Added new sword sound...
...and tweaked the timing and sounds (mostly sword-related) of a lot of animations.
This commit is contained in:
parent
022c6d75cb
commit
bcb6a97011
70 changed files with 1376 additions and 781 deletions
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@ -24,7 +24,7 @@
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damage=12
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number=3
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[animation]
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hit=yes
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hits=yes
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[frame]
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begin=-200
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end=-100
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@ -39,7 +39,7 @@
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[/frame]
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[/animation]
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[animation]
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hit=no
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hits=no
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[frame]
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begin=-200
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end=-100
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@ -62,7 +62,7 @@
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number=2
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icon=attacks/morning_star.png
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[animation]
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hit=yes
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hits=yes
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[frame]
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begin=-200
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end=-100
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@ -77,7 +77,7 @@
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[/frame]
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[/animation]
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[animation]
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hit=no
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hits=no
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[frame]
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begin=-200
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end=-100
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@ -37,6 +37,7 @@
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damage=6
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number=3
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-100
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@ -47,6 +48,22 @@
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begin=-100
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end=100
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image="owaec-captain-attack-sword.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-100
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image="owaec-captain-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-captain-attack-sword.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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@ -37,6 +37,7 @@
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damage=9
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number=3
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-100
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@ -47,6 +48,22 @@
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begin=-100
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end=100
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image="owaec-commander-attack-sword.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-100
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image="owaec-commander-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-commander-attack-sword.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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@ -33,12 +33,12 @@
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begin=-250
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end=-200
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image="konrad-commander.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-commander-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[animation]
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@ -47,12 +47,12 @@
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begin=-250
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end=-200
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image="konrad-commander.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-commander-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
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@ -156,12 +156,12 @@
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begin=-250
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end=-200
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image="konrad-commander.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-commander-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[animation]
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@ -170,12 +170,12 @@
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begin=-250
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end=-200
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image="konrad-commander.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-commander-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
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@ -77,10 +77,10 @@
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sound=lightning-miss.ogg
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[/frame]
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[frame]
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begin=-150
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begin=-225
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end=0
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image="units/elder-mage-ranged.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-4.png:51
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halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[missile_frame]
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@ -99,10 +99,10 @@
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sound=lightning.ogg
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[/frame]
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[frame]
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begin=-200
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begin=-275
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end=0
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image="units/elder-mage-ranged.png"
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halo=halo/lightning-bolt-{VARIATION}-1.png:51,halo/lightning-bolt-{VARIATION}-2.png:51,halo/lightning-bolt-{VARIATION}-3.png:51,halo/lightning-bolt-{VARIATION}-4.png:50
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halo=halo/lightning-bolt-{VARIATION}-1.png:50,halo/lightning-bolt-{VARIATION}-2.png:50,halo/lightning-bolt-{VARIATION}-3.png:50,halo/lightning-bolt-{VARIATION}-4.png:100,misc/blank-hex.png:25
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halo_x,halo_y={HALO_X},{HALO_Y}
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[/frame]
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[missile_frame]
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@ -25,7 +25,7 @@
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damage=10
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number=4
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[animation]
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hit=yes
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hits=yes
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[frame]
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begin=-150
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sound={SOUND_LIST:SWORD_SWISH}
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@ -39,7 +39,7 @@
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[/frame]
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[/animation]
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[animation]
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hit=no
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hits=no
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[frame]
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begin=-150
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sound={SOUND_LIST:MISS}
