Make the names of two of Zhaytee's tracks...
...consistent with the overall naming scheme.
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25 changed files with 30 additions and 28 deletions
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@ -3,7 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Blackwater Port"
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map_data="{campaigns/Heir_To_The_Throne/maps/Blackwater_Port}"
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{SCENARIO_MUSIC "wesnoth-2.ogg"}
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{SCENARIO_MUSIC "loyalists.ogg"}
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{TURNS 12 12 9}
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{DAWN}
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@ -3,7 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Valley of Death - The Princess's Revenge"
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map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Death}"
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{SCENARIO_MUSIC "wesnoth-5.ogg"}
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{SCENARIO_MUSIC "northerners.ogg"}
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turns=12
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{DAWN}
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@ -3,7 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "The Ford of Abez"
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map_data="{campaigns/Heir_To_The_Throne/maps/Ford_of_Abez}"
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{SCENARIO_MUSIC "wesnoth-2.ogg"}
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{SCENARIO_MUSIC "loyalists.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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@ -596,7 +596,7 @@
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side=2
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[/filter]
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[music]
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name="wesnoth-5.ogg"
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name="northerners.ogg"
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[/music]
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[message]
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description=Delfador
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@ -614,7 +614,7 @@
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message= _ "There they are! Charge!"
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[/message]
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[music]
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name="wesnoth-2.ogg"
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name="loyalists.ogg"
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[/music]
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[/event]
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@ -58,7 +58,7 @@
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show_title=no
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[/part]
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[part]
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music=wesnoth-5.ogg
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music=northerners.ogg
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story= _ "Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed."
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background="maps/wesnoth-httt.jpg"
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show_title=no
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@ -3,7 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "Test of the Clan"
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map_data="{campaigns/Heir_To_The_Throne/maps/Home_Clan}"
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{SCENARIO_MUSIC "wesnoth-5.ogg"}
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{SCENARIO_MUSIC "northerners.ogg"}
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{TURNS 53 50 47}
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{DAWN}
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@ -15,7 +15,7 @@
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next_scenario=A_Harrowing_Escape
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[music]
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name="wesnoth-5.ogg"
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name="northerners.ogg"
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[/music]
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{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
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@ -12,7 +12,7 @@
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victory_when_enemies_defeated=no
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[music]
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name="wesnoth-2.ogg"
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name="loyalists.ogg"
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[/music]
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{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
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@ -15,7 +15,7 @@
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bonus=yes
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[music]
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name="wesnoth-5.ogg"
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name="northerners.ogg"
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[/music]
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{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
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@ -18,7 +18,7 @@
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bonus=yes
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[music]
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name="wesnoth-2.ogg"
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name="loyalists.ogg"
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[/music]
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{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
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@ -17,7 +17,7 @@
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bonus=yes
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[music]
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name="wesnoth-5.ogg"
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name="northerners.ogg"
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[/music]
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{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
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@ -9,7 +9,7 @@
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ms_before=500
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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@ -9,7 +9,7 @@
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ms_before=500
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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@ -9,7 +9,7 @@
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ms_before=500
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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@ -9,7 +9,7 @@
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ms_before=500
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[/music]
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[music]
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name=wesnoth-5.ogg
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name=northerners.ogg
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ms_before=500
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append=yes
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[/music]
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@ -112,7 +112,7 @@
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[/part]
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[part]
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story= _ "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the storm..."
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music=wesnoth-2.ogg
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music=loyalists.ogg
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[/part]
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[/story]
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@ -146,7 +146,7 @@
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[part]
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story= _ "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the onslaught..."
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music=wesnoth-2.ogg
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music=loyalists.ogg
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[/part]
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[/story]
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@ -30,7 +30,7 @@ victory_when_enemies_defeated=no
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ms_before=500
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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@ -12,7 +12,7 @@ map_data="{campaigns/Two_Brothers/maps/4_Return_to_the_Village}"
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next_scenario=null
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[music]
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name=wesnoth-5.ogg
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name=northerners.ogg
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ms_before=500
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[/music]
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[music]
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append=yes
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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@ -12,7 +12,7 @@ label= _ "Descending into Darkness"
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{DESERTMAP 4OrcishFoothills9}
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[music]
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name=wesnoth-5.ogg
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name=northerners.ogg
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[/music]
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next_scenario=5_Struggle
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@ -5755,7 +5755,7 @@ show=yes
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# change the music playing
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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immediate=yes
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[/music]
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@ -12,7 +12,7 @@ next_scenario=10_SpeakingwiththeFishes
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{DESERTMAP 9Water5}
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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[/music]
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#don't display snapshot of map in saved games
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@ -52,10 +52,12 @@ filemoves = {
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("red-mage+female-attack-staff1.png", "red-mage+female-attack-staff-1.png"),
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("red-mage+female-attack-staff2.png", "red-mage+female-attack-staff-2.png"),
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# Timothy Pinkham supplied titles for two of his music files.
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# gameplay03.ogg already had a title.
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# gameplay03.ogg, wesnoth-2.ogg, and wesnoth-5.ogg already had titles.
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("gameplay01.ogg", "knolls.ogg"),
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("gameplay02.ogg", "wanderer.ogg"),
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("gameplay03.ogg", "battle.ogg"),
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("wesnoth-2.ogg", "loyalists.ogg"),
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("wesnoth-5.ogg", "northerners.ogg"),
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),
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# An empty sentinel value at end is required.
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# Always have the current version here.
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append=yes
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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append=yes
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[/music]
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[music]
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name=wesnoth-2.ogg
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name=loyalists.ogg
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ms_before=12000
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append=yes
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[/music]
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# It also allows for the convenient use of standardized
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# intra-scenario music, should we decide to use one.
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[music]
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name="wesnoth-2.ogg"
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name="loyalists.ogg"
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[/music]
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[event]
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name=prestart
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