made the enemy leader passive, so he won't charge fishes
moved away a footpad so he won't steal the keep at turn #1
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2 changed files with 6 additions and 2 deletions
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@ -2,6 +2,9 @@ Version 1.1.7+SVN:
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* campaigns
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* The South Guard :
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* fixed a few broken image paths
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* Scenario 2 :
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* made the enemy leader passive, so he won't charge fishes
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* moved away a footpad so he won't steal the keep at turn #1
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* Heir to the Throne
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* fixed fire sword that can't be picked up (#6234)
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* increased income for Snow Plains enemy)
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@ -94,6 +94,7 @@
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grouping=no
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{NO_SCOUTS}
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village_value=3
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passive_leader=yes
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[/ai]
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@ -110,11 +111,11 @@
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{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 28 13}
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#ifdef MEDIUM
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{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 10}
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{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 14}
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#endif
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#ifdef HARD
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{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 10}
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{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 14}
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{SG_GUARD Thief Criminal (_"Criminal") 2 22 12}
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#endif
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