New manpages: Brazilian, French, English (GB)

Updated manpages: Italian.
This commit is contained in:
Jordà Polo 2006-09-10 19:16:21 +00:00
parent 75a22e63a8
commit bc73fc9bf4
10 changed files with 1188 additions and 1 deletions

176
doc/man/en_GB/wesnoth.6 Normal file
View file

@ -0,0 +1,176 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2006 wesnoth "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game
.
.SH SYNOPSIS
.
\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
.
.SH DESCRIPTION
.
Battle for \fBWesnoth\fP is a turn\-based fantasy strategy game.
Defeat all enemy leaders using a well\-chosen cadre of troops, taking care to
manage your resources of gold and villages. All units have their own
strengths and weaknesses; to win, deploy your forces to their best advantage
while denying your foes the chance to do the same. As units gain experience,
they acquire new abilities and become more powerful. Play in your own
language and test your skill against a smart computer opponent, or join
Wesnoth's large community of on\-line players. Create your own custom units,
scenarios or campaigns, and share them with others.
.
.SH OPTIONS
.
.TP
\fB\-\-bpp\fP\fI\ number\fP
sets BitsPerPixel value. Example: \-\-bpp 32
.TP
\fB\-\-compress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
compresses a savefile (infile) that is in text WML format into binary WML
format (outfile).
.TP
\fB\-d\fP, \fB\-\-debug\fP
shows extra debugging information and enables additional command mode
options in\-game (see the Wiki at http://www.wesnoth.org/ for more
information about command mode).
.TP
\fB\-\-decompress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
decompresses a savefile (infile) that is in binary WML format into text WML
format (outfile).
.TP
\fB\-f\fP, \fB\-\-fullscreen\fP
runs the game in full screen mode.
.TP
\fB\-\-fps\fP
displays the number of frames per second the game is currently running at,
in a corner of the screen.
.TP
\fB\-h\fP, \fB\-\-help\fP
displays a summary of command line options to standard output, and exits.
.TP
\fB\-\-load\fP\fI\ savegame\fP
loads the file savegame from the standard save game directory.
.TP
\fB\-\-log\-error="domain1,domain2,..."\fP, \fB\-\-log\-warning="..."\fP, \fB\-\-log\-info="..."\fP
sets the severity level of the debug domains. "all" can be used to match any
debug domain. \fB\-\-log\-info\fP shows all messages, \fB\-\-log\-warning\fP only
warnings and errors, and \fB\-\-log\-error\fP just errors.
.TP
\fB\-\-multiplayer\fP
runs a multiplayer game. There are additional options that can be used
together with \fB\-\-multiplayer\fP as explained below.
.TP
\fB\-\-nocache\fP
disables caching of game data.
.TP
\fB\-\-nosound\fP
runs the game without sounds and music.
.TP
\fB\-\-path\fP
prints the name of the game data directory and exits.
.TP
\fB\-r\fP, \fB\-\-resolution\fP\ \fIXxY\fP
sets the screen resolution. Example: \-r 800x600
.TP
\fB\-t\fP, \fB\-\-test\fP
runs the game in a small test scenario.
.TP
\fB\-v\fP, \fB\-\-version\fP
shows the version number and exits.
.TP
\fB\-w\fP, \fB\-\-windowed\fP
runs the game in windowed mode.
.TP
\fB\-\-no\-delay\fP
runs the game without any delays for graphic benchmarking. This is
automatically enabled by \-\-nogui.
.TP
\fB\-\-exit\-at\-end\fP
exits once the scenario is over, without displaying victory/defeat dialog
which requires the user to click OK. This is also used for scriptable
benchmarking.
.
.SH "Options for \-\-multiplayer"
.
The side\-specific multiplayer options are marked with
<number>. <number> has to be replaced by a side number. It
usually is 1 or 2 but depends on the number of players possible in the
chosen scenario.
.TP
\fB\-\-algorithm<number>=value\fP
selects a non\-standard algorithm to be used by the AI controller for this
side. Available values: "idle_ai" and "sample_ai".
.TP
\fB\-\-controller<number>=value\fP
selects the controller for this side. Available values: "human" and "ai".
.TP
\fB\-\-era=value\fP
use this option to play in the selected era instead of the "Default"
era. The era is chosen by an id. Eras are described in the
data/multiplayer.cfg file.
.TP
\fB\-\-nogui\fP
runs the game without the GUI. Must appear before \fB\-\-multiplayer\fP to have
the desired effect.
.TP
\fB\-\-parm<number>=name:value\fP
sets additional parameters for this side. This parameter depends on the
options used with \fB\-\-controller\fP and \fB\-\-algorithm.\fP It should only be
useful for people designing their own AI. (not yet documented completely)
.TP
\fB\-\-scenario=value\fP
selects a multiplayer scenario. The default scenario is
"multiplayer_Charge".
.TP
\fB\-\-side<number>=value\fP
selects a faction of the current era for this side. The faction is chosen by
an id. Factions are described in the data/multiplayer.cfg file.
.TP
\fB\-\-turns=value\fP
sets the number of turns for the chosen scenario. The default is "50".
.TP
Example to test your own AI:
wesnoth \-\-multiplayer \-\-controller2=python_ai \-\-algorithm2=python_ai
\-\-parm2=python_script:py/my_own_python_ai.py \-\-side2=Rebels
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>.
.br
Edited by Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> and Soliton <soliton@sonnenkinder.org>.
.br
This manual page was originally written by Cyril Bouthors
<cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "SEE ALSO"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)

