Added new sword sound...

...and tweaked the timing and sounds (mostly sword-related) of a lot
of animations.
This commit is contained in:
Lari Nieminen 2006-05-02 15:37:20 +00:00
parent 022c6d75cb
commit bcb6a97011
70 changed files with 1376 additions and 781 deletions

View file

@ -24,7 +24,7 @@
damage=12
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-100
@ -39,7 +39,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-100
@ -62,7 +62,7 @@
number=2
icon=attacks/morning_star.png
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-100
@ -77,7 +77,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-100

View file

@ -37,6 +37,7 @@
damage=6
number=3
[animation]
hits=no
[frame]
begin=-200
end=-100
@ -47,6 +48,22 @@
begin=-100
end=100
image="owaec-captain-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="owaec-captain-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-captain-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -37,6 +37,7 @@
damage=9
number=3
[animation]
hits=no
[frame]
begin=-200
end=-100
@ -47,6 +48,22 @@
begin=-100
end=100
image="owaec-commander-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="owaec-commander-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-commander-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -33,12 +33,12 @@
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
@ -47,12 +47,12 @@
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
@ -156,12 +156,12 @@
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
@ -170,12 +170,12 @@
begin=-250
end=-200
image="konrad-commander.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=100
image="konrad-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]

View file

@ -77,10 +77,10 @@
sound=lightning-miss.ogg
[/frame]
[frame]
begin=-150
begin=-225
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]
@ -99,10 +99,10 @@
sound=lightning.ogg
[/frame]
[frame]
begin=-200
begin=-275
end=0
image="units/elder-mage-ranged.png"
halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-3.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
halo_x,halo_y={HALO_X},{HALO_Y}
[/frame]
[missile_frame]

View file

@ -25,7 +25,7 @@
damage=10
number=4
[animation]
hit=yes
hits=yes
[frame]
begin=-150
sound={SOUND_LIST:SWORD_SWISH}
@ -39,7 +39,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-150
sound={SOUND_LIST:MISS}

View file

@ -24,7 +24,7 @@
damage=8
number=4
[animation]
hit=yes
hits=yes
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-100
@ -33,7 +33,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound={SOUND_LIST:MISS}
begin=-100

View file

@ -29,12 +29,12 @@
begin=-250
end=-100
image="konrad-fighter.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=50
image="konrad-fighter-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
@ -43,12 +43,12 @@
begin=-250
end=-100
image="konrad-fighter.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=50
image="konrad-fighter-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
@ -90,12 +90,12 @@
begin=-250
end=-100
image="konrad-fighter.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=50
image="konrad-fighter-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
@ -104,12 +104,12 @@
begin=-250
end=-100
image="konrad-fighter.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=50
image="konrad-fighter-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]

View file

@ -31,31 +31,31 @@
damage=3
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-250
end=-100
image="konrad-young.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
image="konrad-young-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-250
end=-100
image="konrad-young.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
image="konrad-young-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]

View file

@ -7,7 +7,7 @@
#textdomain wesnoth-trow
name= _ "The Rise of Wesnoth"
define=CAMPAIGN_THE_RISE_OF_WESNOTH
first_scenario=A_Summer_of_Storms
first_scenario=Fallen_Lich_Point #A_Summer_of_Storms
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +

