Wire WC bat graphics to Soulless and WC bat variations,
...including boucman's suggested workaround to bug #11416
This commit is contained in:
parent
076a2ed54b
commit
bcaf410036
2 changed files with 660 additions and 30 deletions
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@ -121,21 +121,6 @@
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[variation]
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variation_name=bat
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{UNIT_BODY_SOULLESS soulless-drake fly 5 24}
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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[/variation]
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[variation]
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variation_name=drake
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{UNIT_BODY_SOULLESS soulless-drake drakefoot 4 36}
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@ -193,5 +178,335 @@
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deep_water=3
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[/movement_costs]
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[/variation]
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# FIXME: I know this is not clean, but it is less prone to human mistakes
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# on unit stats
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[variation]
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variation_name=bat
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id=Soulless
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name= _ "Soulless"
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race=undead
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image="units/undead/zombie-bat-se-3.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse"
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{TRAIT_FEARLESS_MUSTHAVE}
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hitpoints=24
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movement_type=fly
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movement=5
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experience=150
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level=1
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alignment=chaotic
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advanceto=null
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{AMLA_DEFAULT}
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cost=11
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usage=fighter
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unit_description= _ "The technique of animating a dead body is unfortunately well-known to the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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arcane=140
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[/resistance]
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=7
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number=3
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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die_sound="bat-flapping.wav"
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[defend]
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direction=s,sw,se
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/zombie-bat-se-4.png"
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sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[/defend]
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[defend]
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direction=n,nw,ne
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/zombie-bat-ne-4.png"
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sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[/defend]
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[standing_anim]
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direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-se-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/zombie-bat-se-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-se-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/zombie-bat-se-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[/standing_anim]
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[standing_anim]
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direction=n,ne,nw
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start_time=0
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[frame]
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duration=50
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-ne-2.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/zombie-bat-ne-1.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-ne-2.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[frame]
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duration=80
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image="units/undead/zombie-bat-ne-5.png"
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[/frame]
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[frame]
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duration=60
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[/standing_anim]
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[attack_anim]
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[attack_filter]
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name=touch
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[/attack_filter]
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direction=s,se,sw
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offset=0.0~0.9:200,0.9~0.0:160
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start_time=-200
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[frame]
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duration=30
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-se-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-se-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-se-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=70
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image="units/undead/zombie-bat-se-4.png"
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sound=zombie-attack.wav
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-se-2.png"
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[/frame]
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[frame]
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duration=40
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=touch
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[/attack_filter]
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direction=n,ne,nw
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offset=0.0~0.9:200,0.9~0.0:160
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start_time=-200
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[frame]
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duration=30
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-ne-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-ne-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-ne-2.png"
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[/frame]
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[frame]
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duration=30
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=70
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image="units/undead/zombie-bat-ne-4.png"
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sound=zombie-attack.wav
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=50
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image="units/undead/zombie-bat-ne-2.png"
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[/frame]
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[frame]
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duration=40
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason
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[/attack_filter]
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[/attack_anim]
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[death]
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start_time=0
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[frame]
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duration=150
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image="units/undead/zombie-bat-die-1.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/zombie-bat-die-2.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/zombie-bat-die-3.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/zombie-bat-die-4.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-5.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-6.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-7.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-8.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-9.png"
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[/frame]
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[frame]
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duration=150
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image="units/undead/soulless-die-10.png"
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[/frame]
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[/death]
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[/variation]
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[/unit]
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#undef UNIT_BODY_SOULLESS
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@ -120,21 +120,6 @@
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[movement_costs]
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deep_water=4
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[/movement_costs]
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[variation]
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variation_name=bat
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{UNIT_BODY_WALKING_CORPSE zombie-drake fly 5 15}
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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[/variation]
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[variation]
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variation_name=drake
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{UNIT_BODY_WALKING_CORPSE zombie-drake drakefoot 4 23}
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deep_water=3
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[/movement_costs]
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[/variation]
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# FIXME: I know this is not clean, but it is less prone to human mistakes
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# on unit stats
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[variation]
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variation_name=bat
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id=Walking Corpse
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name= _ "Walking Corpse"
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race=undead
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image="units/undead/zombie-bat-se-3.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse-nozoc"
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{TRAIT_FEARLESS_MUSTHAVE}
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hitpoints=15
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movement_type=fly
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movement=5
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level=0
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experience=24
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alignment=chaotic
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advanceto=Soulless
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cost=7
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usage=fighter
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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arcane=140
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[/resistance]
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unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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[attack]
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name=touch
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description=_"touch"
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=6
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number=2
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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[/specials]
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[/attack]
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die_sound="bat-flapping.wav"
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[defend]
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direction=s,sw,se
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/zombie-bat-se-4.png"
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sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/zombie-bat-se-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[/defend]
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[defend]
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direction=n,nw,ne
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[if]
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hits=miss
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offset=0.0~-0.15,-0.15~0.0
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[/if]
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start_time=-126
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[frame]
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duration=1
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[if]
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hits=hit
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[frame]
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duration=150
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image="units/undead/zombie-bat-ne-4.png"
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sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[/frame]
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[/if]
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[else]
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hits=miss,kill
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[frame]
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duration=150
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image="units/undead/zombie-bat-ne-4.png"
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[/frame]
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[/else]
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[frame]
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duration=1
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image="units/undead/zombie-bat-ne-3.png"
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[/frame]
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[/defend]
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[standing_anim]
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direction=s,se,sw
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start_time=0
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[frame]
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duration=50
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image="units/undead/zombie-bat-se-3.png"
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[/frame]
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[frame]
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duration=60
|
||||
image="units/undead/zombie-bat-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=80
|
||||
image="units/undead/zombie-bat-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-se-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=80
|
||||
image="units/undead/zombie-bat-se-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-se-4.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[standing_anim]
|
||||
direction=n,ne,nw
|
||||
start_time=0
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-ne-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=80
|
||||
image="units/undead/zombie-bat-ne-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-ne-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-ne-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=80
|
||||
image="units/undead/zombie-bat-ne-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=60
|
||||
image="units/undead/zombie-bat-ne-4.png"
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=touch
|
||||
[/attack_filter]
|
||||
direction=s,se,sw
|
||||
offset=0.0~0.9:200,0.9~0.0:160
|
||||
start_time=-200
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-se-1.png"
|
||||
sound=bat-flapping.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=70
|
||||
image="units/undead/zombie-bat-se-4.png"
|
||||
sound=zombie-attack.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=40
|
||||
image="units/undead/zombie-bat-se-3.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=touch
|
||||
[/attack_filter]
|
||||
direction=n,ne,nw
|
||||
offset=0.0~0.9:200,0.9~0.0:160
|
||||
start_time=-200
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-ne-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-ne-1.png"
|
||||
sound=bat-flapping.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-ne-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=30
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=70
|
||||
image="units/undead/zombie-bat-ne-4.png"
|
||||
sound=zombie-attack.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=50
|
||||
image="units/undead/zombie-bat-ne-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=40
|
||||
image="units/undead/zombie-bat-ne-3.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason
|
||||
[/attack_filter]
|
||||
[/attack_anim]
|
||||
[death]
|
||||
start_time=0
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/zombie-bat-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/zombie-bat-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/zombie-bat-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/zombie-bat-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-8.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-9.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
duration=150
|
||||
image="units/undead/soulless-die-10.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/variation]
|
||||
[/unit]
|
||||
#undef UNIT_BODY_WALKING_CORPSE
|
||||
|
|
Loading…
Add table
Reference in a new issue