View file

@ -0,0 +1,68 @@
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH_EDITOR 6 "June 2005" wesnoth_editor "Battle for Wesnoth map editor"
.SH NAME
Battle for Wesnoth map editor
.SH SYNOPSIS
\fBwesnoth_editor\fP
.SH DESCRIPTION
Battle for \fBWesnoth\fP map editor.
.SH OPTIONS
.TP
\fB\-\-datadir\fP
selects the data directory to use.
.TP
\fB\-f\fP,\fB\ \-\-fullscreen\fP
runs the editor in full screen mode.
.TP
\fB\-h\fP,\fB\ \-\-help\fP
tells you what the command line options do.
.TP
\fB\-\-path\fP
prints the name of the game data directory and exits.
.TP
\fB\-r\fP,\fB\ \-\-resolution\fP
sets screen resolution. Example: \-r 800x600
.TP
\fB\-\-bpp\fP
sets BitsPerPixel value. Example: \-\-bpp 32
.TP
\fB\-v\fP,\fB\ \-\-version\fP
prints version number and exits.
.TP
\fB\-w\fP,\fB\ \-\-windowed\fP
runs the editor in windowed mode.
.SH AUTHOR
Written by David White <davidnwhite@verizon.net>. Edited by Nils
Kneuper <crazy\-ivanovic@gmx.net> and ott <ott@gaon.net>.
This manual page was originally written by Cyril Bouthors
<cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.SH COPYRIGHT
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.SH "SEE ALSO"
wesnoth(6), wesnothd(6)

146
doc/man/en_GB/wesnothd.6 Normal file
View file

@ -0,0 +1,146 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2006 wesnothd "Battle for Wesnoth multiplayer network daemon"
.
.SH NAME
.
wesnothd \- Battle for \fBWesnoth\fP multiplayer network daemon
.
.SH SYNOPSIS
.
\fBwesnothd\fP [\|\fB\-dvV\fP\|] [\|\fB\-c\fP \fIpath\fP\|] [\|\fB\-p\fP \fIport\fP\|] [\|\fB\-t\fP
\fInumber\fP\|]
.
.SH DESCRIPTION
.
Manages Battle for Wesnoth multiplayer games. See
http://www.wesnoth.org/wiki/ServerAdministration on what commands the server
accepts via the wesnoth client or the socket.
.
.SH OPTIONS
.
.TP
\fB\-c,\ \-\-config\fP\fI\ path\fP
tells wesnothd where to find the config file to use. See the section
\fBSERVER CONFIG\fP below for the syntax.
.TP
\fB\-d,\ \-\-daemon\fP
runs wesnothd as a daemon.
.TP
\fB\-h,\ \-\-help\fP
tells you what the command line options do.
.TP
\fB\-p,\ \-\-port\fP\fI\ port\fP
binds the server to the specified port. If no port is specified, port 15000
will be used.
.TP
\fB\-t,\ \-\-threads\fP\fI\ number\fP
sets the number of worker threads for network I/O to n (default: 5, max:
30).
.TP
\fB\-V,\ \-\-version\fP
shows version number and exits.
.TP
\fB\-v,\ \-\-verbose\fP
turns on more verbose logging.
.
.SH "SERVER CONFIG"
.
.SS "The general syntax is:"
.
.P
[\fItag\fP]
.IP
key="\fIvalue\fP"
.IP
key="\fIvalue\fP,\fIvalue\fP,..."
.P
[/\fItag\fP]
.
.SS "Global keys:"
.
.TP
\fBconnections_allowed\fP
The number of allowed connections from the same IP.
.TP
\fBdisallow_names\fP
Names/nicks that are not accepted by the server. `*' and `?' from wildcard
patterns are supported. See \fBglob\fP(7) for more details. Default values
(used if nothing is specified) are:
`server,ai,player,network,human,admin,computer'.
.TP
\fBmax_messages\fP
The number of allowed messages in \fBmessages_time_period\fP.
.TP
\fBmessages_time_period\fP
The time period (in seconds) message flooding is detected in.
.TP
\fBmotd\fP
The message of the day.
.TP
\fBpasswd\fP
The password used to gain admin privileges. Usually it starts with "admin ".
.TP
\fBversions_accepted\fP
A comma separated list of version strings to be accepted by the server. `*'
and `?' from wildcard patterns are supported.
.br
Example: versions_accepted="*" accepts any version string.
.
.SS "Global tags:"
.
.P
\fB[redirect]\fP A tag to specify a server to redirect certain client versions
to.
.RS
.TP
\fBhost\fP
The address of the server to redirect to.
.TP
\fBport\fP
The port to connect to.
.TP
\fBversion\fP
A comma separated list of versions to redirect. Behaves the same way as
\fBversions_accepted\fP in regard to wildcard patterns.
.RE
.P
\fB[proxy]\fP A tag to tell the server to act as a proxy and forward the
connected client's requests to the specified server. Accepts the same keys
as [redirect].
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>. Edited by Nils
Kneuper <crazy\-ivanovic@gmx.net>, ott <ott@gaon.net> and
Soliton <soliton@sonnenkinder.org>. This manual page was originally
written by Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "SEE ALSO"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)

