Update RELEASE_NOTES

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gfgtdf 2015-03-06 18:40:33 +01:00
parent 3a200ba896
commit bc12e3ce00

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@ -235,6 +235,28 @@ print = make_print()
[/list]
[/section]
[section="Variable name checking"]
The use of incorrect variable names like 'my_array[1][5].my_value', 'my_array..my_value' or 'my_array[].my_value' will now result in an error.
[/section]
[section="New wml tags"]
[list]
[*] [sync_variable] allows to synchonize a variable between, multiple clients in a mp game. This can for example be a variable that was previously set in a select or a preload event.
[*] [result] inside [endlevel] allows to give side spcific results in a mp game.
[*] [elseif] inside [if] simplifires wml programm flow.
[*] [do_command] allows to execute attacks, moves, recalls, recuits .. from wml having the same effect as if a player had ordered them.
[*] [put_to_recall_list]
[*] [store_relative_dir]
[*] [remove_event]
[/list]
[/section]
[section="New lua functions"]
[list]
[*] wesnoth.synchonize_variable is now able to query information form another side than the currently playing one.
[*] wesnoth.get_all_vars allows get get a copy of the whole wml variables set.
[/list]
[/section]
[section="Example section 2"]
Example contents 2.
[/section]