Added user's leave notification for ingame players
Also updated changelogs
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4 changed files with 11 additions and 2 deletions
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@ -195,6 +195,7 @@ Version 1.13.1+dev:
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* Fixed Cancel Orders not working when loading MP game (bug #22133)
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* Fixed broken Oasis terrain help entry (bug #23023)
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* Fixed load game hot-key not working in the main menu (bug #23215)
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* Added user's leave notification for ingame players
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Version 1.13.1:
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* Security fixes:
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@ -44,6 +44,7 @@ Version 1.13.1+dev:
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* Enhanced tab completion in text boxes for friends and for easier whispers answer (bug #9742)
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* Fixed Cancel Orders not working when loading MP game (bug #22133)
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* Fixed load game hot-key not working in the main menu (bug #23215)
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* Added user's leave notification for ingame players
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Version 1.13.1:
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@ -356,10 +356,13 @@ bool is_campaign_completed(const std::string& campaign_id, const std::string &di
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bool parse_should_show_lobby_join(const std::string &sender, const std::string &message)
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{
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// If it's actually not a lobby join message return true (show it).
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// If it's actually not a lobby join or leave message return true (show it).
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if (sender != "server") return true;
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std::string::size_type pos = message.find(" has logged into the lobby");
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if (pos == std::string::npos) return true;
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if (pos == std::string::npos){
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pos = message.find(" has disconnected");
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if (pos == std::string::npos) return true;
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}
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int lj = lobby_joins();
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if (lj == SHOW_NONE) return false;
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if (lj == SHOW_ALL) return true;
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@ -851,6 +851,10 @@ void server::run() {
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simple_wml::document diff;
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if(make_delete_diff(games_and_users_list_.root(), NULL, "user",
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pl_it->second.config_address(), diff)) {
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for (t_games::const_iterator g = games_.begin(); g != games_.end(); ++g) {
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// Note: This string is parsed by the client to identify lobby leave messages!
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g->send_server_message_to_all(pl_it->second.name() + " has disconnected");
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}
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rooms_.lobby().send_data(diff, e.socket);
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}
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