183
doc/man/fr/wesnoth.6 Normal file
View file

@ -0,0 +1,183 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2006 wesnoth "La bataille pour Wesnoth"
.
.SH NOM
wesnoth \- La bataille pour Wesnoth, un jeu fantasy de stratégie tour par
tour
.
.SH SYNOPSIS
.
\fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP]
.
.SH DESCRIPTION
.
La bataille pour \fBWesnoth\fP est un jeu de stratégie tour par tour dans un
univers de fantasy.
Venez à bout de tous les chefs ennemis en utilisant les unités adéquates
et en gérant de façon au mieux votre or et vos villages. Chaque unité a
ses forces et ses faiblesses\ ; pour gagner, déployez vos troupes de façon
optimales tout en empêchant vos ennemis de faire de même. Toutes les
unités gagnent de l'expérience et acquièrent de nouvelles compétences,
devenant plus puissantes. Jouez dans votre langue favorite, testez votre
habileté contre l'ordinateur, ou rejoignez la grande communauté des
joueurs en ligne de Wesnoth. Créez vos propres unités, vos scénarios ou
vos campagnes et partagez les avec d'autres.
.
.SH OPTIONS
.
.TP
\fB\-\-bpp\fP\fI\ number\fP
définit la valeur bits par pixel (couleurs). Exemple: \-\-bpp 32
.TP
\fB\-\-compress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
compresse une sauvegarde au format text WML (fichier en entrée) en format
binaire WML (fichier en sortie).
.TP
\fB\-d\fP, \fB\-\-debug\fP
affiche des informations supplémentaires de débuggage et permet d'utiliser
des options en ligne de commande dans le jeu (voir Wiki\ :
http://www.wesnoth.org/ pour plus d'informations sur la ligne de commande).
.TP
\fB\-\-decompress\fP\fI\ <infile>\fP\fB\ \fP\fI<outfile>\fP
décompresse une sauvegarde au format binaire WML (fichier en entrée) en
format texte WML (fichier en sortie).
.TP
\fB\-f\fP, \fB\-\-fullscreen\fP
Lancer le jeu en plein écran.
.TP
\fB\-\-fps\fP
affiche le nombre actuel d'images par seconde du jeu, dans un angle de
l'écran.
.TP
\fB\-h\fP, \fB\-\-help\fP
affiche un résumé des options de ligne de commande sur la sortie standard
et quitte le programme.
.TP
\fB\-\-load\fP\fI\ savegame\fP
charge le fichier de sauvegarde partir du répertoire de sauvegarde par
défaut.
.TP
\fB\-\-log\-error="domain1,domain2,..."\fP, \fB\-\-log\-warning="..."\fP, \fB\-\-log\-info="..."\fP
définit le niveau d'alerte du débuggeur. "all" permet de suivre tous les
niveaux. \fB\-\-log\-info\fP affiche tous les messages, \fB\-\-log\-warning\fP n'affiche
que les avertissements et les erreurs et \fB\-\-log\-error\fP n'affiche que les
erreurs.
.TP
\fB\-\-multiplayer\fP
lance un jeu multijoueurs. Des options supplémentaires peuvent être
utilisées avec \fB\-\-multiplayer\fP\ : voir ci\-dessous.
.TP
\fB\-\-nocache\fP
désactive le cache des données de jeu.
.TP
\fB\-\-nosound\fP
lance le jeu sans son ni musique.
.TP
\fB\-\-path\fP
affiche le nom du répertoire principal du jeu et quitte le programme.
.TP
\fB\-r\fP, \fB\-\-resolution\fP\ \fIXxY\fP
définit la résolution de l'écran. Exemple\ : \-r 800x600
.TP
\fB\-t\fP, \fB\-\-test\fP
lance le jeu avec un petit scénario de test.
.TP
\fB\-v\fP, \fB\-\-version\fP
affiche le numéro de version et quitte le programme.
.TP
\fB\-w\fP, \fB\-\-windowed\fP
lance le jeu dans une fenêtre séparée.
.TP
\fB\-\-no\-delay\fP
lance le jeu sans possibilité de suivi des performances
graphiques. Automatique avec \-nogui.
.TP
\fB\-\-exit\-at\-end\fP
quitte le programme à la fin du scénario, sans afficher le message
victoire/défaite qui nécessite un click sur OK de la part du
joueur. Utilisable pour permettre une mesure par script des performances.
.
.SH "Options pour \-\-multiplayer"
.
Les options spécifiques au mode multijoueur sont marquées d'un
<number>. <number> doit être remplacé par le nombre de
joueurs. Il s'agit souvent de 1 ou de 2 mais cela dépend du nombre de
joueurs possibles pour le scénario choisi.
.TP
\fB\-\-algorithm<number>=value\fP
Sélectionne un algorithme utilisé par l'IA de cette faction. Valeurs
possible\ : "idle_ai" et "sample_ai".
.TP
\fB\-\-controller<number>=value\fP
Sélectionne le type de joueur de ce camp. Valeurs possibles\ : "human" and
"ai".
.TP
\fB\-\-era=value\fP
utilisez cette option pour jouer à l'ère sélectionnée au lieu de l'ère
"Default". Cette ère est sélectionnée par un identifiant. Les ères sont
décrites dans le fichier data/multiplayer.cfg.
.TP
\fB\-\-nogui\fP
lance le jeu sans IHM. Doit apparaître avant \fB\-\-multiplayer\fP.
.TP
\fB\-\-parm<number>=name:value\fP
ajoute des paramètres spécifiques à ce camp. Ces paramètres dépendent
des options utilisées avec \fB\-\-controller\fP et \fB\-\-algorithm\fP. Ne devrait
être utile qu'aux personnees expérimentant leur propre IA (non encore
totalement documenté).
.TP
\fB\-\-scenario=value\fP
sélectionne un scénario multijoueur. Le scénario par défaut est\ :
"multiplayer_Charge".
.TP
\fB\-\-side<number>=value\fP
permet de sélectionner un camp. Ce camp est choisi par identifiant. Les
camps sont décris dans le fichier data/multiplayer.cfg.
.TP
\fB\-\-turns=value\fP
défini le nombre de tours du scénario. Valeur par défaut\ : "50".
.TP
Exemple pour tester votre propre IA\ :
wesnoth \-\-multiplayer \-\-controller2=python_ai \-\-algorithm2=python_ai
\-\-parm2=python_script:py/my_own_python_ai.py \-\-side2=Rebels
.
.SH AUTEUR
.
Écrit par David White <davidnwhite@verizon.net>.
.br
Edité par Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> et Soliton <soliton@sonnenkinder.org>.
.br
Ce manuel a été écrit par Cyril Bouthors <cyril@bouthors.org>.
.br
Rendez vous sur la page d'accueil officielle\ : http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
C'est un logiciel libre\ ; ce logiciel est sous la licence GPM version 2,
comme définie par la Free Software Foundation. Il n'offre AUCUNE
GARANTIE\ ; il n'est pas commercialisable et ne s'adapte pas à un but
particulier.
.
.SH "VOIR AUSSI"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)