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@ -24,7 +24,7 @@
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damage=8
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number=4
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[animation]
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hit=yes
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hits=yes
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[frame]
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sound={SOUND_LIST:SWORD_SWISH}
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begin=-100
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@ -33,7 +33,7 @@
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[/frame]
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[/animation]
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[animation]
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hit=no
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hits=no
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[frame]
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sound={SOUND_LIST:MISS}
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begin=-100
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@ -29,12 +29,12 @@
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-fighter-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[animation]
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@ -43,12 +43,12 @@
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-fighter-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
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@ -90,12 +90,12 @@
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-fighter-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[animation]
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@ -104,12 +104,12 @@
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-fighter-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
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@ -31,31 +31,31 @@
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damage=3
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number=2
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[animation]
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hit=yes
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hits=yes
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[frame]
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begin=-250
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end=-100
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image="konrad-young.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-young-attack.png""
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image="konrad-young-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[animation]
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hit=no
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hits=no
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[frame]
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begin=-250
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end=-100
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image="konrad-young.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-young-attack.png""
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image="konrad-young-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
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@ -7,7 +7,7 @@
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#textdomain wesnoth-trow
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name= _ "The Rise of Wesnoth"
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define=CAMPAIGN_THE_RISE_OF_WESNOTH
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first_scenario=A_Summer_of_Storms
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first_scenario=Fallen_Lich_Point #A_Summer_of_Storms
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
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";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +
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@ -526,6 +526,7 @@
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[event]
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name=moveto
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[filter]
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x=15-27
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y=16-25
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@ -39,12 +39,12 @@
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begin=-201
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end=-75
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image="noble-fighter-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-75
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end=50
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image="noble-fighter-attack2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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@ -53,12 +53,12 @@
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begin=-201
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end=-75
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image="noble-fighter-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-75
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end=50
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image="noble-fighter-attack2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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@ -39,12 +39,12 @@
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begin=-201
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end=-75
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image="noble-youth-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=-75
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end=50
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image="noble-youth-attack2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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@ -53,12 +53,12 @@
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begin=-201
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end=-75
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image="noble-youth-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-75
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end=50
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image="noble-youth-attack2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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@ -1,75 +1,75 @@
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[unit]
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#textdomain wesnoth-tsg
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id=Junior Commander
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name= _ "Junior Commander"
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race=human
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image=deoran/junior-commander.png
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image_leading=deoran/junior-commander-defend.png
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profile=portraits/deoran.png
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hitpoints=32
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alignment=lawful
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cost=17
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movement_type=mounted
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movement=6
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level=1
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experience=34
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advanceto=Horseman Commander
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usage=fighter
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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[/abilities]
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unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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[attack]
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name=spear
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type=pierce
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range=melee
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damage=4
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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image=deoran/junior-commander-attack.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image=deoran/junior-commander-attack.png
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sound=spear.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image=deoran/junior-commander-attack.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image=deoran/junior-commander-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[/attack]
|
