more manual into in-game help, fix terrain swamp
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1 changed files with 17 additions and 2 deletions
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@ -13,7 +13,7 @@ topics=introduction_topic,about_game
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[section]
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id=gameplay
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title= _ "Gameplay"
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topics=fundamentals,recruit_and_recall,movement,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
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topics=fundamentals,recruit_and_recall,orbs,movement,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
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[/section]
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[section]
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@ -44,7 +44,7 @@ generator=weapon_specials
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[section]
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id=terrains
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title= _ "Terrains"
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topics=terrain_grassland,terrain_road,terrain_forest,terrain_hills,terrain_mountains,terrain_swamp,terrain_shallow_water,terrain_deep_water,terrain_tundra,terrain_ice,terrain_castle,terrain_sand,terrain_desert,terrain_cave,terrain_savanna,terrain_village
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topics=terrain_grassland,terrain_road,terrain_forest,terrain_hills,terrain_mountains,terrain_swamp_water,terrain_shallow_water,terrain_deep_water,terrain_tundra,terrain_ice,terrain_castle,terrain_sand,terrain_desert,terrain_cave,terrain_savanna,terrain_village
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[/section]
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[topic]
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@ -96,6 +96,21 @@ In later scenarios, you may also Recall survivors from earlier battles. Recallin
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Units not only cost gold to Recruit or Recall, they also require money to support. See <ref>dst=income_and_upkeep text='Income and Upkeep'</ref> for more information."
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[/topic]
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[topic]
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id=orbs
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title= _ "Orbs"
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text= _ "On the top of the energy bar shown next to each unit of yours is an orb.
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This orb is:
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* green if you control the unit and it hasn't moved this turn,
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* yellow if you control the unit and it has moved this turn, but could
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still move further or attack,
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* red if you control the unit, but it has used all its movement this turn, or
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* blue if the unit is an ally you do not control.
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Enemy units have no orb on the top of their energy bar."
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[/topic]
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[topic]
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id=movement
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title= _ "Movement"
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