View file

@ -0,0 +1,68 @@
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH_EDITOR 6 "Juin 2005" wesnoth_editor "Éditeur de carte de la Bataille pour Wesnoth"
.SH NOM
Éditeur de carte de la Bataille pour Wesnoth
.SH SYNOPSIS
\fBwesnoth_editor\fP
.SH DESCRIPTION
Éditeur de carte dela Bataille pour \fBWesnoth\fP.
.SH OPTIONS
.TP
\fB\-\-datadir\fP
sélectionne le répertoire de données
.TP
\fB\-f\fP,\fB\ \-\-fullscreen\fP
lance l'éditeur en plein écran.
.TP
\fB\-h\fP,\fB\ \-\-help\fP
aide sur les options de la ligne de commande.
.TP
\fB\-\-path\fP
affiche le nom du répertoire principal du jeu et quitte le programme.
.TP
\fB\-r\fP,\fB\ \-\-resolution\fP
définit la résolution de l'écran. Exemple\ : \-r 800x600
.TP
\fB\-\-bpp\fP
définit la valeur bits par pixel (couleurs). Exemple: \-\-bpp 32
.TP
\fB\-v\fP,\fB\ \-\-version\fP
affiche le numéro de version et quitte le programme.
.TP
\fB\-w\fP,\fB\ \-\-windowed\fP
exécute l'éditeur dans une fenêtre séparée.
.SH AUTEUR
Écrit par David White <davidnwhite@verizon.net>. Édité par Nils
Kneuper <crazy\-ivanovic@gmx.net> et ott <ott@gaon.net>. Ce
manuel a été écrit par Cyril Bouthors <cyril@bouthors.org>.
.br
Rendez vous sur la page d'accueil officielle\ : http://www.wesnoth.org/
.SH COPYRIGHT
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
C'est un logiciel libre\ ; ce logiciel est sous la licence GPM version 2,
comme définie par la Free Software Foundation. Il n'offre AUCUNE
GARANTIE\ ; il n'est pas commercialisable et ne s'adapte pas à un but
particulier.
.SH "VOIR AUSSI"
wesnoth(6), wesnothd(6)