View file

@ -526,6 +526,7 @@
[event]
name=moveto
[filter]
x=15-27
y=16-25

View file

@ -39,12 +39,12 @@
begin=-201
end=-75
image="noble-fighter-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-75
end=50
image="noble-fighter-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
@ -53,12 +53,12 @@
begin=-201
end=-75
image="noble-fighter-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-75
end=50
image="noble-fighter-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -39,12 +39,12 @@
begin=-201
end=-75
image="noble-youth-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-75
end=50
image="noble-youth-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
@ -53,12 +53,12 @@
begin=-201
end=-75
image="noble-youth-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-75
end=50
image="noble-youth-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -1,75 +1,75 @@
[unit]
#textdomain wesnoth-tsg
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,81 +1,81 @@
[unit]
#textdomain wesnoth-tsg
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=6
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,69 +1,69 @@
[unit]
#textdomain wesnoth-tsg
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
range=melee
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
range=melee
damage=15
number=2
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,57 +1,57 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,88 +1,88 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hit=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -39,8 +39,18 @@
damage=10
number=4
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image=newelves/desert-corrupted-elf-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image=newelves/desert-corrupted-elf-attack.png
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -41,6 +41,36 @@
damage=10
number=3
[animation]
hits=no
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-attack4.png
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100

View file

@ -35,6 +35,31 @@
damage=8
number=3
[animation]
hits=no
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100

View file

@ -35,6 +35,21 @@
damage=6
number=3
[animation]
hits=no
[frame]
begin=-100
end=0
image=dwarf-scout-attack1.png
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=100
image=dwarf-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=0

View file

@ -1,97 +1,107 @@
[unit]
#textdomain wesnoth-utbs
id=ESpectre
name= _ "Ethereal Spectre"
race=undead
image="units/undead/spectre.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/spectre-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=undeadspirit
[movement_costs]
cavewall=1
[/movement_costs]
[defense]
cavewall=50
[/defense]
movement=7
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=52
usage=scout
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water. Unlike normal spectres, Ethereal Spectres can also move through solid stone walls."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[death]
[frame]
begin=0
end=200
image="units/undead/spectre-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/spectre-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/undead/spectre-die-3.png"
[/frame]
[frame]
begin=600
end=800
image="units/undead/spectre-die-4.png"
[/frame]
[/death]
[attack]
name=baneblade
type=blade
range=melee
damage=9
number=4
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="units/undead/spectre-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
range=ranged
damage=6
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="units/undead/spectre-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=ESpectre
name= _ "Ethereal Spectre"
race=undead
image="units/undead/spectre.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/spectre-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=undeadspirit
[movement_costs]
cavewall=1
[/movement_costs]
[defense]
cavewall=50
[/defense]
movement=7
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=52
usage=scout
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water. Unlike normal spectres, Ethereal Spectres can also move through solid stone walls."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[death]
[frame]
begin=0
end=200
image="units/undead/spectre-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/spectre-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/undead/spectre-die-3.png"
[/frame]
[frame]
begin=600
end=800
image="units/undead/spectre-die-4.png"
[/frame]
[/death]
[attack]
name=baneblade
type=blade
range=melee
damage=9
number=4
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/undead/spectre-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/undead/spectre-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
range=ranged
damage=6
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="units/undead/spectre-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,74 +1,84 @@
[unit]
#textdomain wesnoth-utbs
id=EWraith
name= _ "Ethereal Wraith"
race=undead
image="units/undead/wraith.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/wraith-defend.png"
[/frame]
[/defend]
hitpoints=25
movement_type=undeadspirit
[movement_costs]
cavewall=1
[/movement_costs]
[defense]
cavewall=50
[/defense]
movement=7
experience=100
level=2
alignment=chaotic
advanceto=ESpectre
cost=38
usage=scout
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water. Unlike normal wraiths, Ethereal Wraiths can also move through solid stone walls."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=baneblade
type=blade
range=melee
damage=7
number=4
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="units/undead/wraith-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
range=ranged
damage=4
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="units/undead/wraith-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=EWraith
name= _ "Ethereal Wraith"
race=undead
image="units/undead/wraith.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/wraith-defend.png"
[/frame]
[/defend]
hitpoints=25
movement_type=undeadspirit
[movement_costs]
cavewall=1
[/movement_costs]
[defense]
cavewall=50
[/defense]
movement=7
experience=100
level=2
alignment=chaotic
advanceto=ESpectre
cost=38
usage=scout
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water. Unlike normal wraiths, Ethereal Wraiths can also move through solid stone walls."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=baneblade
type=blade
range=melee
damage=7
number=4
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/undead/wraith-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/undead/wraith-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
range=ranged
damage=4
number=3
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="units/undead/wraith-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -57,6 +57,16 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-captain-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100

