updated and tweaked changelog

This commit is contained in:
Pauli Manninen 2004-06-04 07:51:27 +00:00
parent 26ac82e7f6
commit bdcdaa7f2a

View file

@ -5,10 +5,6 @@ CVS HEAD:
* scenario balancing for 'Heir to the Throne' campaign:
* Isle of Anduin
* Elves Besieged
* 'first strike' ability given to Spearman, Halbardier and Pikeman
* 'teleport' ability removed from 'Arch Mage' and 'Great Mage'
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* Yeti's race changed to monster
* new units
* Cavalier
* Drakonian Burner
@ -21,11 +17,14 @@ CVS HEAD:
* Dwarvish Runemaster
* Silver Mage
* Vampire Lady
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* Yeti's race changed to monster
* unit balancing:
* Ancient Wose: increased cost
* Ancient Lich: reduced hitpoints, reduced ranged damage
* Arch Mage: reduced hitpoints, reduced ranged damage
* Arch Mage: reduced hitpoints, reduced ranged damage, removed teleport ability
* Battle Princess: reduced melee damage
* Deathmaster: reduced ranged damage
* Death Knight: reduced melee damage
* Demilich: reduced ranged damage
* Dwarvish Berserker: reduced cost
@ -36,8 +35,8 @@ CVS HEAD:
* Elvish Champion: reduced melee damage
* Elvish Lord: reduced melee damage
* Goblin Direwolver: increased melee damage, reduced number of melee attacks
* Great Mage: reduced melee damage, reduced ranged damage
* Halbardier: reduced melee damages
* Great Mage: reduced melee damage, reduced ranged damage, removed teleport ability
* Halbardier: reduced melee damages, gave 'first strike' ability
* Heavy Infantry: reduced melee damage
* Initiate: reduced ranged damage
* Iron Mauler: reduced melee damage
@ -45,15 +44,19 @@ CVS HEAD:
* Mage of Light: reduced ranged damage
* Master Bowman: reduced ranged damage
* Orcish Warlord: reduced melee damage
* Pikeman: reduced melee damage
* Pikeman: reduced melee damage, gave 'first strike' ability
* Princess: reduced melee damage
* Royal Guard: reduced melee damage
* Shock Trooper: reduced melee damage
* Spearman: reduced melee damage, reduced ranged damage
* Spearman: reduced ranged damage, gave 'first strike' ability
* Wose: increased cost
* multiplayer improvements:
* balanced 'King of the Hill' map
* improved village naming
* language fixes and polishing (english)
* AI improvements
* added new AI parameters
* various AI improvements
* editor improvements:
* new brush image, file chooser folder image
* changed menu names to 'file' and 'edit'
@ -61,8 +64,7 @@ CVS HEAD:
* changed the color to magenta when the same terrain is selected as both foreground and background
* two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
* a square is now drawn around the currently selected function for the left mouse button
* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
* context menu was removed, instead the function of the left button is chosen in the right panel and operations that do not need a location to work is chosen from an additional menu
* removed context menu, function of the left button is chosen in the right panel and operations that do not need a location to work are chosen from an additional menu
* added a new level of brightened images
* support for translations
* fixed proper checks for validity not being done when loading or reverting a map
@ -70,19 +72,21 @@ CVS HEAD:
* fixed BeOS crash in map editor
* fixed the problem where the same sequence of random maps was generated
* fixed a problem where the hotkeys from the game would appear in the editor
* language fixes and polishing (english)
* AI improvements
* added new AI parameters
* various AI improvements
* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
* added WML feature to append an element to another using [+element] syntax
* fixed multiline text box not wrapping lines at word boundaries
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text.
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for different colour depths
* improved terrain transition code
* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
* relocated weapon icons to their own hierarchy: images/attacks/
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* added a trigger to the test map, when activated Orc leader can recruit.
* conversed all scenarios to new AI syntax
* added a trigger to the test map, when activated Orc leader can recruit
Version 0.7.8:
* changed experience gauge, it is now shown next to hitpoints bar