UtBS: remove submerge ability from Skeleton Rider
since he can't move onto deep water. (and there is no deep water in the relevant scenario either) Supposed to look better in the help. [ci skip]
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1 changed files with 1 additions and 4 deletions
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@ -31,11 +31,8 @@
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{AMLA_DEFAULT}
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cost=19
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usage=scout
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the sands by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the sands by unholy magic to spread fear and destruction."
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die_sound={SOUND_LIST:SKELETON_DIE}
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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[attack]
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name=axe
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#textdomain wesnoth-units
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