SotBE S6: remove HUMAN_PILLAGER macro

This can also be done with the UNIT macro.
This commit is contained in:
mattsc 2013-10-06 14:59:04 -07:00
parent 45d76a325b
commit bb3709ffbe

View file

@ -456,42 +456,31 @@
{RANDOM 0..2}
#define HUMAN_PILLAGER TYPE X Y
[unit]
side=3
type={TYPE}
x,y={X},{Y}
random_traits=yes
generate_name=yes
moves=0
[/unit]
#enddef
[switch]
variable=random
[case]
value=0
{HUMAN_PILLAGER Fencer $x1 $y1}
{HUMAN_PILLAGER Swordsman $x1 $y1}
{HUMAN_PILLAGER Mage $x1 $y1}
{UNIT 3 Fencer $x1 $y1 (moves=0)}
{UNIT 3 Swordsman $x1 $y1 (moves=0)}
{UNIT 3 Mage $x1 $y1 (moves=0)}
[/case]
[case]
value=1
{HUMAN_PILLAGER Cavalryman $x1 $y1}
{HUMAN_PILLAGER Javelineer $x1 $y1}
{HUMAN_PILLAGER Bowman $x1 $y1}
{UNIT 3 Cavalryman $x1 $y1 (moves=0)}
{UNIT 3 Javelineer $x1 $y1 (moves=0)}
{UNIT 3 Bowman $x1 $y1 (moves=0)}
[/case]
[case]
value=2
{HUMAN_PILLAGER Pikeman $x1 $y1}
{HUMAN_PILLAGER Bowman $x1 $y1}
{HUMAN_PILLAGER Fencer $x1 $y1}
{UNIT 3 Pikeman $x1 $y1 (moves=0)}
{UNIT 3 Bowman $x1 $y1 (moves=0)}
{UNIT 3 Fencer $x1 $y1 (moves=0)}
[/case]
[/switch]