replace wesnoth.set_next_scenario() with wesnoth.game_config.next_scenario setter/getter
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27b4a8f4ed
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bd6a0c69d1
2 changed files with 5 additions and 2 deletions
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@ -11,7 +11,7 @@ function wesnoth.wml_actions.endlevel(cfg)
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local next_scenario = cfg.next_scenario
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if next_scenario then
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wesnoth.set_next_scenario(next_scenario)
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wesnoth.game_config.next_scenario = next_scenario
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end
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local end_text = cfg.end_text
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@ -92,4 +92,4 @@ function wesnoth.wml_actions.endlevel(cfg)
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proceed_to_next_level = proceed_to_next_level,
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result = victory and "victory" or "defeat",
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}
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end
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end
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@ -821,6 +821,7 @@ int game_lua_kernel::intf_set_end_campaign_text(lua_State *L)
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int game_lua_kernel::intf_set_next_scenario(lua_State *L)
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{
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WRN_LUA << "wesnoth.set_next_scenario() is deprecated" << std::endl;
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gamedata().set_next_scenario(luaL_checkstring(L, 1));
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return 0;
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}
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@ -1228,6 +1229,7 @@ int game_lua_kernel::impl_game_config_get(lua_State *L)
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return_int_attrib("kill_experience", game_config::kill_experience);
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return_int_attrib("last_turn", tod_man().number_of_turns());
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return_string_attrib("version", game_config::version);
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return_string_attrib("next_scenario", gamedata().next_scenario());
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return_bool_attrib("debug", game_config::debug);
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return_bool_attrib("debug_lua", game_config::debug_lua);
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return_bool_attrib("mp_debug", game_config::mp_debug);
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@ -1273,6 +1275,7 @@ int game_lua_kernel::impl_game_config_set(lua_State *L)
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modify_int_attrib("recall_cost", game_config::recall_cost = value);
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modify_int_attrib("kill_experience", game_config::kill_experience = value);
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modify_int_attrib("last_turn", tod_man().set_number_of_turns_by_wml(value));
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modify_string_attrib("next_scenario", gamedata().set_next_scenario(value));
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std::string err_msg = "unknown modifiable property of game_config: ";
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err_msg += m;
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