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[movement_anim]
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[frame]
|
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begin=0
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end=150
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image=deoran/junior-commander-moving.png
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
|
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begin=-150
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end=150
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image=deoran/junior-commander-defend.png
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[/frame]
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[/defend]
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[/unit]
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[unit]
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#textdomain wesnoth-tsg
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id=Junior Commander
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name= _ "Junior Commander"
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race=human
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image=deoran/junior-commander.png
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image_leading=deoran/junior-commander-defend.png
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profile=portraits/deoran.png
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hitpoints=32
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||||
alignment=lawful
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||||
cost=17
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movement_type=mounted
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||||
movement=6
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level=1
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||||
experience=34
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advanceto=Horseman Commander
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||||
usage=fighter
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||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
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[/abilities]
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unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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[attack]
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name=spear
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type=pierce
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range=melee
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||||
damage=4
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||||
number=3
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||||
[animation]
|
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hits=yes
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||||
[frame]
|
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begin=-200
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||||
end=-100
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||||
image=deoran/junior-commander-attack.png
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||||
sound=horse-canter.wav
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||||
[/frame]
|
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[frame]
|
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begin=-100
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||||
end=100
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image=deoran/junior-commander-attack.png
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sound=spear.wav
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[/frame]
|
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[/animation]
|
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[animation]
|
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hits=no
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||||
[frame]
|
||||
begin=-200
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||||
end=-100
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||||
image=deoran/junior-commander-attack.png
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||||
sound=horse-canter.wav
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[/frame]
|
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[frame]
|
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begin=-100
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||||
end=100
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image=deoran/junior-commander-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/junior-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/junior-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,81 +1,81 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=Horseman Commander
|
||||
name= _ "Horseman Commander"
|
||||
race=human
|
||||
image=deoran/horseman-commander.png
|
||||
image_leading=deoran/horseman-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=38
|
||||
alignment=lawful
|
||||
cost=32
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
level=2
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 4}
|
||||
{AMLA_BARBED_LANCE lance}
|
||||
{AMLA_MACE}
|
||||
experience=40
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_CHARGE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/horseman-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/horseman-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=Horseman Commander
|
||||
name= _ "Horseman Commander"
|
||||
race=human
|
||||
image=deoran/horseman-commander.png
|
||||
image_leading=deoran/horseman-commander-defend.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=38
|
||||
alignment=lawful
|
||||
cost=32
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
level=2
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 4}
|
||||
{AMLA_BARBED_LANCE lance}
|
||||
{AMLA_MACE}
|
||||
experience=40
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_CHARGE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=deoran/horseman-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/horseman-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,69 +1,69 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=Dismounted Commander
|
||||
name= _ "Dismounted Commander"
|
||||
race=human
|
||||
image=deoran/dismounted-commander.png
|
||||
image_leading=deoran/dismounted-commander-leading.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=60
|
||||
alignment=lawful
|
||||
cost=40
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
level=3
|
||||
experience=500
|
||||
advanceto=null
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_FIRSTSTRIKE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/dismounted-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=Dismounted Commander
|
||||
name= _ "Dismounted Commander"
|
||||
race=human
|
||||
image=deoran/dismounted-commander.png
|
||||
image_leading=deoran/dismounted-commander-leading.png
|
||||
profile=portraits/deoran.png
|
||||
hitpoints=60
|
||||
alignment=lawful
|
||||
cost=40
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
level=3
|
||||
experience=500
|
||||
advanceto=null
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_FIRSTSTRIKE}
|
||||
[/specials]
|
||||
range=melee
|
||||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=deoran/dismounted-commander-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=deoran/dismounted-commander-attack2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/dismounted-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,57 +1,57 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=South Guard Captain
|
||||
name= _ "Infantry Lieutenant"
|
||||
race=human
|
||||
image="gerrick/infantry-commander.png"
|
||||
image_leading="gerrick/infantry-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=48
|
||||
alignment=lawful
|
||||
cost=35
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=2
|
||||
experience=55
|
||||
advanceto=South Guard Commander
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/infantry-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=South Guard Captain
|
||||
name= _ "Infantry Lieutenant"
|
||||
race=human
|
||||
image="gerrick/infantry-commander.png"
|
||||
image_leading="gerrick/infantry-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=48
|
||||
alignment=lawful
|
||||
cost=35
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=2
|
||||
experience=55
|
||||
advanceto=South Guard Commander
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/infantry-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -1,88 +1,88 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=South Guard Commander
|
||||
name= _ "Infantry Commander"
|
||||
race=human
|
||||
image="gerrick/assault-commander.png"
|
||||