147
doc/man/fr/wesnothd.6 Normal file
View file

@ -0,0 +1,147 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2006 wesnothd "démon de la Bataille pour Wesnoth"
.
.SH NOM
.
wesnothd \- Démon pour jeu réseau multijoueur de la Bataille pour
\fBWesnoth\fP
.
.SH SYNOPSIS
.
\fBwesnothd\fP [\|\fB\-dvV\fP\|] [\|\fB\-c\fP \fIpath\fP\|] [\|\fB\-p\fP \fIport\fP\|] [\|\fB\-t\fP
\fInumber\fP\|]
.
.SH DESCRIPTION
.
Gère les jeux multijoueur de la Bataille pour Wesnoth. Voir les commandes
que le serveur accepte par socket ou via le client wesnoth sur
http://www.wesnoth.org/wiki/ServerAdministration.
.
.SH OPTIONS
.
.TP
\fB\-c,\ \-\-config\fP\fI\ path\fP
indique le fichier de configuration à utiliser par wesnothd. Voir la
syntaxe ci\-dessous dans la section \fBSERVER CONFIG\fP.
.TP
\fB\-d,\ \-\-daemon\fP
éxecute wesnothd en tant que démon.
.TP
\fB\-h,\ \-\-help\fP
aide sur les options de la ligne de commande.
.TP
\fB\-p,\ \-\-port\fP\fI\ port\fP
lie le serveur au port spécifié. Valeur par défaut\ : 15000.
.TP
\fB\-t,\ \-\-threads\fP\fI\ number\fP
définit le nombre effectif de threads pour les entrées/sorties réseau à
la valeur n (defaut\ : 5, max\ : 30).
.TP
\fB\-V,\ \-\-version\fP
affiche le numéro de version et quitte le programme.
.TP
\fB\-v,\ \-\-verbose\fP
active une journalisation maximale.
.
.SH "CONFIGURATION DU SERVEUR"
.
.SS "La syntaxe générale est\ : "
.
.P
[\fItag\fP]
.IP
cl="\fIvalue\fP"
.IP
cl="\fIvalue\fP,\fIvalue\fP,..."
.P
[/\fItag\fP]
.
.SS "Clés globales\ : "
.
.TP
\fBconnections_allowed\fP
Nombre maximum de connexions ayant la même adresse IP.
.TP
\fBdisallow_names\fP
Noms/surnoms non acceptés par le serveur. Les caractères génériques `*'
et `?' sont acceptés. Voir \fBglob\fP(7) pour plus d'informations. Les
valeurs par défaut (utilisées si rien n'est précisé) sont\ :
`server,ai,player,network,human,admin,computer'
.TP
\fBmax_messages\fP
Le nombre maximum de message parmi en \fBmessages_time_period\fP.
.TP
\fBmessages_time_period\fP
Période, en secondes, après laquelle un échec système est détecté.
.TP
\fBmotd\fP
Le message du jour.
.TP
\fBpasswd\fP
Mot de passe des habilitations de l'administrateur. Commence souvent par
"admin ".
.TP
\fBversions_accepted\fP
Liste séparée par des virgules des versions acceptées par le serveur. Les
caractères génériques `*' et `?' sont acceptés.
.br
Exemple\ : versions_accepted="*" autorise tout type de version.
.
.SS "Balises globales\ : "
.
.P
\fB[redirect]\fP Balise pour permettre au serveur de rediriger certaines
versions du client.
.RS
.TP
\fBhost\fP
Adresse du serveur de redirection.
.TP
\fBport\fP
Port de connexion.
.TP
\fBversion\fP
Liste séparées par des virgules des versions redirigées. Même syntaxe
que pour \fBversions_accepted\fP pour les caractères génériques.
.RE
.P
\fB[proxy]\fP Balise pour demander au serveur de se comporter comme un proxy et
rediriger les requêtes des clients vers le serveur spécifié. Accepte les
mêmes clés que [redirect].
.
.SH AUTEUR
.
Écrit par David White <davidnwhite@verizon.net>. Édité par Nils
Kneuper <crazy\-ivanovic@gmx.net> et ott <ott@gaon.net>. Ce
manuel a été écrit par Cyril Bouthors <cyril@bouthors.org>.
.br
Rendez vous sur la page d'accueil officielle\ : http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
C'est un logiciel libre\ ; ce logiciel est sous la licence GPM version 2,
comme définie par la Free Software Foundation. Il n'offre AUCUNE
GARANTIE\ ; il n'est pas commercialisable et ne s'adapte pas à un but
particulier.
.
.SH "VOIR AUSSI"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)

