Fix Map size: 0x0 in multiplayer create game menu
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1 changed files with 4 additions and 0 deletions
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@ -712,6 +712,10 @@ void mp_create_game::update_details(window& win)
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const std::string map_data = !current_scenario->data()["map_data"].empty()
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? current_scenario->data()["map_data"]
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: filesystem::read_map(current_scenario->data()["map_file"]);
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if (current_scenario->data()["map_data"].empty()) {
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current_scenario->data()["map_data"] = map_data;
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current_scenario->set_metadata();
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}
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find_widget<minimap>(&win, "minimap", false).set_map_data(map_data);
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players.set_label(std::to_string(current_scenario->num_players()));
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