made the enemy leader passive, so he won't charge fishes

moved away a footpad so he won't steal the keep at turn #1
This commit is contained in:
Benoît Timbert 2006-06-29 21:34:17 +00:00
parent 4475f5d92c
commit bb3b4b130a
2 changed files with 6 additions and 2 deletions

View file

@ -2,6 +2,9 @@ Version 1.1.7+SVN:
* campaigns
* The South Guard :
* fixed a few broken image paths
* Scenario 2 :
* made the enemy leader passive, so he won't charge fishes
* moved away a footpad so he won't steal the keep at turn #1
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)
* increased income for Snow Plains enemy)

View file

@ -94,6 +94,7 @@
grouping=no
{NO_SCOUTS}
village_value=3
passive_leader=yes
[/ai]
@ -110,11 +111,11 @@
{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 28 13}
#ifdef MEDIUM
{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 10}
{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 14}
#endif
#ifdef HARD
{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 10}
{SG_AMBUSHER Footpad Criminal (_"Criminal") 2 34 14}
{SG_GUARD Thief Criminal (_"Criminal") 2 22 12}
#endif