ -18,11 +18,11 @@ movement=7
|
|||
pierce=60
|
||||
impact=60
|
||||
[/resistance]
|
||||
experience=150
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Spectre
|
||||
cost=40
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ level=4
|
|||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=30
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
|
@ -18,7 +18,7 @@ experience=8
|
|||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=100
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=groan.wav
|
||||
|
|
Loading…
Add table
Reference in a new issue