View file

@ -31,7 +31,7 @@ spiega che cosa fanno le opzioni da linea di comando
.TP
\fB\-\-path\fP
Visualizzza il nome della cartella contenente i dati del gioco ed esce.
Visualizza il nome della cartella contenente i dati del gioco ed esce.
.TP
\fB\-r\fP,\fB\ \-\-resolution\fP

182
doc/man/pt_BR/wesnoth.6 Normal file
View file

@ -0,0 +1,182 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2006 wesnoth "Battle for Wesnoth"
.
.SH NOME
wesnoth \- Battle for Wesnoth, um jogo de fantasia e estratégia em turnos
.
.SH SINOPSE
.
\fBwesnoth\fP [\fIopções\fP] [\fIdiretório_de_dados\fP]
.
.SH DESCRIÇÃO
.
Battle for \fBWesnoth\fP é um jogo de estratégia em turnos em um mundo de
fantasia.
Escolha um conjunto balanceado de tropas para destruir todos os líderes
inimigos, gerenciando seus recursos de ouro e aldeias. Todas as unidades
têm seus pontos fortes e fracos; para vencer, você precisará saber
utilizar suas próprias tropas, e impedir seu inimigo de usar as
dele. Conforme as unidades ganham experiência, elas adquirem novas
habilidades e ficam mais poderosas. Jogue o jogo em seu próprio idioma, e
teste sua habilidade contra o computador, ou contra a grande comunidade de
jogadores online de wesnoth. Crie unidades personalizadas, cenários ou
campanhas, e divida\-os com seus amigos.
.
.SH OPÇÕES
.
.TP
\fB\-\-bpp\fP\fI\ número\fP
define o valor de Bits por Pixel. Por exemplo: \-\-bpp 32
.TP
\fB\-\-compress\fP\fI\ <arquivo de entrada>\fP\fB\ \fP\fI<arquivo de saída>\fP
compacta um arquivo de entrada no formato WML de texto para o formato WML
binário.
.TP
\fB\-d\fP, \fB\-\-debug\fP
Mostra informações extras para debug, e permite o uso do modo de comando
dentro do jogo (veja a Wiki em http://www.wesnoth.org para maiores
informações sobre o modo de comando).
.TP
\fB\-\-decompress\fP\fI\ <arquivo de entrada>\fP\fB\ \fP\fI<arquivo de saída>\fP
descompacta um arquivo de jogo (entrada) que esta em formato WML binário
para o formato WML texto.
.TP
\fB\-f\fP, \fB\-\-fullscreen\fP
executa o jogo em modo tela cheia.
.TP
\fB\-\-fps\fP
exibe o número de frames por segundo atual do jogo em um canto da tela.
.TP
\fB\-h\fP, \fB\-\-help\fP
exibe um resumo das opções de linha de comando para a saída padrão, e
termina.
.TP
\fB\-\-load\fP\fI\ jogo salvo\fP
carrega o arquivo de jogo do diretório padrão de jogos salvos.
.TP
\fB\-\-log\-error="domínio1,domínio2,..."\fP, \fB\-\-log\-warning="..."\fP, \fB\-\-log\-info="..."\fP
configura o nível de importância de cada domínios de debug. "all" pode
ser usado para escolher todos os domínios. \fB\-\-log\-info\fP mostra todas as
mensagens, <B\-\-log\-warning> mostra apenas avisos e erros, e \fB\-\-log\-error\fP
mostra apenas os erros.
.TP
\fB\-\-multiplayer\fP
executa um jogo multijogador. Há opções extras que podem ser usadas
juntamente com \fB\-\-multiplayer\fP conforme explicado abaixo.
.TP
\fB\-\-nocache\fP
desabilida o cache de dados do jogo.
.TP
\fB\-\-nosound\fP
executa o jogo sem sons e música.
.TP
\fB\-\-path\fP
imprime o nome do diretório de dados do jogo, e sai.
.TP
\fB\-r\fP, \fB\-\-resolution\fP\\ \fIXxY\fP
configura a resolução da tela. Por exemplo: \-r 800x600
.TP
\fB\-t\fP, \fB\-\-test\fP
executa o jogo em um pequeno cenário de teste.
.TP
\fB\-v\fP, \fB\-\-version\fP
mostra o número da versão e sai.
.TP
\fB\-w\fP, \fB\-\-windowed\fP
executa o jogo em modo janela.
.TP
\fB\-\-no\-delay\fP
executa o jogo sem atrasos para benchmark de gráficos. Isto é selecionado
automaticamente pela opção \-\-nogui.
.TP
\fB\-\-exit\-at\-end\fP
sai do jogo quando o cenário terminar, sem mostrar uma tela de
vitória/derrota que requer que o usuário aperte OK. Isto pode ser usado
para scripts de benchmark.
.
.SH "Opções para \-\-multiplayer"
.
As opções específicas para times em modo multijogador estão marcadas com
<número>. <número> deve ser substituido pelo número de um
time. Normalmente esse número é 1 ou 2, mas isso depende do número de
jogadores permitidos no cenário escolhido.
.TP
\fB\-\-algorithm<número>=valor\fP
escolhe um algoritmo não padrão para ser usado pelo controlador de AI para
este time. Valores possíveis: "idle_ai" e "sample_ai".
.TP
\fB\-\-controller<número>=valor\fP
escolhe o controlador deste time. Valores possíveis: "human" e "ai".
.TP
\fB\-\-era=valor\fP
use esta opção para jogar na era selecionada, ao invéz da era
"Padrão". Você escolhe a era pelo seu númedo de identificação (id). As
eras disponíveis estão listadas no arquivo data/multiplayer.cfg.
.TP
\fB\-\-nogui\fP
executa o jogo sem a GUI. Deve ser usado antes de \fB\-\-multiplayer\fP para ter
o efeito desejado.
.TP
\fB\-\-parm<número>=nome:valor\fP
configura parâmetros extras para este time. Esta opção depende das
opções usadas com \fB\-\-controller\fP e \fB\-\-algorithm.\fP Ela só tem utilidade
para pessoas criando suas próprias IA. (não esta completamente documentado
ainda)
.TP
\fB\-\-scenario=valor\fP
seleciona um cenário multijogador. O cenário padrão é
"multiplayer_Charge".
.TP
\fB\-\-side<número>=valor\fP
seleciona uma facção da era atual para este time. A facção é escolhida
por um número de identificação (id). As facções estão descritas no
arquivo data/multiplayer.cfg.
.TP
\fB\-\-turns=valor\fP
define o número de turnos para o cenário escolhido. O padrão é "50".
.TP
Exemplo para testar sua própria AI:
wesnoth \-\-multiplayer \-\-controller2=python_ai \-\-algorithm2=python_ai
\-\-parm2python_script:py/meu_script_python_ai.py \-\-side2=Rebels
.
.SH AUTOR
.
Escrito por David White <davidnwhite@verizon.net>.
.br
Editado por Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> e Soliton <soliton@sonnenkinder.org>.
.br
Esta página de manual foi escrita originalmente por Cyril bouthors
<cyril@bouthors.org>.
.br
Visite a página oficial do projeto: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \\(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
Este programa é Free Software; este programa esta licensiado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há
QUALQUER garantia para o programa; nem mesmo a garantia de
COMERCIALIZAÇÃO, e as de ADEQUAÇÃO A QUALQUER PROPÓSITO.
.
.SH "VEJA TAMBÉM"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP

