Modified event 'turn refresh' so that it fires on turn 1,
...irrespective of healing/income/expense.
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2 changed files with 5 additions and 1 deletions
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@ -25,7 +25,8 @@ Version 1.7.8-beta1:
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* Protect against widgets being smaller as expected causing images with
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negative sizes (bug #14525)
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* WML engine:
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* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE.
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* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE
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* Event "turn refresh" is now fired at turn 1 too
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* Miscellaneous and bugfixes:
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* Using a hotkey to reload during an attack no longer disables the mouse
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(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
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@ -527,6 +527,9 @@ void play_controller::do_init_side(const unsigned int team_index){
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calculate_healing(player_number_, !skip_replay_);
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reset_resting(units_, player_number_);
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}
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if (!loading_game_) {
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game_events::fire("turn refresh");
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}
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