Make northern-facing animations functional
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3ef12e6eb6
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1 changed files with 168 additions and 168 deletions
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@ -49,7 +49,7 @@
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[/specials]
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[/attack]
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[defend]
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#direction=s,sw,se
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direction=s,sw,se
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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@ -83,43 +83,43 @@
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[/defend]
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# [defend]
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# direction=n,nw,ne
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# [if]
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# hits=miss
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# offset=0.0~-0.15,-0.15~0.0
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# [/if]
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# start_time=-126
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# [frame]
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# duration=1
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=100
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [if]
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# hits=hit
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# [frame]
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# duration=150
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# image="units/undead/dreadbat-ne-4.png"
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# sound={SOUND_LIST:BAT_HIT}
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# [/frame]
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# [/if]
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# [else]
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# hits=miss,kill
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# [frame]
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# duration=150
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/else]
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# [frame]
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# duration=1
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [/defend]
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[defend]
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direction=n,nw,ne
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/dreadbat-ne-4.png"
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sound={SOUND_LIST:BAT_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[/defend]
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[standing_anim]
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#direction=s,se,sw
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direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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@ -154,44 +154,44 @@
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[/standing_anim]
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# [standing_anim]
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# direction=n,ne,nw
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# start_time=0
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-1.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-5.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/standing_anim]
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[standing_anim]
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direction=n,ne,nw
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start_time=0
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-ne-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-ne-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[/standing_anim]
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[movement_anim]
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#direction=s,se,sw
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direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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@ -226,47 +226,47 @@
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image="units/undead/dreadbat-se-4.png"
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[/frame]
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[/movement_anim]
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# [movement_anim]
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# direction=n,ne,nw
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# start_time=0
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-1.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [frame]
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# duration=80
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# image="units/undead/dreadbat-ne-5.png"
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# [/frame]
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# [frame]
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# duration=60
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# image="units/undead/dreadbat-ne-4.png"
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# [/frame]
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# [/movement_anim]
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[movement_anim]
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direction=n,ne,nw
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start_time=0
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-ne-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/dreadbat-ne-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/dreadbat-ne-4.png"
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[/frame]
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[/movement_anim]
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[attack_anim]
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[attack_filter]
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name=fangs
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[/attack_filter]
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#direction=s,se,sw
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direction=s,se,sw
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offset=0.0~0.9:200,0.9~0.0:160
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start_time=-200
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[frame]
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@ -319,61 +319,61 @@
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image="units/undead/dreadbat-se-3.png"
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[/frame]
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[/attack_anim]
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# [attack_anim]
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# [attack_filter]
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# name=fangs
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# [/attack_filter]
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# direction=n,ne,nw
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# offset=0.0~0.9:200,0.9~0.0:160
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# start_time=-200
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-1.png"
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# sound=bat-flapping.wav
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=30
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [if]
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# hits=yes
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# [frame]
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# duration=70
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# image="units/undead/dreadbat-ne-4.png"
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# sound=bite-small.ogg
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# [/frame]
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# [/if]
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# [else]
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# hits=no
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# [frame]
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# duration=70
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# image="units/undead/dreadbat-ne-4.png"
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# sound={SOUND_LIST:MISS}
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# [/frame]
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# [/else]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [frame]
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# duration=50
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# image="units/undead/dreadbat-ne-2.png"
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# [/frame]
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# [frame]
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# duration=40
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# image="units/undead/dreadbat-ne-3.png"
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# [/frame]
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# [/attack_anim]
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[attack_anim]
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[attack_filter]
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name=fangs
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[/attack_filter]
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direction=n,ne,nw
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offset=0.0~0.9:200,0.9~0.0:160
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start_time=-200
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[frame]
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duration=30
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-ne-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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duration=70
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image="units/undead/dreadbat-ne-4.png"
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sound=bite-small.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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duration=70
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image="units/undead/dreadbat-ne-4.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/dreadbat-ne-2.png"
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[/frame]
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[frame]
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duration=40
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image="units/undead/dreadbat-ne-3.png"
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[/frame]
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[/attack_anim]
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[/unit]
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