View file

@ -58,6 +58,16 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-marshal-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100

View file

@ -57,6 +57,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -55,6 +55,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -54,6 +54,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -53,6 +53,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -58,6 +58,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/kaleh-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/kaleh-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -1,77 +1,86 @@
[unit]
#textdomain wesnoth-utbs
id=Naga Hunter
name= _ "Naga Hunter"
race=naga
image="naga-hunter.png"
hitpoints=33
movement_type=naga
movement=7
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=swimmer
cost=15
usage=archer
unit_description= _ "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey."
get_hit_sound=hiss-hit.wav
die_sound=hiss-die.wav
[attack]
name=sword
type=blade
range=melee
damage=4
number=2
[animation]
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-90
end=-89
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
sound=arrow-miss.wav
begin=-1
end=1
image=
sound=firearrow.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
sound=arrow-hit.wav
begin=-1
end=1
image=
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Naga Hunter
name= _ "Naga Hunter"
race=naga
image="naga-hunter.png"
hitpoints=33
movement_type=naga
movement=7
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=swimmer
cost=15
usage=archer
unit_description= _ "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey."
get_hit_sound=hiss-hit.wav
die_sound=hiss-die.wav
[attack]
name=sword
type=blade
range=melee
damage=4
number=2
[animation]
hits=no
[frame]
sound={SOUND_LIST:MISS}
begin=-100
end=100
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-100
end=100
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=2
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
sound=arrow-miss.wav
begin=-1
end=1
image=
sound=firearrow.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
sound=arrow-hit.wav
begin=-1
end=1
image=
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -45,6 +45,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -49,6 +49,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -48,6 +48,21 @@
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-350
end=-100
image=newelves/nym-melee-1.png
[/frame]
[frame]
begin=-100
end=50
image=newelves/nym-melee-2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-100

View file

@ -18,7 +18,7 @@
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
#define SOUND_LIST:SWORD_SWISH
sword-swish-1.ogg,sword-swish-2.ogg,sword-swish-3.ogg #enddef
sword-1.ogg #enddef
#define SOUND_LIST:DWARF_HIT
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef

View file

@ -80,9 +80,10 @@
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
begin=-200
end=0
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
begin=-150
end=-149
[/frame]
[/animation]
[animation]
@ -93,9 +94,10 @@
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
begin=-200
end=0
image="units/drakes/enforcer.png"
sound={SOUND_LIST:SWORD_SWISH}
begin=-150
end=-149
[/frame]
[/animation]
[/attack]
@ -114,9 +116,10 @@
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
begin=-200
end=0
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
begin=-50
end=-49
[/frame]
[/animation]
[animation]
@ -127,9 +130,10 @@
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
begin=-200
end=0
image="units/drakes/enforcer.png"
sound=mace.wav
begin=-50
end=-49
[/frame]
[/animation]
[/attack]
@ -148,9 +152,10 @@
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
begin=-200
end=0
image="units/drakes/enforcer.png"
sound={SOUND_LIST:MISS}
begin=-50
end=-49
[/frame]
[/animation]
[animation]
@ -161,9 +166,10 @@
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-50
end=-49
begin=-200
end=0
image="units/drakes/enforcer.png"
sound=spear.wav
[/frame]
[/animation]
[/attack]

View file

@ -70,38 +70,38 @@
hits=no
[frame]
begin=-200
end=-150
end=-100
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/fighter-attack-close1.png"
begin=-100
end=50
image="units/drakes/fighter-attack-close2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/fighter-attack-close2.png"
begin=50
end=150
image="units/drakes/fighter-defend.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
end=-100
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/fighter-attack-close1.png"
begin=-100
end=50
image="units/drakes/fighter-attack-close2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/fighter-attack-close2.png"
begin=50
end=150
image="units/drakes/fighter-defend.png"
[/frame]
[/animation]
[/attack]

