Updated Urza Nalmath's recruitment pattern...
...when his recruit list changes, probably fixes bug #12823.
This commit is contained in:
parent
9a6d14c7d7
commit
bd9eb94dca
1 changed files with 29 additions and 40 deletions
|
@ -69,30 +69,24 @@
|
|||
{GOLD 20 30 40}
|
||||
|
||||
canrecruit=yes
|
||||
#ifdef EASY
|
||||
recruit=Ruffian,Thief,Footpad
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruit=Ruffian,Thug,Thief,Poacher
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruit=Footpad,Thug,Thief,Poacher,Trapper
|
||||
#endif
|
||||
{QUANTITY recruit (Ruffian,Thief,Footpad)
|
||||
(Ruffian,Thug,Thief,Poacher)
|
||||
(Footpad,Thug,Thief,Poacher,Trapper)}
|
||||
|
||||
[ai]
|
||||
# macroified the params here because they'll be reused later in the scenario
|
||||
#define URZA_NALMATH_AI_PARAMS
|
||||
{ATTACK_DEPTH 2 3 4}
|
||||
#ifdef EASY
|
||||
recruitment_pattern=fighter,fighter,scout,fighter
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruitment_pattern=fighter,archer,fighter,fighter
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruitment_pattern=scout,fighter,archer,fighter,fighter
|
||||
#endif
|
||||
grouping=no
|
||||
{NO_SCOUTS}
|
||||
village_value=3
|
||||
#enddef
|
||||
|
||||
{URZA_NALMATH_AI_PARAMS}
|
||||
|
||||
{QUANTITY recruitment_pattern (fighter,fighter,scout,fighter)
|
||||
(fighter,archer,fighter,fighter)
|
||||
(scout,fighter,archer,fighter,fighter)}
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
|
@ -370,31 +364,26 @@
|
|||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
|
||||
[allow_recruit]
|
||||
[set_recruit]
|
||||
side=2
|
||||
#ifdef EASY
|
||||
type=Walking Corpse
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
type=Walking Corpse, Skeleton, Vampire Bat
|
||||
#endif
|
||||
#ifdef HARD
|
||||
type=Skeleton, Skeleton Archer, Vampire Bat, Blood Bat
|
||||
#endif
|
||||
[/allow_recruit]
|
||||
{QUANTITY recruit (Walking Corpse)
|
||||
(Walking Corpse,Skeleton,Vampire Bat)
|
||||
(Skeleton,Skeleton Archer,Vampire Bat,Blood Bat)}
|
||||
[/set_recruit]
|
||||
|
||||
[disallow_recruit]
|
||||
# update the [ai] params so that the recruitment_pattern matches the new
|
||||
# recruits
|
||||
[modify_side]
|
||||
side=2
|
||||
#ifdef EASY
|
||||
type=Thief
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
type=Thug, Thief, Poacher
|
||||
#endif
|
||||
#ifdef HARD
|
||||
type=Thug, Thief, Poacher, Trapper
|
||||
#endif
|
||||
[/disallow_recruit]
|
||||
|
||||
[ai]
|
||||
{URZA_NALMATH_AI_PARAMS}
|
||||
|
||||
{QUANTITY recruitment_pattern (fighter)
|
||||
(fighter,fighter,scout,fighter)
|
||||
(fighter,archer,fighter,archer,scout)}
|
||||
[/ai]
|
||||
[/modify_side]
|
||||
|
||||
[gold]
|
||||
side=2
|
||||
|
|
Loading…
Add table
Reference in a new issue