image_leading="gerrick/assault-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=54
|
||||
alignment=lawful
|
||||
cost=70
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=3
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 5}
|
||||
{AMLA_COURAGEOUS glaive}
|
||||
experience=50
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=shield
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=1
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/rectangular_shield.png
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound=sword-clang.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/assault-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-tsg
|
||||
id=South Guard Commander
|
||||
name= _ "Infantry Commander"
|
||||
race=human
|
||||
image="gerrick/assault-commander.png"
|
||||
image_leading="gerrick/assault-commander-leading.png"
|
||||
profile=portraits/sir-gerrick.png
|
||||
hitpoints=54
|
||||
alignment=lawful
|
||||
cost=70
|
||||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=3
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 5}
|
||||
{AMLA_COURAGEOUS glaive}
|
||||
experience=50
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=glaive
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=shield
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=1
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_SLOW}
|
||||
[/specials]
|
||||
icon=attacks/rectangular_shield.png
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound=sword-clang.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/assault-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -39,8 +39,18 @@
|
|||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-corrupted-elf-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=newelves/desert-corrupted-elf-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -41,6 +41,36 @@
|
|||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-pathfinder-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=dwarf-pathfinder-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image=dwarf-pathfinder-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image=dwarf-pathfinder-attack3.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image=dwarf-pathfinder-attack4.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
|
|
@ -35,6 +35,31 @@
|
|||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-pathfinder-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=dwarf-pathfinder-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image=dwarf-pathfinder-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image=dwarf-pathfinder-attack3.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
|
|
@ -35,6 +35,21 @@
|
|||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=dwarf-scout-attack1.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=dwarf-scout-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
|
|
@ -1,97 +1,107 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=ESpectre
|
||||
name= _ "Ethereal Spectre"
|
||||
race=undead
|
||||
image="units/undead/spectre.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/spectre-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=33
|
||||
movement_type=undeadspirit
|
||||
[movement_costs]
|
||||
cavewall=1
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cavewall=50
|
||||
[/defense]
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
|
||||
|
||||
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water. Unlike normal spectres, Ethereal Spectres can also move through solid stone walls."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead/spectre-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead/spectre-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=600
|
||||
image="units/undead/spectre-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=800
|
||||
image="units/undead/spectre-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/spectre-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/spectre-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=ESpectre
|
||||
name= _ "Ethereal Spectre"
|
||||
race=undead
|
||||
image="units/undead/spectre.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/spectre-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=33
|
||||
movement_type=undeadspirit
|
||||
[movement_costs]
|
||||
cavewall=1
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cavewall=50
|
||||
[/defense]
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=52
|
||||
usage=scout
|
||||
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
|
||||
|
||||
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water. Unlike normal spectres, Ethereal Spectres can also move through solid stone walls."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead/spectre-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead/spectre-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=600
|
||||
image="units/undead/spectre-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=800
|
||||
image="units/undead/spectre-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/spectre-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/spectre-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/spectre-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,74 +1,84 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=EWraith
|
||||
name= _ "Ethereal Wraith"
|
||||
race=undead
|
||||
image="units/undead/wraith.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/wraith-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=25
|
||||
movement_type=undeadspirit
|
||||
[movement_costs]
|
||||
cavewall=1
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cavewall=50
|
||||
[/defense]
|
||||
movement=7
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=ESpectre
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
|
||||
|
||||
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water. Unlike normal wraiths, Ethereal Wraiths can also move through solid stone walls."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/wraith-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/wraith-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=EWraith
|
||||
name= _ "Ethereal Wraith"
|
||||
race=undead
|
||||
image="units/undead/wraith.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/wraith-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=25
|
||||
movement_type=undeadspirit
|
||||
[movement_costs]
|
||||
cavewall=1
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
cavewall=50
|
||||
[/defense]
|
||||
movement=7
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=ESpectre
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
|
||||
|
||||
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water. Unlike normal wraiths, Ethereal Wraiths can also move through solid stone walls."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/wraith-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/wraith-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/wraith-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -57,6 +57,16 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
|
|
|
@ -58,6 +58,16 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
|
|
|
@ -57,6 +57,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -55,6 +55,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -54,6 +54,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -53,6 +53,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -58,6 +58,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/kaleh-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/kaleh-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -1,77 +1,86 @@
|
|||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Naga Hunter
|
||||
name= _ "Naga Hunter"
|
||||
race=naga
|
||||
image="naga-hunter.png"
|
||||
hitpoints=33
|
||||
movement_type=naga
|
||||
movement=7
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=swimmer
|
||||
cost=15
|
||||
usage=archer
|
||||
unit_description= _ "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey."
|
||||
get_hit_sound=hiss-hit.wav
|
||||
die_sound=hiss-die.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
begin=-90
|
||||
end=-89
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image=
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image=
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Naga Hunter
|
||||
name= _ "Naga Hunter"
|
||||
race=naga
|
||||
image="naga-hunter.png"
|
||||
hitpoints=33
|
||||
movement_type=naga
|
||||
movement=7
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=swimmer
|
||||
cost=15
|
||||
usage=archer
|
||||
unit_description= _ "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga are naturally resistant to poison, they have no qualms about hunting with poisoned arrows. These two foot long shafts, tipped with a potent poison, have been known to slay many kinds of prey."
