SoF Epilogue: vertically shift various unit spawn/move locations by -5

Fixes a couple of guards swimming around the Weldyn tower, among other
things.

[http://forums.wesnoth.org/viewtopic.php?t=35036]
This commit is contained in:
Ignacio R. Morelle 2011-09-17 23:05:10 +00:00
parent 3f4204bce1
commit bbc6c47a07

View file

@ -65,31 +65,31 @@
[/terrain]
#royal guardians
[unit]
x,y=16,22
x,y=16,17
side=2
type=Royal Guard
id=Guard Captain
name= _ "Guard Captain"
[/unit]
{ROYAL_GUARDIAN 18 22}
{ROYAL_GUARDIAN 21 24}
{ROYAL_GUARDIAN 22 25}
{ROYAL_GUARDIAN 22 28}
{ROYAL_GUARDIAN 21 30}
{ROYAL_GUARDIAN 18 31}
{ROYAL_GUARDIAN 13 30}
{ROYAL_GUARDIAN 12 28}
{ROYAL_GUARDIAN 12 25}
{ROYAL_GUARDIAN 13 24}
{ROYAL_GUARDIAN 18 17}
{ROYAL_GUARDIAN 21 19}
{ROYAL_GUARDIAN 22 20}
{ROYAL_GUARDIAN 22 23}
{ROYAL_GUARDIAN 21 25}
{ROYAL_GUARDIAN 18 26}
{ROYAL_GUARDIAN 13 25}
{ROYAL_GUARDIAN 12 23}
{ROYAL_GUARDIAN 12 20}
{ROYAL_GUARDIAN 13 19}
[unit]
x,y=16,11
x,y=16,6
side=2
type=Swordsman
id=Gatekeeper
name= _ "Gatekeeper"
[/unit]
[unit]
x,y=18,12
x,y=18,7
side=2
type=Swordsman
[/unit]
@ -101,7 +101,7 @@
name=start
#dialogue starts
#alanin approaches the city
{MOVE_UNIT id=Alanin 17 11}
{MOVE_UNIT id=Alanin 17 6}
[message]
speaker=Gatekeeper
message= _ "Halt! What is your business in Weldyn, capital of Wesnoth?"
@ -114,7 +114,7 @@
speaker=Gatekeeper
message= _ "Very well. You may pass."
[/message]
{MOVE_UNIT id=Alanin 17 20}
{MOVE_UNIT id=Alanin 17 15}
[message]
speaker=Guard Captain
message= _ "I hear you desire to speak to the king, Alanin. What do you have to tell him?"
@ -127,7 +127,7 @@
speaker=Guard Captain
message= _ "Enter, Alanin, and give the king your message."
[/message]
{MOVE_UNIT id=Alanin 17 25}
{MOVE_UNIT id=Alanin 17 20}
[message]
speaker=Alanin
message= _ "My King, fifteen years ago you sent me on a mission into the northlands. I have returned. What do you wish to know of my mission?"
@ -173,7 +173,7 @@
type=$krawg.type
side=$krawg.side
x=31,19
y=1,26
y=1,21
[/move_unit_fake]
[set_variable]
name=krawg.x
@ -181,7 +181,7 @@
[/set_variable]
[set_variable]
name=krawg.y
value=26
value=21
[/set_variable]
[unstore_unit]
variable=krawg