TSG S6b: modified enemy spawns
This commit is contained in:
parent
ca2687d146
commit
bbea1767a4
1 changed files with 2 additions and 2 deletions
|
@ -346,7 +346,7 @@ _f, _f, Re, _f
|
|||
|
||||
# This places a bunch of lvl1 elves along the secret path, the player
|
||||
# will probably bump into all of these.
|
||||
{SCATTER_UNITS $num_of_ambushers "Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Fighter" 3 (
|
||||
{SCATTER_UNITS $num_of_ambushers "Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Fighter" 3 (
|
||||
terrain=*^F*
|
||||
x=3-34
|
||||
y=13-31
|
||||
|
@ -406,7 +406,7 @@ _f, _f, Re, _f
|
|||
# player will mostly only bump into these if he wanders away from the
|
||||
# path, although a few might occasionally be close enough to join an
|
||||
# ambush by the lvl1 elves next to the path.
|
||||
{SCATTER_UNITS 30 "Elvish Hero,Elvish Captain,Elvish Druid" 2 (
|
||||
{SCATTER_UNITS 30 "Elvish Hero,Elvish Captain,Elvish Ranger" 2 (
|
||||
terrain=*^F*
|
||||
x=3-34
|
||||
y=13-31
|
||||
|
|
Loading…
Add table
Reference in a new issue