Change unit id's of dwarvish rune lord & variation
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2 changed files with 5 additions and 6 deletions
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@ -2,7 +2,7 @@
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# Version that lacks stuff that screams "LICH!"
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# This is meant to be used before it is revealed that Karrag is a lich
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[unit_type]
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id=Dwarvish Rune Lord prerevelation
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id=Dwarvish Rune Lord
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#textdomain wesnoth-units
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name= _ "Dwarvish Runemaster"
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race=dwarf
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@ -65,9 +65,9 @@
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# attack like the L3 Lich, and its own animations.
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[unit_type]
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[base_unit]
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id=Dwarvish Rune Lord prerevelation
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id=Dwarvish Rune Lord
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[/base_unit]
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id=Dwarvish Rune Lord
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id=Undead Dwarvish Rune Lord
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hide_help=no
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do_not_list=no
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{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
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@ -57,9 +57,8 @@
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unrenamable=yes
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#enddef
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# FIXME: dispense with 'preverelation'
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#define CHARACTER_STATS_KARRAG_PREREV
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type=Dwarvish Rune Lord prerevelation
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type=Dwarvish Rune Lord
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id=Karrag
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name= _ "Karrag"
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profile="portraits/karrag.png~RIGHT()"
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@ -68,7 +67,7 @@
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#enddef
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#define CHARACTER_STATS_KARRAG
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type=Dwarvish Rune Lord
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type=Undead Dwarvish Rune Lord
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id=Karrag
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name= _ "Karrag"
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profile="portraits/karrag.png~RIGHT()"
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