Update RELEASE_NOTES
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@ -235,6 +235,28 @@ print = make_print()
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[/list]
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[/section]
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[section="Variable name checking"]
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The use of incorrect variable names like 'my_array[1][5].my_value', 'my_array..my_value' or 'my_array[].my_value' will now result in an error.
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[/section]
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[section="New wml tags"]
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[list]
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[*] [sync_variable] allows to synchonize a variable between, multiple clients in a mp game. This can for example be a variable that was previously set in a select or a preload event.
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[*] [result] inside [endlevel] allows to give side spcific results in a mp game.
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[*] [elseif] inside [if] simplifires wml programm flow.
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[*] [do_command] allows to execute attacks, moves, recalls, recuits .. from wml having the same effect as if a player had ordered them.
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[*] [put_to_recall_list]
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[*] [store_relative_dir]
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[*] [remove_event]
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[/list]
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[/section]
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[section="New lua functions"]
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[list]
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[*] wesnoth.synchonize_variable is now able to query information form another side than the currently playing one.
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[*] wesnoth.get_all_vars allows get get a copy of the whole wml variables set.
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[/list]
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[/section]
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[section="Example section 2"]
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Example contents 2.
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[/section]
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