|
||||
get_hit_sound=hiss-hit.wav
|
||||
die_sound=hiss-die.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-100
|
||||
end=100
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
begin=-100
|
||||
end=100
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
[/specials]
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image=
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=-1
|
||||
end=1
|
||||
image=
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -45,6 +45,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -49,6 +49,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -48,6 +48,21 @@
|
|||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
image=newelves/nym-melee-1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=newelves/nym-melee-2.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-100
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
|
||||
|
||||
#define SOUND_LIST:SWORD_SWISH
|
||||
sword-swish-1.ogg,sword-swish-2.ogg,sword-swish-3.ogg #enddef
|
||||
sword-1.ogg #enddef
|
||||
|
||||
#define SOUND_LIST:DWARF_HIT
|
||||
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef
|
||||
|
|
|
@ -80,9 +80,10 @@
|
|||
#image="units/drakes/enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -93,9 +94,10 @@
|
|||
#image="units/drakes/enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -114,9 +116,10 @@
|
|||
#image="units/drakes/enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -127,9 +130,10 @@
|
|||
#image="units/drakes/enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound=mace.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -148,9 +152,10 @@
|
|||
#image="units/drakes/enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -161,9 +166,10 @@
|
|||
#image="units/drakes/enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
begin=-50
|
||||
end=-49
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/drakes/enforcer.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -70,38 +70,38 @@
|
|||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
end=-100
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
begin=50
|
||||
end=150
|
||||
image="units/drakes/fighter-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
end=-100
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
begin=50
|
||||
end=150
|
||||
image="units/drakes/fighter-defend.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -90,12 +90,12 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
end=-100
|
||||
image="units/drakes/flare-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
|
@ -104,12 +104,12 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
end=-100
|
||||
image="units/drakes/flare-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
|
|
|
@ -81,12 +81,12 @@
|
|||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
end=-100
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
|
@ -95,12 +95,12 @@
|
|||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
end=-100
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
|
@ -116,13 +116,13 @@
|
|||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
|
@ -130,13 +130,13 @@
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
|
@ -152,12 +152,12 @@
|
|||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
|
@ -166,12 +166,12 @@
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/gladiator.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
sound=mace.wav
|
||||
|
|
|
@ -80,12 +80,42 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/slasher.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/slasher-slash.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/slasher.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/slasher-slash.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -102,12 +132,12 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
end=-100
|
||||
image="units/drakes/slasher.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
|
|
|
@ -86,12 +86,42 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/warden.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/warden-slash.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/warden.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/warden-slash.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -108,12 +138,12 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/warden-pierce.png"
|
||||
end=-100
|
||||
image="units/drakes/warden.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/warden-pierce.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
|
|
|
@ -81,6 +81,26 @@
|
|||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/warrior-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/warrior-attack-close1.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/warrior-attack-close2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
|
|
|
@ -48,7 +48,7 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/rider-attack.png"
|
||||
sound=sword=swish.wav
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
|
|
@ -57,6 +57,7 @@
|
|||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -67,6 +68,22 @@
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/cavalier-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/cavalier-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/cavalier-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -59,6 +59,7 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
|
|||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -69,6 +70,22 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/scout-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/scout-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/scout-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
damage=6
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -72,6 +73,22 @@
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/dragoon-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/dragoon-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/dragoon-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -79,6 +79,16 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
|||
damage=5
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="units/human-loyalists/duelist-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
|
|
|
@ -84,6 +84,16 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
|||
number=4
|
||||
range=melee
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=""units/human-loyalists/fencer-attack.png""
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
|
|
|
@ -54,16 +54,31 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
#ifdef THE_ANIMATIONS_ARE_FINISHED
|
||||
#endif
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-176
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/general-attack-sword1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/general-attack-sword2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/general-attack-sword1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/general-attack-sword2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -46,16 +46,31 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-176
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/marshal-attack-sword1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/marshal-attack-sword2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/marshal-attack-sword1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/marshal-attack-sword2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -52,6 +52,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-s.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -60,6 +61,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-n.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -68,6 +70,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-se.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -76,6 +79,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-ne.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -89,15 +93,41 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
