Fix some ranged units where image_diagonal= wasn't specified.

This lead to the 'too fast for the eye to see' ranged effect :) I
might have missed some.
This commit is contained in:
James Spencer 2004-12-02 05:49:06 +00:00
parent 010366a89e
commit bce84eed83
5 changed files with 6 additions and 0 deletions

View file

@ -31,6 +31,7 @@ get_hit_sound=hiss.wav
begin=-200
end=0
image=projectiles/web.png
image_diagonal=projectiles/web.png
[/missile_frame]
range=long
damage=8

View file

@ -55,6 +55,7 @@ get_hit_sound=female-hit.wav
begin=-200
end=0
image=projectiles/entangle.png
image_diagonal=projectiles/entangle.png
[/missile_frame]
[/attack]
@ -74,6 +75,7 @@ get_hit_sound=female-hit.wav
begin=-200
end=0
image=projectiles/thorns.png
image_diagonal=projectiles/thorns-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -63,6 +63,7 @@ get_hit_sound=female-hit.wav
begin=-150
end=0
image=projectiles/entangle.png
image_diagonal=projectiles/entangle.png
[/missile_frame]
[/attack]
@ -82,6 +83,7 @@ get_hit_sound=female-hit.wav
begin=-200
end=0
image=projectiles/thorns.png
image_diagonal=projectiles/thorns-ne.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -48,6 +48,7 @@ get_hit_sound=wolf-cry.wav
begin=-200
end=0
image=projectiles/web.png
image_diagonal=projectiles/web.png
[/missile_frame]
[sound]
time=-100

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