View file

@ -0,0 +1,69 @@
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH_EDITOR 6 "Junho 2005" wesnoth_editor "Editor de mapas de Battle for Wesnoth"
.SH NOME
Editor de mapas de Battle for Wesnoth
.SH SINOPSE
\fBwesnoth_editor\fP
.SH DESCRIÇÃO
Editor de mapas de Battle for \fBWesnoth\fP
.SH OPÇÕES
.TP
\fB\-\-datadir\fP
seleciona o diretório de dados a ser usado.
.TP
\fB\-f\fP,\fB\ \-\-fullscreen\fP
executa o editor em modo tela cheia.
.TP
\fB\-h\fP,\fB\ \-\-help\fP
explica o que as opções de linha de comando fazem.
.TP
\fB\-\-path\fP
imprime o nome do diretório de dados do jogo, e sai.
.TP
\fB\-r\fP,\fB\ \-\-resolution\fP
configura a resolução da tela. Por exemplo: \-r 800x600
.TP
\fB\-\-bpp\fP
define o valor de Bits por Pixel. Por exemplo: \-\-bpp 32
.TP
\fB\-v\fP,\fB\ \-\-version\fP
imprime o número da versão e sai.
.TP
\fB\-w\fP,\fB\ \-\-windowed\fP
executa o editor em modo janela.
.SH AUTOR
Escrito por David White <davidnwhite@verizon.net>. Editado por Nils
Kneuper <crazy\-ivanovic@gmx.net> e ott <ott@gaon.net>. Esta
página de manual foi escrita originalmente por Cyril Bouthors
<cyril@bouthors.org>.
.br
Visite a página oficial do projeto: http://www.wesnoth.org/
.SH COPYRIGHT
Copyright \\(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
Este programa é Free Software; este programa esta licensiado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há
QUALQUER garantia para o programa; nem mesmo a garantia de
COMERCIALIZAÇÃO, e as de ADEQUAÇÃO A QUALQUER PROPÓSITO.
.SH "VEJA TAMBÉM"
wesnoth(6), wesnothd(6)