#ifdef THE_ANIMATIONS_ARE_FINISHED
|
||||
#endif
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/halberdier-slash-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
end=0
|
||||
image="units/human-loyalists/halberdier-slash-se-2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-se.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/halberdier-slash-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/halberdier-slash-se-2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/halberdier-pierce-se.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -43,6 +43,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-100
|
||||
end=-60
|
||||
image="units/human-loyalists/javelineer-attack-melee-1.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
|
|
|
@ -26,8 +26,18 @@
|
|||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/longbowman-attack-sword.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/longbowman-attack-sword.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -34,8 +34,18 @@
|
|||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/masterbowman-melee.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/masterbowman-melee.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -44,8 +44,18 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
|||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -71,6 +71,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/pikeman-attack-s.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -79,6 +80,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/pikeman-attack-n.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -87,6 +89,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/pikeman-attack-se.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -95,6 +98,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
|||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/pikeman-attack-ne.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -37,6 +37,26 @@
|
|||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/human-loyalists/royalguard-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-25
|
||||
image="units/human-loyalists/royalguard-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-25
|
||||
end=25
|
||||
image="units/human-loyalists/royalguard-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
|
|
|
@ -38,9 +38,19 @@
|
|||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-201
|
||||
end=200
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/sergeant-attack-sword.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/sergeant-attack-sword.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
|
|
|
@ -36,8 +36,18 @@
|
|||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/swordsman-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/swordsman-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -28,12 +28,12 @@
|
|||
begin=-175
|
||||
end=-100
|
||||
image="units/ogres/ogre-attack1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/ogres/ogre-attack2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -42,12 +42,12 @@
|
|||
begin=-175
|
||||
end=-100
|
||||
image="units/ogres/ogre-attack1.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/ogres/ogre-attack2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/ogres/young-ogre-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
|
@ -33,8 +33,8 @@
|
|||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/ogres/young-ogre-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/xbowman-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
|
@ -43,7 +43,7 @@
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/xbowman-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -32,6 +32,37 @@
|
|||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
direction=ne,se,nw,sw
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/orcs/grunt-attack-w1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/orcs/grunt-attack-w2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/grunt-attack-w3.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcs/grunt-attack-w4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/orcs/grunt-attack-w5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
direction=ne,se,nw,sw
|
||||
[frame]
|
||||
begin=-300
|
||||
|
@ -64,7 +95,7 @@
|
|||
hits=no
|
||||
direction=n,s
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/grunt-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
|
@ -74,7 +105,7 @@
|
|||
hits=yes
|
||||
direction=n,s
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/grunt-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
|
|
@ -38,7 +38,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/leader-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
|
@ -47,7 +47,7 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/leader-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
|
|
|
@ -36,23 +36,23 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
hits=yes
|
||||
[animation]
|
||||
[/animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=0
|
||||
image="units/orcs/ruler-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-101
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/ruler-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/ruler-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
begin=-250
|
||||
end=-175
|
||||
image="units/orcs/slurbow-attack-1.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
|
@ -49,6 +48,7 @@
|
|||
begin=-100
|
||||
end=-25
|
||||
image="units/orcs/slurbow-attack-3.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-25
|
||||
|
@ -72,7 +72,6 @@
|
|||
begin=-250
|
||||
end=-175
|
||||
image="units/orcs/slurbow-attack-1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-175
|
||||
|
@ -83,6 +82,7 @@
|
|||
begin=-100
|
||||
end=-25
|
||||
image="units/orcs/slurbow-attack-3.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-25
|
||||
|
|
|
@ -40,29 +40,29 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
|||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-151
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/orcs/sovereign-attack1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/sovereign-attack2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-151
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/orcs/sovereign-attack1.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcs/sovereign-attack2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -32,33 +32,21 @@
|
|||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
#2 frames just waiting the 2nd image
|
||||
[frame]
|
||||
begin=-151
|
||||
end=0
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/warrior-melee1.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/orcs/warrior-melee1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
#2 frames just waiting the 2nd image
|
||||
[frame]
|
||||
begin=-151
|
||||
end=0
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcs/warrior-melee1.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/orcs/warrior-melee1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
BIN
sounds/sword-1.ogg
Normal file
BIN
sounds/sword-1.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue