made it so a unit's defense is shown over a hex when the unit is selected...

...and a hex is moused-over; also made it so different footprints are
used dependent on unit speed
This commit is contained in:
Dave White 2005-05-06 01:13:27 +00:00
parent 683c1c4b50
commit bacf8ae29d

View file

@ -85,10 +85,10 @@ default=yes
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_left_nw=misc/foot-left-nw.png
footprint_left_n=misc/foot-left-n.png
footprint_right_nw=misc/foot-right-nw.png
footprint_right_n=misc/foot-right-n.png
footprint_left_nw=misc/foot-left-nw.png,misc/foot-left-nw-slow.png
footprint_left_n=misc/foot-left-n.png,misc/foot-left-n-slow.png
footprint_right_nw=misc/foot-right-nw.png,misc/foot-right-nw-slow.png
footprint_right_n=misc/foot-right-n.png,misc/foot-right-n-slow.png
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png