View file

@ -90,12 +90,12 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/flare-attack-close.png"
end=-100
image="units/drakes/flare-defend.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/flare-attack-close.png"
sound={SOUND_LIST:MISS}
[/frame]
@ -104,12 +104,12 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/flare-attack-close.png"
end=-100
image="units/drakes/flare-defend.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/flare-attack-close.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]

View file

@ -81,12 +81,12 @@
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/gladiator-attack-sword.png"
end=-100
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/gladiator-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
@ -95,12 +95,12 @@
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/gladiator-attack-sword.png"
end=-100
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/gladiator-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
@ -116,13 +116,13 @@
[animation]
hits=no
[frame]
begin=-150
end=-100
image="units/drakes/gladiator-attack-spear.png"
begin=-200
end=-150
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=-50
begin=-150
end=0
image="units/drakes/gladiator-attack-spear.png"
sound={SOUND_LIST:MISS}
[/frame]
@ -130,13 +130,13 @@
[animation]
hits=yes
[frame]
begin=-150
end=-100
image="units/drakes/gladiator-attack-spear.png"
begin=-200
end=-150
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-100
end=-50
begin=-150
end=0
image="units/drakes/gladiator-attack-spear.png"
sound=spear.wav
[/frame]
@ -152,12 +152,12 @@
[animation]
hits=no
[frame]
begin=-100
end=-50
image="units/drakes/gladiator-attack-mace.png"
begin=-200
end=-100
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-50
begin=-100
end=0
image="units/drakes/gladiator-attack-mace.png"
sound={SOUND_LIST:MISS}
@ -166,12 +166,12 @@
[animation]
hits=yes
[frame]
begin=-100
end=-50
image="units/drakes/gladiator-attack-mace.png"
begin=-200
end=-100
image="units/drakes/gladiator.png"
[/frame]
[frame]
begin=-50
begin=-100
end=0
image="units/drakes/gladiator-attack-mace.png"
sound=mace.wav

View file

@ -80,12 +80,42 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
number=3
icon=attacks/halberd.png
[animation]
hits=no
[frame]
begin=-150
end=-50
begin=-200
end=-100
image="units/drakes/slasher.png"
[/frame]
[frame]
begin=-100
end=0
image="units/drakes/slasher-slash.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=100
image="units/drakes/slasher-pierce.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/drakes/slasher.png"
[/frame]
[frame]
begin=-100
end=0
image="units/drakes/slasher-slash.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=100
image="units/drakes/slasher-pierce.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -102,12 +132,12 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/slasher-pierce.png"
end=-100
image="units/drakes/slasher.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/slasher-pierce.png"
sound=spear.wav
[/frame]

View file

@ -86,12 +86,42 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
number=3
icon=attacks/halberd.png
[animation]
hits=no
[frame]
begin=-150
end=-50
begin=-200
end=-100
image="units/drakes/warden.png"
[/frame]
[frame]
begin=-100
end=0
image="units/drakes/warden-slash.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=100
image="units/drakes/warden-pierce.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/drakes/warden.png"
[/frame]
[frame]
begin=-100
end=0
image="units/drakes/warden-slash.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=100
image="units/drakes/warden-pierce.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -108,12 +138,12 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/warden-pierce.png"
end=-100
image="units/drakes/warden.png"
[/frame]
[frame]
begin=-150
end=-50
begin=-100
end=0
image="units/drakes/warden-pierce.png"
sound=spear.wav
[/frame]

View file

@ -81,6 +81,26 @@
number=3
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/warrior-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/warrior-attack-close1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/warrior-attack-close2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150

View file

@ -48,7 +48,7 @@ This combination of incredible mobility and potent combat strength is one of the
begin=-100
end=100
image="units/elves-wood/rider-attack.png"
sound=sword=swish.wav
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]

