AToTB S3: added castle ToD and rebalanced scenario
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1 changed files with 58 additions and 5 deletions
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@ -69,12 +69,12 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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controller=ai
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#ifdef EASY
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
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gold=40
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income=0
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gold=30
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income=-2
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#else
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Ghost,Dark Adept,Ghoul,Walking Corpse
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gold=60
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income=6
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gold=50
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income=4
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#endif
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team_name=evil
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@ -227,6 +227,35 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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#{PLACE_IMAGE items/box.png 27 11}
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#{PLACE_IMAGE items/potion-green.png 26 10}
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[time_area]
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x= 0, 1-2, 3-4, 5-6, 7, 8, 9-10,11-12, 13,14-15, 16, 17, 18, 19, 20, 21, 22,23-24, 25,26-27,28-29,30-32, 33,34-35,36-37, 38
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y= 1-10, 1-11, 1-12, 1-13, 1-14, 1-15, 1-16, 1-17, 1-18, 1-15, 1-16, 1-15, 1-15, 1-16, 1-16, 1-16, 1-16, 1-15, 1-18, 1-17, 1-16, 1-12, 1-13, 1-12, 1-11, 1-10
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[time]
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id=indoors_dark_castle
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name= _ "Indoors (dark castle)"
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image=misc/time-schedules/schedule-indoors.png~CS(-60,-45,-10)
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lawful_bonus=-25
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red=-60
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green=-45
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blue=-10
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[/time]
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[/time_area]
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# Make lit stone walls illuminate the hex south of them.
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[time_area]
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x= 2, 2, 3, 10, 13, 13, 15, 17, 21, 23, 25, 25, 28, 33, 34
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y= 9, 10, 10, 8, 13, 16, 9, 3, 3, 9, 13, 16, 7, 7, 10
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[time]
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id=indoors_dark_castle_lit
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name= _ "Indoors (lit)"
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image=misc/time-schedules/schedule-indoors.png~BLIT(misc/tod-bright.png)
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lawful_bonus=0
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red=20
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green=-5
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blue=-10
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[/time]
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[/time_area]
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[event]
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name=prestart
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@ -560,7 +589,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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side=2
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role=Guard2
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name= _ "Guard"
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type=Bandit
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type=Thug
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x,y=17,24
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facing=se
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[/unit]
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@ -720,6 +749,30 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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[/if]
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[/event]
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# When the player can see most of the castle entryway (40 or more castle
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# hexes are unshrouded), comment about the lighting in the castle.
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[event]
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name=moveto
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[filter]
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side=1
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x= 0, 1-2, 3-4, 5-6, 7, 8, 9-10,11-12, 13,14-15, 16, 17, 18, 19, 20, 21, 22,23-24, 25,26-27,28-29,30-32, 33,34-35,36-37, 38
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y= 1-10, 1-11, 1-12, 1-13, 1-14, 1-15, 1-16, 1-17, 1-18, 1-15, 1-16, 1-15, 1-15, 1-16, 1-16, 1-16, 1-16, 1-15, 1-18, 1-17, 1-16, 1-12, 1-13, 1-12, 1-11, 1-10
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[/filter]
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[message]
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speaker=unit
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message= _ "This castle seems as dark as a cave!"
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[/message]
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#ifdef EASY
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[message]
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speaker=narrator
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message= _ "This castle is under a constant, <i>chaotic</i> time of day (equivalent to permanent night). Place your units carefully, as your troops will be weaker and enemy units stronger."
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image=wesnoth-icon.png
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[/message]
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#endif
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[/event]
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[event]
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name=moveto
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[filter]
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