WC: fix campaign abbrev
previously it was unclear what the trailing number meant, also the order couldn't be changed in the translation. Also the player number was shown 2 times in the savefile name, resulting in names like 'WC1-WCII 1 -Start-Auto-Save.gz' so i removed it from the scenario name.
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2 changed files with 16 additions and 4 deletions
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@ -123,13 +123,13 @@ function wc_ii_generate_scenario(nplayers, gen_args)
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-- set the correct scenario name.
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if scenario_num == 1 then --first map
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scenario.name = "WC_II_" .. nplayers .. " - " .. _"Start"
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scenario.name = _"Start"
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else
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local scenario_desc = _ "Scenario" .. scenario_num
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local scenario_desc = _ "Scenario " .. scenario_num
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if scenario_num == 5 then
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scenario_desc = _"Final Battle"
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end
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scenario.name = "WC_II_" .. nplayers .. " " .. scenario_desc .. " - "--.. scenario.map_name
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scenario.name = scenario_desc
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end
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local res = wc2_convert.lon_to_wml(scenario, "scenario")
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@ -13,6 +13,18 @@ _ "World Conquest 3p" #enddef
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#define WC_II_CAMPAIGN_NAME_4P
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_ "World Conquest 4p" #enddef
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#define WC_II_ABBREV_1P
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_ "WC1p" #enddef
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#define WC_II_ABBREV_2P
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_ "WC2p" #enddef
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#define WC_II_ABBREV_3P
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_ "WC3p" #enddef
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#define WC_II_ABBREV_4P
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_ "WC4p" #enddef
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#define WC_II_CAMPAIGN_DESC_1P
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_ "A randomly generated campaign for 1 player. It has 6 levels of difficulty.
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(Expert level, 5 scenarios.)" #enddef
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@ -101,7 +113,7 @@ _ "World Conquest 4p" #enddef
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icon = {ICON}
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image = {IMAGE_ONE}
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type = mp
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abbrev = _ "WC" + {PLAYERS}\
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abbrev = {WC_II_ABBREV_{PLAYERS}P}
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{WC2_CAMPAIGN_DIFFICULTY VERY_EASY {WC2_HUMAN_DIFFICULTY human-peasants/peasant purple} _"Peasant" _"Beginner" 6 2 2 10 yes 0}
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{WC2_CAMPAIGN_DIFFICULTY EASY {WC2_HUMAN_DIFFICULTY human-loyalists/sergeant black} _"Sergeant" _"Easy" 7 3 2 7 yes 5}
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{WC2_CAMPAIGN_DIFFICULTY NORMAL {WC2_HUMAN_DIFFICULTY human-loyalists/lieutenant brown} _"Lieutenant" _"Medium" 8 4 2 5 yes 10} {DEFAULT_DIFFICULTY}
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