View file

@ -57,6 +57,7 @@
damage=10
number=4
[animation]
hits=no
[frame]
begin=-200
end=-100
@ -67,6 +68,22 @@
begin=-100
end=100
image="units/human-loyalists/cavalier-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/cavalier-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/cavalier-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -59,6 +59,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
damage=6
number=3
[animation]
hits=no
[frame]
begin=-200
end=-100
@ -69,6 +70,22 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
begin=-100
end=100
image="units/human-loyalists/scout-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/scout-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/scout-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -62,6 +62,7 @@
damage=6
number=4
[animation]
hits=no
[frame]
begin=-200
end=-100
@ -72,6 +73,22 @@
begin=-100
end=100
image="units/human-loyalists/dragoon-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/dragoon-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/dragoon-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -79,6 +79,16 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
damage=5
number=5
[animation]
hits=no
[frame]
begin=-101
end=100
image="units/human-loyalists/duelist-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100

View file

@ -84,6 +84,16 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
number=4
range=melee
[animation]
hits=no
[frame]
begin=-101
end=100
image=""units/human-loyalists/fencer-attack.png""
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100

View file

@ -54,16 +54,31 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
#ifdef THE_ANIMATIONS_ARE_FINISHED
#endif
[animation]
hits=no
[frame]
begin=-176
begin=-200
end=-100
image="units/human-loyalists/general-attack-sword1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/general-attack-sword2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/general-attack-sword2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -46,16 +46,31 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
damage=10
number=4
[animation]
hits=no
[frame]
begin=-176
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]

View file

@ -52,6 +52,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/halberdier-pierce-s.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -60,6 +61,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/halberdier-pierce-n.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -68,6 +70,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/halberdier-pierce-se.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -76,6 +79,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/halberdier-pierce-ne.png"
sound=spear.wav
[/frame]
[/animation]
[/attack]
@ -89,15 +93,41 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
#ifdef THE_ANIMATIONS_ARE_FINISHED
#endif
[animation]
hits=no
[frame]
begin=-250
begin=-200
end=-100
image="units/human-loyalists/halberdier-slash-se-1.png"
[/frame]
[frame]
begin=-100
end=100
end=0
image="units/human-loyalists/halberdier-slash-se-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=100
image="units/human-loyalists/halberdier-pierce-se.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/human-loyalists/halberdier-slash-se-1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/halberdier-slash-se-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=100
image="units/human-loyalists/halberdier-pierce-se.png"
[/frame]
[/animation]
[/attack]

View file

@ -43,6 +43,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-100
end=-60
image="units/human-loyalists/javelineer-attack-melee-1.png"
sound=spear.wav
[/frame]
[frame]
begin=-60

View file

@ -26,8 +26,18 @@
damage=8
number=2
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/human-loyalists/longbowman-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/longbowman-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -34,8 +34,18 @@
damage=8
number=3
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/human-loyalists/masterbowman-melee.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/masterbowman-melee.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -44,8 +44,18 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
damage=7
number=5
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/master-at-arms.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -71,6 +71,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/pikeman-attack-s.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -79,6 +80,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/pikeman-attack-n.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -87,6 +89,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/pikeman-attack-se.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
@ -95,6 +98,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-175
end=100
image="units/human-loyalists/pikeman-attack-ne.png"
sound=spear.wav
[/frame]
[/animation]
[/attack]

View file

@ -37,6 +37,26 @@
damage=12
number=4
[animation]
hits=no
[frame]
begin=-150
end=-100
image="units/human-loyalists/royalguard-attack.png"
[/frame]
[frame]
begin=-100
end=-25
image="units/human-loyalists/royalguard-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-25
end=25
image="units/human-loyalists/royalguard-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=-100

View file

@ -38,9 +38,19 @@
damage=5
number=3
[animation]
hits=no
[frame]
begin=-201
end=200
begin=-100
end=100
image="units/human-loyalists/sergeant-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/sergeant-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]

