Make it possible to use the "unit description" command in replay mode on fogged/shrouded units.
Fixes #3687
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6befb68e46
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3 changed files with 9 additions and 2 deletions
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@ -649,13 +649,14 @@ void menu_handler::rename_unit()
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unit_map::iterator menu_handler::current_unit()
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{
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const mouse_handler& mousehandler = pc_.get_mouse_handler_base();
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const bool see_all = pc_.is_replay() && dynamic_cast<playsingle_controller&>(pc_).get_replay_controller()->see_all();
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unit_map::iterator res = board().find_visible_unit(mousehandler.get_last_hex(), teams()[gui_->viewing_team()]);
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unit_map::iterator res = board().find_visible_unit(mousehandler.get_last_hex(), teams()[gui_->viewing_team()], see_all);
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if(res != units().end()) {
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return res;
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}
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return board().find_visible_unit(mousehandler.get_selected_hex(), teams()[gui_->viewing_team()]);
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return board().find_visible_unit(mousehandler.get_selected_hex(), teams()[gui_->viewing_team()], see_all);
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}
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// Helpers for create_unit()
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@ -380,3 +380,8 @@ void replay_controller::update_viewing_player()
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assert(vision_);
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controller_.update_gui_to_player(vision_ == HUMAN_TEAM ? controller_.gamestate().first_human_team_ : controller_.current_side() - 1, *vision_ == SHOW_ALL);
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}
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bool replay_controller::see_all()
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{
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return vision_ == SHOW_ALL;
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}
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@ -56,6 +56,7 @@ public:
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void replay_show_team1();
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void update_teams();
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void update_viewing_player();
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bool see_all();
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private:
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void add_replay_theme();
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void init();
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