made it so a unit's defense is shown over a hex when the unit is selected...
...and a hex is moused-over; also made it so different footprints are used dependent on unit speed
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1 changed files with 4 additions and 4 deletions
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@ -85,10 +85,10 @@ default=yes
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cross_image="misc/cross.png"
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dot_image="misc/dot.png"
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footprint_left_nw=misc/foot-left-nw.png
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footprint_left_n=misc/foot-left-n.png
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footprint_right_nw=misc/foot-right-nw.png
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footprint_right_n=misc/foot-right-n.png
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footprint_left_nw=misc/foot-left-nw.png,misc/foot-left-nw-slow.png
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footprint_left_n=misc/foot-left-n.png,misc/foot-left-n-slow.png
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footprint_right_nw=misc/foot-right-nw.png,misc/foot-right-nw-slow.png
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footprint_right_n=misc/foot-right-n.png,misc/foot-right-n-slow.png
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missile_n_image=projectiles/missile-n.png
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missile_ne_image=projectiles/missile-ne.png
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