View file

@ -36,8 +36,18 @@
damage=8
number=4
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/human-loyalists/swordsman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/swordsman-attack.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -28,12 +28,12 @@
begin=-175
end=-100
image="units/ogres/ogre-attack1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=100
image="units/ogres/ogre-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
@ -42,12 +42,12 @@
begin=-175
end=-100
image="units/ogres/ogre-attack1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=100
image="units/ogres/ogre-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]

View file

@ -24,8 +24,8 @@
[animation]
hits=yes
[frame]
begin=-200
end=0
begin=-100
end=100
image="units/ogres/young-ogre-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
@ -33,8 +33,8 @@
[animation]
hits=no
[frame]
begin=-200
end=0
begin=-100
end=100
image="units/ogres/young-ogre-attack.png"
sound={SOUND_LIST:MISS}
[/frame]

View file

@ -34,7 +34,7 @@
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/xbowman-attack.png"
sound={SOUND_LIST:MISS}
@ -43,7 +43,7 @@
[animation]
hits=yes
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/xbowman-attack.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -32,6 +32,37 @@
damage=9
number=2
[animation]
hits=no
direction=ne,se,nw,sw
[frame]
begin=-300
end=-200
image="units/orcs/grunt-attack-w1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/orcs/grunt-attack-w2.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/grunt-attack-w3.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=100
image="units/orcs/grunt-attack-w4.png"
[/frame]
[frame]
begin=100
end=200
image="units/orcs/grunt-attack-w5.png"
[/frame]
[/animation]
[animation]
hits=yes
direction=ne,se,nw,sw
[frame]
begin=-300
@ -64,7 +95,7 @@
hits=no
direction=n,s
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/grunt-attack.png"
sound={SOUND_LIST:MISS}
@ -74,7 +105,7 @@
hits=yes
direction=n,s
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/grunt-attack.png"
sound={SOUND_LIST:SWORD_SWISH}

View file

@ -38,7 +38,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[animation]
hits=yes
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/leader-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
@ -47,7 +47,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[animation]
hits=no
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/leader-attack.png"
sound={SOUND_LIST:MISS}

View file

@ -36,23 +36,23 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
damage=9
number=3
[animation]
hits=yes
[animation]
[/animation]
hits=no
[frame]
begin=-101
end=0
image="units/orcs/ruler-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-101
begin=-100
end=100
image="units/orcs/ruler-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/orcs/ruler-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow

View file

@ -38,7 +38,6 @@
begin=-250
end=-175
image="units/orcs/slurbow-attack-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-175
@ -49,6 +48,7 @@
begin=-100
end=-25
image="units/orcs/slurbow-attack-3.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-25
@ -72,7 +72,6 @@
begin=-250
end=-175
image="units/orcs/slurbow-attack-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-175
@ -83,6 +82,7 @@
begin=-100
end=-25
image="units/orcs/slurbow-attack-3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-25

View file

@ -40,29 +40,29 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[animation]
hits=yes
[frame]
begin=-151
begin=-200
end=-100
image="units/orcs/sovereign-attack1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/sovereign-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-151
begin=-200
end=-100
image="units/orcs/sovereign-attack1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-100
end=0
image="units/orcs/sovereign-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]

View file

@ -32,33 +32,21 @@
number=3
[animation]
hits=no
#2 frames just waiting the 2nd image
[frame]
begin=-151
end=0
begin=-100
end=100
image="units/orcs/warrior-melee1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
end=150
image="units/orcs/warrior-melee1.png"
[/frame]
[/animation]
[animation]
hits=yes
#2 frames just waiting the 2nd image
[frame]
begin=-151
end=0
begin=-100
end=100
image="units/orcs/warrior-melee1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=150
image="units/orcs/warrior-melee1.png"
[/frame]
[/animation]
[/attack]
[/unit]

BIN
sounds/sword-1.ogg Normal file

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