updated the changelogs
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@ -73,7 +73,7 @@ Version 1.3.1+svn:
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* removes the scaling handling in the halo, removing quite some code
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* fixed various problems found by valgrind, note some invalid access are
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now protected by asserts so there might be more crashes instead of silent
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memory corruptions
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memory corruptions (bug #8715 and bug #8756)
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* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
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* fixed autosaves not getting deleted for last campaign scenario and multiplayer (bug #8762)
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* Performance : wml compression is done in the helper threads instead of
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@ -56,6 +56,9 @@ Version 1.3.1+svn:
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* The first turns starts with the proper time of day again.
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* Fixed a bug that caused units to slide past their opponent on (melee)
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finishing blows.
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* Fixed a crash which could occur when attacking with a unit with drain attack,
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this would happen if the unit could win the fight with more than it's maximum
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amount of HP.
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Version 1.3.1:
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* Campaigns
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