Validation tool and CmakeLists changes for schema validation.

Validation into the engine will be added when schema file will be done.
This commit is contained in:
Sytyi Nick 2011-08-13 22:22:42 +00:00
parent 641ecea35c
commit bf7e6bbba2
2 changed files with 105 additions and 0 deletions

View file

@ -542,6 +542,7 @@ set(wesnoth-main_SRC
savegame.cpp
savegame_config.cpp
scripting/lua.cpp
serialization/schema_validator.cpp
settings.cpp
sha1.cpp
side_filter.cpp
@ -555,6 +556,7 @@ set(wesnoth-main_SRC
terrain_filter.cpp
tod_manager.cpp
tooltips.cpp
tools/schema/tag.cpp
unit.cpp
unit_abilities.cpp
unit_animation.cpp
@ -808,6 +810,27 @@ target_link_libraries(schema_generator wesnoth-core ${tools-external-libs} ${Boo
set_target_properties(schema_generator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_generator${BINARY_SUFFIX})
install(TARGETS schema_generator DESTINATION ${BINDIR})
set_property(
SOURCE serialization/schema_validator.cpp
PROPERTY COMPILE_DEFINITIONS VALIDATION_ERRORS_LOG
)
set(schema_validator_SRC
tools/validator/validator_tool.cpp
serialization/schema_validator.cpp
tools/schema/tag.cpp
filesystem.cpp
config_cache.cpp
sha1.cpp
loadscreen_empty.cpp
)
add_executable(schema_validator ${schema_validator_SRC})
target_link_libraries(schema_validator wesnoth-core ${common-external-libs})
set_target_properties(schema_validator PROPERTIES OUTPUT_NAME ${BINARY_PREFIX}schema_validator${BINARY_SUFFIX})
install(TARGETS schema_validator DESTINATION ${BINDIR})
endif(ENABLE_TOOLS)
########### Unit tests ###############

View file

@ -0,0 +1,82 @@
/* $Id$ */
/*
Copyright (C) 2011 - 2011 by Sytyi Nick <nsytyi@gmail.com>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "serialization/schema_validator.hpp"
std::string version = "0.2.0";
#include <iostream>
#include "filesystem.hpp"
#include "foreach.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
#include "config.hpp"
#include "config_cache.hpp"
using namespace schema_validation;
int main(int argc, char *argv[]){
std::string default_schema ("data/gui/schema.cfg");
std::string input ;
bool test = false;
for (int arg = 1; arg != argc; ++arg) {
const std::string val(argv[arg]);
if (val.empty()) {
continue;
}
else if ((val == "--schema" || val == "-s") && arg+1 != argc) {
default_schema = argv[++arg];
}
else if ((val == "--input" || val == "-i") && arg+1 != argc) {
input = argv[++arg];
}
else if (val == "--test" || val == "-t") {
test = true;
}
else if (val == "--help" || val == "-h") {
std::cout << "usage: " << argv[0]
<< " [-hV] [-s <schema_file>] ]\n"
<< " -h, --help\t\t\t"
<< "Shows this usage message.\n"
<< " -s, --schema <schema_file>\t"
<<"Select the file with schema information.\n"
<< " -i, --input <input_file>\t"
<<"Select the config file.\n"
<< " -V, --version\t\t\t"
<< "Version of tool\n";
return 0;
} else if (val == "--version" || val == "-V") {
std::cout << "Battle for Wesnoth schema validator tool, version "
<< version << "\n";
return 0;
}
}
schema_validator validator (default_schema);
//Now you can only test, how it read schema file
if (input.empty()) input = "./data/gui/default.cfg";
std::cout << "Processing "<< input <<"\n";
config cfg;
try {
preproc_map preproc(
game_config::config_cache::instance().get_preproc_map());
scoped_istream stream = preprocess_file(input,
&preproc);
read(cfg, *stream, &validator);
} catch(config::error & t) {
std::cout << t.message;
return 1;
}
return 0;
}