Moved FAKE_UNIT_MOVE macro from scenario-utils.cfg to interface-utils.cfg
Removed excessive verbosity (and wiki non-awareness) from comments. Renamed a few parameters
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2 changed files with 19 additions and 23 deletions
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@ -309,6 +309,25 @@
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{PLACE_IMAGE {X} {Y} ({IMAGE}) }
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#enddef
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#define FAKE_UNIT_MOVE X1 X2 Y1 Y2 SIDE TYPE MODIFIERS
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# Moves a fake unit using TYPE's animations, from (X1, Y1) to (X2, Y2).
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# You can also specify modifiers that change the baseframe displayed by
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# unit's gender or variation, or none at all.
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#
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# Example:
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#! {FAKE_UNIT_MOVE 1 2 1 2 1 (Dark Adept) (
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#! gender=female
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#! variation=fancy
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#! )}
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[move_unit_fake]
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type={TYPE}
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side={SIDE}
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x={X1},{X2}
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y={Y1},{Y2}
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{MODIFIERS}
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[/move_unit_fake]
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#enddef
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#define SCROLL X Y
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# Scrolls the screen by the specified offsets
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#
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@ -156,26 +156,3 @@ Gg , Gg , Gg , Gg
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[/if]
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[/event]
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#enddef
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#define FAKE_UNIT_MOVE XS XD YS YD SIDE TYPE MODIFIER
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# Example:
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# {FAKE_UNIT_MOVE 1 2 1 2 1 Demon (gender=female variation=uberpowerful)}
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# The S in XS and YS mean "start".
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# The D in XD and YD mean "destination".
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# The 1 in the example is the side the unit will belong to and whatnot. This value just determines which team coloring to use.
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# In the example "Demon" is the unit the macro will grab the image from and whatnot.
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# If you want the image used to be the female of the specified unit use "gender=female"
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# If you want a the image belonging to a specific to be used then use "variation=foobar". Foobar would be replaced with
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# the actual variation name of course.
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# If you want to specify both a gender and a variation then be sure to enclose them in parenthesis like this:
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# (gender=female variation=foobar)
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# Please note... if you do not want to specify a gender or variation use "()" so Wesnoth does not complain about
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# there not being enough arguments.
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[move_unit_fake]
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type={TYPE}
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side={SIDE}
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x={XS},{XD}
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y={YS},{YD}
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{MODIFIER}
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[/move_unit_fake]
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#enddef
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