148
doc/man/pt_BR/wesnothd.6 Normal file
View file

@ -0,0 +1,148 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2006 wesnothd "Deamon de rede para jogos multijogadores de Battle for Wesnoth"
.
.SH NOME
.
wesnothd \- deamon de rede para jogos multijogadores de Battle for \fBWesnoth\fP
.
.SH SINOPSE
.
\fBwesnothd\fP [\|\fB\-dvV\fP\|] [\|\fB\-c\fP \fIcaminho\fP\|] [\|\fB\-p\fP \fIporta\fP\|]
[\|\fB\-t\fP \fInúmero\fP\|]
.
.SH DESCRIÇÃO
.
Gerencia jogos multijogadores de Battle for Wesnoth. Veja
http://www.wesnoth.org/wiki/ServerAdministration para saber que comandos o
servidor aceita via o clitente wesnoth ou via socket.
.
.SH OPÇÕES
.
.TP
\fB\-c,\ \-\-config\fP\fI\ caminho\fP
diz a wesnothd onde achar o arquivo de configuração a ser usado. Veja a
seção \fBCONFIGURAÇÃO DO SERVIDOR\fP abaixo para a sintaxe.
.TP
\fB\-d,\ \-\-daemon\fP
executa wesnothd como um daemon.
.TP
\fB\-h,\ \-\-help\fP
explica o que as opções de linha de comando fazem.
.TP
\fB\-p,\ \-\-port\fP\fI\ porta\fP
conecta o servidor à porta escolhida. Se nenhum número de porta for
escolhido, porta 15000 será usada.
.TP
\fB\-t,\ \-\-threads\fP\fI\ número\fP
configura o número de threads para a entrada e saida da rede. (padrão: 5,
máximo: 30).
.TP
\fB\-V,\ \-\-version\fP
mostra o número da versão e termina.
.TP
\fB\-v,\ \-\-verbose\fP
aciona um log mais detalhado.
.
.SH "CONFIGURAÇAO DO SERVIDOR"
.
.SS "A sintaxe geral é:"
.
.P
[\fItag\fP]
.IP
chave="\fIvalor\fP"
.IP
chave="\fIvalor\fP,\fIvalor\fP,..."
.P
[/\fItag\fP]
.
.SS "Chaves globais:"
.
.TP
\fBconnections_allowed\fP
O número de conexões oriundas do mesmo IP permitidas.
.TP
\fBdisallow_names\fP
Nomes/apelidos que não são aceitos pelo servidor. `*'e `?' podem ser
usados como coringas. Veja \fBglob\fP(7) para mais detalhes. O valor padrão
(usado se nada for especificado) é:
`server,ai,player,network,human,admin,computer'.
.TP
\fBmax_messages\fP
O número de mensagens permitidas dentro de \fBmessages_time_period\fP.
.TP
\fBmessages_time_period\fP
O tempo (em segundos) usado para detectar flood de mensagens.
.TP
\fBmotd\fP
A mensagem do dia.
.TP
\fBpasswd\fP
A senha usada para ganhar privilégios admnistrativos. Geralmente ela
começa com "admin".
.TP
\fBversions_accepted\fP
Uma lista separada por vírgulas de strings de versão que serão aceitas
pelo servidor. `*'e `?' podem ser usados para formar coringas.
.br
Exemplo: versions_accepted="*" aceita qualquer string de versão.
.
.SS "Tags Globais:"
.
.P
\fB[redirect]\fP Uma tag para especificar um servidor ao qual redirecionar
certas versões de clientes.
.RS
.TP
\fBhost\fP
O endereço do servidor para o qual redirecionar.
.TP
\fBport\fP
A porta para a qual se conectar.
.TP
\fBversion\fP
Uma lista separada por vírgulas de versões para redirecionar. Se comporta
do mesmo modo que \fBversions_accepted\fP em relação a coringas.
.RE
.P
\fB[proxy]\fP Uma tag que diz ao servidor para agir como proxy, e enviar as
requisições dos clientes conectados para um outro servidor
especificado. Aceita as mesmas chaves que [redirect].
.
.SH AUTOR
.
Escrito por David White <davidnwhite@verizon.net>. Editado por Nils
Kneuper <crazy\-ivanovic@gmx.net>, ott <ott@gaon.net> e
Soliton <soliton@sonnenkinder.org>. Esta página de manual foi
originalmente escrita por Cyril Bouthors <cyril@bouthors.org>.
.br
Visite a página oficial do projeto: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \\(co 2003\-2006 David White <davidnwhite@verizon.net>
.br
Este programa é Free Software; este programa esta licensiado sob a GPL
versão 2, conforme publicada pela Free Software Foundation. NÃO há
QUALQUER garantia para o programa; nem mesmo a garantia de
COMERCIALIZAÇÃO, e as de ADEQUAÇÃO A QUALQUER PROPÓSITO.
.
.SH "VEJA TAMBÉM"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)