add some textdomain markers (though they should have no effect)
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#textdomain wesnoth-aoi
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-did
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# trackplacer: tracks begin
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-ei
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# wmllint: no translatables
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# trackplacer: tracks begin
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#textdomain wesnoth-low
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-l
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-nr
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-sof
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-sotbe
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# Note: this file is in trackplacer format, but because it uses
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# multiple map files trackplacer cannot yet edit it directly.
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# It's a placeholder for when we replace the SoTBE map.
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#textdomain wesnoth-thot
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth-trow
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# Great Continent tracks for The Rise of Wesnoth
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# Green Isle tracks live in a different file
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#textdomain wesnoth-trow
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# Green Isle tracks for The Rise of Wesnoth
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# Great Continent tracks live in a different file
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#textdomain wesnoth-tb
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# trackplacer: tracks begin
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#
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# Hand-hack this section strictly at your own risk.
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#textdomain wesnoth
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# This is a sample file to demonstrate the format for providing additional WML
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# information to wesnoth-mode. The format is an outline of a valid element
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# structure in WML; attributes do not currently requiring a value.
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